Fledgling Imperial Player--F/O centric list

By Naechtweard, in X-Wing Squad Lists

I'm about a month into my X-Wing experience, and have spent my winter break pushing my "forum posts read" far past my "games played" total. This is a list I ran the other night--it worked swimmingly, that once, because my opponent (who was flying rebel aces) decided to joust the quad-TIEs and got tangled up with them at just the right time and place for Soontir to drop in behind and start lighting them up. (Then the opponent panicked a little and pushed his one uninjured x-wing into a k-turn that tagged the edge of the board.) I don't have a lot of illusions about the uberness of this squad against a more experienced player, though. I like the TIEf/o as being maneuverable and not super-squishy, but their offensive output is low. I've been practicing a bit with four fingers formations and maneuvering. I'm wondering how I can better support them (outside the obvious answer of Howlrunner).

Zeta Squadron Pilot (16)
Zeta Squadron Pilot (16)
Zeta Squadron Pilot (16)
Zeta Squadron Pilot (16)
Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Hull Upgrade (3)
Royal Guard TIE (0)
Total: 99

View in Yet Another Squad Builder

Thoughts? (And yeah, Fel would be stronger with a stealth device and autothrusters; don't happen to have those yet and avoiding proxies for the nonce.)

Not sure what else you own, and if this is much better, but... This is a FO squad I enjoy. If you have the FO blister and obviously Tie int & Imp Aces then you could run it.

FO studs (100)

"Omega Leader" (29) - TIE/FO Fighter

Juke (2), Comm Relay (3), Stealth Device (3)

"Omega Ace" (26) - TIE/FO Fighter

Push The Limit (3), Stealth Device (3)

"Zeta Leader" (24) - TIE/FO Fighter

Wired (1), Stealth Device (3)

"Epsilon Leader" (21) - TIE/FO Fighter

Weapons Guidance (2)

Your list might be fun with a bomber instead of Fel

Also, and obviously Howlrunner and Crackshots makes for super swarm

Also Vader and a Mini-Swarm can be strong

I have ran a Decimator with a small swarm for fun, it'll make for an entertaiining furball ;)

This isn't much help with your current list, but just wanted to mention that, without Palpatine to ensure that he keeps it, Stealth Device may not be worth the points on Soontir.

This isn't much help with your current list, but just wanted to mention that, without Palpatine to ensure that he keeps it, Stealth Device may not be worth the points on Soontir.

If you are refering to my list without Fel and 4 FO's, you have a point, and someone could probably drop epsilon and the stealths for 2 Zetas. If you are reffering to the original post... He's using hull upgrade and tageting computer.

This isn't much help with your current list, but just wanted to mention that, without Palpatine to ensure that he keeps it, Stealth Device may not be worth the points on Soontir.

If you are refering to my list without Fel and 4 FO's, you have a point, and someone could probably drop epsilon and the stealths for 2 Zetas. If you are reffering to the original post... He's using hull upgrade and tageting computer.

No. Sorry if I wasn't clear. My point was directed at the part of the original post where he says that Fel would be stronger with SD but that he doesn't own the card.

At the moment, I've got 4 core box TIE/fos, Imperial Aces, TIE interceptor expansion, and a stray Inquisitor's TIE that I received as a gift. I love the interceptors in terms of style; they're squirrelly as all get-out (especially with PTL), pack a pretty reasonable punch for a small ship, and are, um, "skillsy." They're also only slightly more resilient than tissue paper. The TIE/fos have a good maneuver dial and a little more heft, but two attack dice aren't going to push through much without some help.

Really, what I'm looking to do is find some way to add more punch to a mixed squad without using cannons made of glass.

Thanks for the feedback thus far.

If you are good and arc-dodging (I am awful at it) I have seen 3 TIE/int (Fe, Jax, Turnirr) Break some hearts, mine included!!!

I think that you're doing about as well as you can with what you have, for the moment, running your list or perhaps the suggested triple Interceptors and/or Inquisitor.

Every Interceptor is going to be a glass cannon. All of them will be better with Autothrusters, but Hull isn't bad and Targeting Computer Fel is legit for a punchier build.

Push the Limit Inquisitor w/ title has decent firepower at R2-3, but, again, is better with 'Thrusters.

A single /fo pack would open up both of these for you for harder hitting /fos (because these pilots are on different ship tokens, not on opposite sides of the same token - so you get the option of running both at the same time):

Omega Leader w/ Juke, Comm Relay

Zeta Leader w/ Wired, Weapons Guidance

Zeta Leader can roll an extra die and benefits from the stress that he receives from it. Juke on Omega Leader is often similar to adding an extra hit to your roll.

Aside from the TIE f/o booster, any suggestions on a next ship/box to pick up?

Omega leader is a truly frustrating ship to go up against and a pure joy to field!

If you wanna do a tie/fo list i would strongly recommend you include it!

Aside from the TIE f/o booster, any suggestions on a next ship/box to pick up?

Of course you should fly whatever you find to be fun, especially if you aren't looking to get into tournament play just yet (or ever! - many of the folks that frequent the forums are very competitive players - nothing wrong with that, but it's not the only way to play and most players play casually and for fun). That said, I can make some suggestions.

If you're looking for fairly self-contained packs to pick up at first, there are two that I would recommend:

Imperial Veterans - this one is very good. Countess Ryad with x7 title and Push the Limit (PtL is not in the pack, but you've already got it) is darn good, plus you get another x7 title that you can use on a second Defender, should you like flying them.

TIE Fighter - naked Academy Pilot is the best blocker there is and a good filler ship if you have 12 - 15 points left in a list. Howlrunner, who you mentioned above, is in there. Also, Black Squadron Pilot is a cheap Crack Shot ship if you do buy Imperial Veterans (there's a Crack Shot or two in there).

Then there are others that are good but require some upgrades from other packs to reach their potential:

TIE Phantom - This one comes with most of the upgrades that are needed to make it good: Advanced Cloaking Device, Fire Control System, Recon Specialist, Tactician, but Veteran Instincts is almost a must-have for this ship and comes with the Slave 1 expansion (and Millennium Falcon and Shadowcaster, but since you're playing the Empire...). Also, some folks like to run Gunner or Agent Kallus crew, which come in other packs.

Decimator - This is a good ship and is very customizable with so many upgrade slots. However, having so many upgrade slots also means that you might want to have some or many upgrades from other packs, depending on what build you want to fly.

If you haven't discovered them yet, check out X-Wing Miniatures Wiki and (Yet Another) X-Wing Miniatures Squad Builder. The Wiki lists the upgrades that come in each pack and tells you how many there are in there. The Squad Builder is easy to use and also tells where each upgrade comes from (but doesn't give the quantity). I wouldn't balk at proxying upgrades for casual games either. It's the best way to try things out before you buy something that may not perform for you the way that you thought it would. I never use upgrade cards at all, even the ones that I own, for casual games because it's way easier to print a list from the squad builder with all of the upgrades on it than it is to dig out the cards.

Those are both great resources--although I've been using them, I like the idea of printing lists from the squad builder rather than digging through the cards. It spares some setup time when my X-Wing stuff is trying to come out of the minimal number of boxes.

I flew the following version of triple interceptors in a casual game tonight...as noted way upthread, not yet using proxies, so the list was limited somewhat by cards on hand:

Soontir Fel (27)
Push the Limit (3)
Targeting Computer (2)
Hull Upgrade (3)
Royal Guard TIE (0)
Turr Phennir (25)
Wired (1)
Targeting Computer (2)
Carnor Jax (26)
Push the Limit (3)
Hull Upgrade (3)
Shield Upgrade (4)
Royal Guard TIE (0)
Total: 99
I deployed (and flew) Carnor and Turr as wingmen, with Soontir playing flanker. It mostly worked in what was an ugly, clumsy game (center was a mess of asteroids and my opponent tried to fly through it while I unsuccessfully angled for an attack run). I think it will take a lot of practice with different obstacle formations to get used to timing things. Interceptors can cover a ton of the board in short order, but getting them to arrive in a good position is tricky. I ended up winning the game on points, but it wasn't one of those good-feelings wins.

Not sure what else you own, and if this is much better, but... This is a FO squad I enjoy. If you have the FO blister and obviously Tie int & Imp Aces then you could run it.

FO studs (100)

"Omega Leader" (29) - TIE/FO Fighter

Juke (2), Comm Relay (3), Stealth Device (3)

"Omega Ace" (26) - TIE/FO Fighter

Push The Limit (3), Stealth Device (3)

"Zeta Leader" (24) - TIE/FO Fighter

Wired (1), Stealth Device (3)

"Epsilon Leader" (21) - TIE/FO Fighter

Weapons Guidance (2)

With little less than a month in this game i got 4th place in this tourney http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=2481

Thanks a lot sir! ;)

Omega leader is a truly frustrating ship to go up against and a pure joy to field!

If you wanna do a tie/fo list i would strongly recommend you include it!

I'd second this, but less "strongly recommend" and more "every FO list you make should start and end with Juke + Relay Omega Leader"

I've just gotten into the game and was researching different combinations of ships for a minimum of purchases, and I came up with these four TIE/fo and TIE Interceptor lists (modified slightly since you have Fel). I have no idea if they're any good, since I haven't had the chance to try them out yet, but maybe they'll provide some inspiration. They are easily upgraded by substituting Autothrusters for Targeting Computer and Stealth Device for Hull or Shield Upgrade wherever you see them; as there are never more than two of each in a given list, you can effect each upgrade with one purchase of the right ship.

Interceptor Aces and TIE/fo Generics

Carnor Jax (26)

8 / 3 / 3 / 3+1 / 0

Royal Guard TIE (0)

Push the Limit (3)

Hull Upgrade (3)

Targeting Computer (2)

Soontir Fel (27)

9 / 3 / 3 / 3+1 / 0

Royal Guard TIE (0)

Push the Limit (3)

Hull Upgrade (3)

Targeting Computer (2)

Epsilon Squadron Pilot (15)

1 / 2 / 3 / 3 / 1

Epsilon Squadron Pilot (15)

1 / 2 / 3 / 3 / 1

(99)

Requires Core Set II, Imperial Aces, and one TIE Interceptor.

TIE/fo Aces and Interceptor Generics

“Omega Leader” (21)

8 / 2 / 3 / 3 / 1

Juke (2)

Comm Relay (3)

“Zeta Leader” (20)

7 / 2 / 3 / 3 / 1

Wired (1)

Weapons Guidance (2)

Royal Guard Pilot (22)

6 / 3 / 3 / 3 / 0

Push the Limit (3)

Royal Guard Pilot (22)

6 / 3 / 3 / 3 / 0

Push the Limit (3)

(99)

Requires Core Set II, Imperial Aces, and one TIE/fo.

One Ace of Each and Generics

Carnor Jax (26) or Soontir Fel (27)

8 or 9 / 3 / 3 / 3 / 0

Push the Limit (3)

Targeting Computer (2)

“Omega Leader” (21)

8 / 2 / 3 / 3 / 1

Juke (2)

Comm Relay (3)

Epsilon Squadron Pilot (15)

1 / 2 / 3 / 3 / 1

Royal Guard Pilot (22)

6 / 3 / 3 / 3 / 0

Push the Limit (3)

Targeting Computer (2)

(99 or 100)

Requires Core Set II, Imperial Aces, and one TIE/fo (plus one TIE Interceptor for Fel).

All Aces

Carnor Jax (26)

8 / 3 / 3 / 3 / 0+1

Royal Guard TIE (0)

Push the Limit (3)

Shield Upgrade (4)

Targeting Computer (2)

“Omega Leader” (21)

8 / 2 / 3 / 3+1 / 1

Juke (2)

Comm Relay (3)

Hull Upgrade (3)

Soontir Fel (27)

9 / 3 / 3 / 3 / 0+1

Royal Guard TIE (0)

Push the Limit (3)

Shield Upgrade (4)

Targeting Computer (2)

(100)

Requires Core Set II, Imperial Aces, one TIE/fo, and one TIE Interceptor.

I hope these help you in some way. I know I would be interested in hearing your further results, as we may be playing similar lists!
Edited by TheHumanHydra