Hi. I used to play Armada with a friend of mine, but he lost interest in it*. Now I'm looking to get back into it. Wave II was the last time we played, so I've never seen a flotilla on the table and I'm not sure what I would do with them.
The obvious use seems to be squadron commands, but most of the good setups for that feel kind of expensive for something that can be killed by a sideways glance once their scatter token is unavailable. The Leia/Repair Crews build holds a lot of appeal to me because being able to switch to an Engineering command at a moment's notice is always good, and I like the hull regen from the Repair Crews. But my experience was that I often had at least one side arc that had nothing I could damage** and squadron flotillas seem like exactly what I would have been shooting at if they'd existed back when I played. Basically, I'm having trouble seeing a scenario where the GR-75 or Gozanti can be worth the points I spent but not worth quickly swatting aside. At the same time, more activations and the idea of using squadron commands while my ISD Concentrates Fire makes me really want to be able to use flotillas effectively. Can anyone help enlighten me?
*Hoping the Liberty addresses his main complaint, which was Rebels having no real choice but to try and circle around. Also hopeful that the Corellian Conflict gets him interested. Games between us could get a little repetitive, but this might be enough to get him interested again.
*More common was having a VSD with Gunnery Team, but only one ship in the front arc. I know that I can choose to ignore the Gunnery Team, but honestly I'd rather obliterate a minor annoyance than tickle an Assault Frigate with my two/three dice.
Edited by Hockeyzombie