I love the current state of Armada and all the possible builds and possible counters to those builds so much so that my poor brain has melted and I've decided to not care about what could be and play a list that I can relax and enjoy so I give you The Demo Ball Kittens which would make a rocking band name...
The thought around the fleet is the kittens will fly at full range poking with the help of an extra command dice where possible with the two throw away advance to block for a turn if squadrons come in as I scream like a girl and flee.......
The Rhymer Ball can wander off and do its own thing with me not stressing over commands.
Demo can hang with the kittens and go small/med ship hunting when ready with Ozzel + ET giving me a slow play large jump range and with the ECM on board it should stand up to a few hits from the larger ships.
It's not a epic list, it's not tanky, it's not squadron spam it's not huge dice pools. But it's relaxing to play and less stressful and has a few different tools and it's a nice amount to paint up before the next event.
EMPIRE FLEET 395
1 • Firespray-31 - Firespray-31 (18)
2 • Firespray-31 - Firespray-31 (18)
3 • Firespray-31 - Firespray-31 (18)
4 • Firespray-31 - Firespray-31 (18)
5 • Dengar Punishing One - JumpMaster 5000 (20)
6 • Major Rhymer TIE Bomber Squadron - TIE Bomber (16)
7 • Arquitens-class Light Cruiser - Imperial Light Cruiser (54) - Captain Needa (2) - Reinforced Blast Doors (5) - Turbolaser Reroute Circuits (7) • Total : 68
8 • Arquitens-class Light Cruiser - Imperial Light Cruiser (54) - Admiral Ozzel (20) - Damage Control Officer (5) - Reinforced Blast Doors (5) - Dual Turbolaser Turrets (5)
• Total : 89
9 • Gladiator II-class Star Destroyer - Gladiator-class Star Destroyer (62) - Minister Tua (2) - Ordnance Experts (4) - Engine Techs (8) - Electronic Countermeasures (7) - Expanded Launchers (13) - Demolisher (10)
• Total : 106
10 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12
11 • TIE Advanced Squadron - TIE Advanced (12)
• Total : 12