I know Gunnery Team and Advanced Gunnery. The VSD needs to be able to double attack from front arc so worse case, the Advanced Gunnery goes on to one of the Cruisers.
VSD manages the bombers, Gozanti manages the TIE Advanced. Firesprays react to contact/catch up during Squadron Phase.
Thought process is to use the VSD as a formation anchor moving at speed 1 to pelt the enemy as they/it advances. Send both Cruisers up the flank to red range the fight. If the Cruisers get chased, respond with the squadrons, if they don't the squadrons push straight into the mid.
Imperial Sector Patrol
Author: Sygnetix
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Screed ( 26 points)
- Corrupter ( 5 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
- XX-9 Turbolasers ( 5 points)
- Overload Pulse ( 8 points)
= 141 total ship cost
Gozanti-class Cruisers (23 points)
- Vector ( 2 points)
- Bomber Command Center ( 8 points)
= 33 total ship cost
Arquitens-class Light Cruiser (54 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost
Arquitens-class Light Cruiser (54 points)
- Turbolaser Reroute Circuits ( 7 points)
= 61 total ship cost
2 TIE Advanced Squadrons ( 24 points)
1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
2 Firespray-31s ( 36 points)
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Fleet created with Armada Warlords
Edited by Sygnetix