The Demo Ball Kittens

By Plagueis, in Star Wars: Armada Fleet Builds

I love the current state of Armada and all the possible builds and possible counters to those builds so much so that my poor brain has melted and I've decided to not care about what could be and play a list that I can relax and enjoy so I give you The Demo Ball Kittens which would make a rocking band name...

The thought around the fleet is the kittens will fly at full range poking with the help of an extra command dice where possible with the two throw away advance to block for a turn if squadrons come in as I scream like a girl and flee.......

The Rhymer Ball can wander off and do its own thing with me not stressing over commands.

Demo can hang with the kittens and go small/med ship hunting when ready with Ozzel + ET giving me a slow play large jump range and with the ECM on board it should stand up to a few hits from the larger ships.

It's not a epic list, it's not tanky, it's not squadron spam it's not huge dice pools. But it's relaxing to play and less stressful and has a few different tools and it's a nice amount to paint up before the next event.

EMPIRE FLEET 395

1 • Firespray-31 - Firespray-31 (18)

2 • Firespray-31 - Firespray-31 (18)

3 • Firespray-31 - Firespray-31 (18)

4 • Firespray-31 - Firespray-31 (18)

5 • Dengar Punishing One - JumpMaster 5000 (20)

6 • Major Rhymer TIE Bomber Squadron - TIE Bomber (16)

7 • Arquitens-class Light Cruiser - Imperial Light Cruiser (54) - Captain Needa (2) - Reinforced Blast Doors (5) - Turbolaser Reroute Circuits (7) • Total : 68

8 • Arquitens-class Light Cruiser - Imperial Light Cruiser (54) - Admiral Ozzel (20) - Damage Control Officer (5) - Reinforced Blast Doors (5) - Dual Turbolaser Turrets (5)

• Total : 89

9 • Gladiator II-class Star Destroyer - Gladiator-class Star Destroyer (62) - Minister Tua (2) - Ordnance Experts (4) - Engine Techs (8) - Electronic Countermeasures (7) - Expanded Launchers (13) - Demolisher (10)

• Total : 106

10 • TIE Advanced Squadron - TIE Advanced (12)

• Total : 12

11 • TIE Advanced Squadron - TIE Advanced (12)

• Total : 12

For an extra point one of those Tie-A can be made a bomber from the CC upgrade pack.

If you drop EX Launchers for APT/ACMs you could afford to make one Arquitens into the command cruiser version and use a few Squadron commands to make Rhymer and 2 Tie-A (one now a bomber) fire and move. Then put Centigore on the other Arquitens for more fun. Or Hand of Justice to replace the valuable Brace on Demolisher.

For an extra point one of those Tie-A can be made a bomber from the CC upgrade pack.

If you drop EX Launchers for APT/ACMs you could afford to make one Arquitens into the command cruiser version and use a few Squadron commands to make Rhymer and 2 Tie-A (one now a bomber) fire and move. Then put Centigore on the other Arquitens for more fun. Or Hand of Justice to replace the valuable Brace on Demolisher.

Hey Mad Cat I've not used Launchers on my demo in a long long time and always run APT but since the release of the DCO I'm a little concerned that the one time I need that APT to really go off against a large ship I run into that evil DCO card. I'm planning to split Rhymer away from my fleet to run with the sprays so not to worried about a command cruiser. The Tie A will be staying with the ships as a screen rather than the sprays but I like the idea of upgrading a Advance to the bomber version as it's cheap to do so and can mean it could always wander off with the sprays or even if it stayed on defence could do more vs ships if it had the opitunity. The more I think about it HoJ on one of the kittens might be very valuable... Going to have to have a little play around with it... And the more I type the less happy I am with the list lol... To few activations..... To little damage aaaaaaaaaaaaaa to many what ifs.... **** you FFG for making such a epic game so many choices......