Rerolls on Snap Shot

By Astech, in X-Wing

Snap shot reads "... you cannot modify you attack dice...", where "you" means the ship that snap shot is equipped to. Then, you have an escort with M9-G8, with a target lock on a ship with snap shot. M9-G8 then rerolls one bad result, increasing your snap shot swarm damage. Either this was intentionally done, as both cards were revealed in the same pack, or its an amazing unnoticed boon. Here's my take on it:

3 x Green Squadron Pilot (21)

Juke

Snap Shot

A-wing Test Pilot

Chaardan Refit

Shara Bey (37) - Alternatively, VI and Vectored Thrusters for some Arc-dodging shenanigans.

M9-G8

Weapons Engineer

Swarm Leader

Total: 100 pts.

So, turn 1 slow play, to give Shara a target lock on two friendly A-wings. Turn 2 the A-wings rush forward and take an evade action, while Shara focuses. The opposing ships then move into range 1 of the A-wings, and they must roll naked dice against Juke and a reroll, up to 3 times. Then during the combat phase, enemy PS 7+ aces shoot (which is basically all aces except PTL Ryad), probably stripping a few evade tokens. Any tokens remaining are spent via Swarm Leader to give Shara some decent kick - up to 6 attack dice at range 1.

Overall, the synergy is immense against opposing aces. However, PS 3 or lower swarms (TIE swarm is making a comeback) have a big advantage, as the evade isn't yet in place for Juke. It's got a strong start and midgame, but a 1v1 endgame with either Shara or an A-wing isn't very favourable. Still, this is just about the strongest movement phase attack I can think of.

I've tried a version of this list with Jess Pava instead of Shara, dropping M9-G8 for R2-D6 and Swarm Leader (and adding autothrusters on the A's). From my experience with that list, I can tell you that naked red dice are frustrating, so I can imagine M9-G8 doing amazing work. Even without M9-G8, the combination of snap shot and swarm leader means you'll be throwing a lot of red dice, and if things go your way you can erase stuff pretty quickly.

Otherwise, I'd be a little concerened with Shara's survivability. Most people will focus on her, and unlike Jess she doesn't have defensive rerolls. I did play against my friend's Pattiswarm (3x Academy, 3x Black with crack shot, Howlrunner with crack), and you're right, it's a tough matchup. Then again, I haven't been able to beat him when he's using that list with anything yet, so it may just be me.

Don't think it will work.

Cannot trumps must, if I remember correctly (in the train, so not downloading the rules). And M9 doesn't reroll, it specifies a die for the roller to reroll.

Based on the ruling for Omega Leader and other cards worded like M9-G8, it is the ship with the ability that causes the reroll that is the source of the reroll. M9-G8 should grant a reroll for Snap Shot.

FAQ, pg 12:
"If “Omega Leader” has an enemy ship locked, when that ship attacks or defends
against “Omega Leader,” that ship cannot resolve abilities that would modify
dice, even 0 dice, such as Keyan Farlander’s ability. Additionally, that ship
cannot resolve abilities that cause “Omega Leader” to reroll his dice (such as
R7 Astromech or Elusiveness), as these are abilities that modify dice."

Snap Shot prevents "You" from modifying dice. You is the ship snap shot is on. Just as an enemy ship could modify dice rolled by snap shot, so can a ship equipped with M9-G8. It's the same logic that results in Omega Leader shutting down Zuckuss (since the ship with zuckuss equipped is the one modifying OL's dice, not OL).

Edit: Ninja'd. Thanks for the FAQ reference.

Edited by WAC47

M9-G8 allows/forces the ship it has locked to reroll ("modify") its own dice. The ship with M9-G8 equipped is not the ship doing the modifying, it only enables that modification to take place. Currently the only card ability that *can* exploit this sort of loophole is Palpatine since the ship Palpatine is equipped to is the "you" modifying dice results, even if it is not otherwise participating in the attack.

M9-G8 allows/forces the ship it has locked to reroll ("modify") its own dice. The ship with M9-G8 equipped is not the ship doing the modifying, it only enables that modification to take place. Currently the only card ability that *can* exploit this sort of loophole is Palpatine since the ship Palpatine is equipped to is the "you" modifying dice results, even if it is not otherwise participating in the attack.

Look at the FAQ entry for Onega Leader, in particular the interaction with Elusiveness.

The reason it works is because the Snapshot ship is not modifying any dice, therefore not breaking the "cannot mod your dice" clause. If it were like Accuracy Corrector, which states they cant be modded period, it would be different.

M9G8 as per Omega Leader ruling is another ship modding the dice. You can force a defensive reroll against snapshots, as that is the defender rerolling not the attacker (even though the attacker is physically rerolling).

M9G8 is the same exact situation as Palpatine, which was ruled in favor of palp. Long as he isnt on the ship blocked from modding, he can mod it.

Ugh. This makes me even more sad that the Ghost (with title) doesn't have an EPT.

Could you imagine M9-G8 on Biggs, locking the Ghost, who shoots 4 TLT shots (rerolling one doe each) and having Snap Shot with those two arcs?

*Sigh*

But it's for good reason that combo doesn't exist.

M9-G8 allows/forces the ship it has locked to reroll ("modify") its own dice. The ship with M9-G8 equipped is not the ship doing the modifying, it only enables that modification to take place. Currently the only card ability that *can* exploit this sort of loophole is Palpatine since the ship Palpatine is equipped to is the "you" modifying dice results, even if it is not otherwise participating in the attack.

Look at the FAQ entry for Onega Leader, in particular the interaction with Elusiveness.

Yeah, that was the point I was trying to emphasize - only Palpatine is able to bypass Snap Shot's restriction due to the loophole spelled out in the Omega Leader ruling (The ship carrying Palpatine is the agent performing the dice modification, so if Palpatine is on a ship that is not participating in the attack the "you" in "you may not modify dice" does not apply to the Palpatine ship). However, M9-G8 falls into the same category as Elusiveness does with Omega Leader - it's an ability that forces a dice modification to be performed by the attacker. The fact that M9-G8 is on a separate ship does not matter, the specific wording of M9-G8's ability text does. The attacker is prevented from modifying its own dice (even if it's "forced") by Snap Shot's card text, therefore M9-G8 can't be used.

I think this will be interesting to hear a clarification because of the word "cannot" included Snap Shot.

The Omega Leader FAQ is referencing shutting down "abilities that modify dice" and not necessarily defining who the source of modification actually is.

I can understand arguing this either way, but feel like it will be ruled that Palpatine is the only change that will be allowed.

M9-G8 allows/forces the ship it has locked to reroll ("modify") its own dice. The ship with M9-G8 equipped is not the ship doing the modifying, it only enables that modification to take place. Currently the only card ability that *can* exploit this sort of loophole is Palpatine since the ship Palpatine is equipped to is the "you" modifying dice results, even if it is not otherwise participating in the attack.

Look at the FAQ entry for Onega Leader, in particular the interaction with Elusiveness.

Yeah, that was the point I was trying to emphasize - only Palpatine is able to bypass Snap Shot's restriction due to the loophole spelled out in the Omega Leader ruling (The ship carrying Palpatine is the agent performing the dice modification, so if Palpatine is on a ship that is not participating in the attack the "you" in "you may not modify dice" does not apply to the Palpatine ship). However, M9-G8 falls into the same category as Elusiveness does with Omega Leader - it's an ability that forces a dice modification to be performed by the attacker. The fact that M9-G8 is on a separate ship does not matter, the specific wording of M9-G8's ability text does. The attacker is prevented from modifying its own dice (even if it's "forced") by Snap Shot's card text, therefore M9-G8 can't be used.

You're missing the point a bit. Elusiveness doesn't work against Omega Leader because the defender (the ship with Elusiveness) can't modify dice. This is what's in the FAQ entry.

What Elusiveness actually says is "When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die."

The attacker is rerolling the dice, but the ship modifying dice is still must be the defender, or Elusiveness would work against OL.

The same is true for the droid. The ship with Snap Shot is rerolling the die, but the ship that is performing the modification is the ship with the droid.

I think people are getting confused because they think the issue is "is the upgrade allowing the modification equipped on a ship participating as the attacker?" but the question is really "does the card text on the upgrade say that the attacker modifies their own dice?". M9-G8 causes the attacker to modify their own dice. Palpatine does not. Palpatine is worded "Once per round, you may change a friendly ship's die result to any other die result. That die cannot be modified again." This means that the ship Palpatine is equipped to is the ship that is modifying the dice results, not the attacker. If Palpatine were worded "Once per round, a friendly ship may modify one of their die results to any other die result. That die cannot be modified again.", then this loophole would not exist.

M9-G8
When a ship you have locked is attacking, you may chose 1 attack die. The attacker must reroll that die. You may acquire target locks on other friendly ships.

I think people are getting confused because they think the issue is "is the upgrade allowing the modification equipped on a ship participating as the attacker?" but the question is really "does the card text on the upgrade say that the attacker modifies their own dice?". M9-G8 causes the attacker to modify their own dice. Palpatine does not. Palpatine is worded "Once per round, you may change a friendly ship's die result to any other die result. That die cannot be modified again." This means that the ship Palpatine is equipped to is the ship that is modifying the dice results, not the attacker. If Palpatine were worded "Once per round, a friendly ship may modify one of their die results to any other die result. That die cannot be modified again.", then this loophole would not exist.

Again, you need to look at the wording of Elusiveness and M9-G8.

I think people are getting confused because they think the issue is "is the upgrade allowing the modification equipped on a ship participating as the attacker?" but the question is really "does the card text on the upgrade say that the attacker modifies their own dice?". M9-G8 causes the attacker to modify their own dice. Palpatine does not. Palpatine is worded "Once per round, you may change a friendly ship's die result to any other die result. That die cannot be modified again." This means that the ship Palpatine is equipped to is the ship that is modifying the dice results, not the attacker. If Palpatine were worded "Once per round, a friendly ship may modify one of their die results to any other die result. That die cannot be modified again.", then this loophole would not exist.

You are missing the point based on the FAQ with Omega Leader and Elusiveness/R7 Astromech.

Omega Leader's ability states that enemy ships it has locked "cannot modify any dice."

Elusiveness and R7 Astromech say you can make the "attacker reroll" attack dice.

By the pure wording of Elusiveness and R7 (similar to M9-G8) you would think that Omega Leader is the one being forced to do the actual modification.

HOWEVER - the FAQ says that the ship locked by Omega Leader cannot resolve any abilities that would modify dice, including R7 and Elusiveness.

By this logic, the SOURCE of modification is the other ship - NOT Omega Leader.

Soooo - Applying this same approach with Snap Shot, the source of modification is the ship with M9-G8 and not the Snap Shot ship that is doing the firing.

By this logic modification is due to an outside source and may be used to modify the die.

I do not necessarily agree with this, but I can understand the argument for it.

I would hope FFG will clarify it for us.

Good point, Omega Leader's wording is different from Snap Shot's - Omega Leader's pilot ability prevents all forms of dice modification originated by the target locked ship during an attack (when the locked ship is attacking or defending). So what matters for Omega Leader is that 1) the ability modifying dice is originating from the locked ship 2) the locked ship is participating in the attack. Snap Shot is worded differently and prevents the attacker from modifying the attack dice, but doesn't say anything about where the ability to modify those attack dice originates. It only matters whether the attacker is performing the modification to the attack dice. So Snap Shot blocks any ability that would have the attacker modify their own dice, which would include M9-G8.

Omega Leader
Enemy Ships that you have locked cannot modify any dice when attacking you or defending against your attacks.

Snap Shot
After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase. Attack value: 2. Range: 1.

M9-G8
When a ship you have locked is attacking, you may chose 1 attack die. The attacker must reroll that die. You may acquire target locks on other friendly ships.

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

Edited by Transmogrifier

Ugh. This makes me even more sad that the Ghost (with title) doesn't have an EPT.

Could you imagine M9-G8 on Biggs, locking the Ghost, who shoots 4 TLT shots (rerolling one doe each) and having Snap Shot with those two arcs?

*Sigh*

But it's for good reason that combo doesn't exist.

Even if the Ghost could take Snap Shot, it couldn't use it in both arcs. Snap Shot is a secondary weapon ("Attack:" header) and therefore only works in primary arc.

Edited by ObiWonka

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

The FAQ is quite simple. It doesnt matter who the CARD says is modding the die, it only matters who HAS the card.

Omega leader prevents all modifications from cards on the ship he has locked. That includes Elusiveness, M9G8, R7, as well as luke or Poe's pilot abilities.

Snap shot prevents all modifications from the ship with snap shot. all modifications from ships NOT using snap shot are fine.

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

Keep in mind that the "Attacker" and "Defender is not the actual player, but the individual ship that the attack originates from or is received by.

So the logic of M9-G8's impact should not be determined based on whether it comes from a friendly or enemy ship.

Edited by USCGrad90

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

The FAQ is quite simple. It doesnt matter who the CARD says is modding the die, it only matters who HAS the card.

Omega leader prevents all modifications from cards on the ship he has locked. That includes Elusiveness, M9G8, R7, as well as luke or Poe's pilot abilities.

Snap shot prevents all modifications from the ship with snap shot. all modifications from ships NOT using snap shot are fine.

Following your reading of the FAQ, Captain Jonus would allow a friendly ship at Range 1 with Snap Shot to re-roll up to 2 dice. Do you agree?

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

Keep in mind that the "Attacker" and "Defender is not the actual player, but the individual ship that the attack originates from or is received by.

So the logic of M9-G8's impact should not be determined based on whether it comes from a friendly or enemy ship.

How does Palpatine fit into this? A ship with Palpatine equipped can modify dice results while neither being an attacker nor a defender (I think this is unique to Palpatine, but let me know if I'm missing something). If the steps only apply to the attacking/defending ships then by that logic Palpatine could only trigger if it was an attacker/defender. I think we have to assume that the steps should instead be "Defending *Player* Modifies Attack Dice" and "Attacking *Player* Modifies Attack Dice", even though "attacker" and "defender" normally only apply to the specific ships involved.

Edited by Transmogrifier

Good point, Omega Leader's wording is different from Snap Shot's - Omega Leader's pilot ability prevents all forms of dice modification originated by the target locked ship during an attack (when the locked ship is attacking or defending). So what matters for Omega Leader is that 1) the ability modifying dice is originating from the locked ship 2) the locked ship is participating in the attack. Snap Shot is worded differently and prevents the attacker from modifying the attack dice, but doesn't say anything about where the ability to modify those attack dice originates. It only matters whether the attacker is performing the modification to the attack dice. So Snap Shot blocks any ability that would have the attacker modify their own dice, which would include M9-G8.

Omega Leader

Enemy Ships that you have locked cannot modify any dice when attacking you or defending against your attacks.

Snap Shot

After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase. Attack value: 2. Range: 1.

M9-G8

When a ship you have locked is attacking, you may chose 1 attack die. The attacker must reroll that die. You may acquire target locks on other friendly ships.

I think you are still missing a key point in the discussion. Your argument is as follows:

SNAP SHOT: You cannot modify your attack dice

M9-G8: The attacker must reroll that die.

So you are saying that because the attacking ship is doing the actual rerolling - it is not allowed.

Now compare this to the wording of Omega Leader:

OMEGA Leader: Enemy Ships that you have locked cannot modify any dice

ELUSIVENESS: When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.

So - by your own logic - if Omega Leader is attacking an Enemy - the Enemy ship should be able to force OMEGA Leader to reroll because it is Omega Leader doing the modifying and NOT the targeted, defending ship.

HOWEVER - if you read the FAQ - FFG has ruled that the ship Omega Leader targets cannot resolve abilities that cause “Omega Leader” to reroll his dice (such as

R7 Astromech or Elusiveness), as these are abilities that modify dice.

So by this ruling - FFG defines that whoever has the upgrade card that causes the modification (like Rakaydos says) is the one causing the modification - NOT the ship actually rolling the dice.

Good point, Omega Leader's wording is different from Snap Shot's - Omega Leader's pilot ability prevents all forms of dice modification originated by the target locked ship during an attack (when the locked ship is attacking or defending). So what matters for Omega Leader is that 1) the ability modifying dice is originating from the locked ship 2) the locked ship is participating in the attack. Snap Shot is worded differently and prevents the attacker from modifying the attack dice, but doesn't say anything about where the ability to modify those attack dice originates. It only matters whether the attacker is performing the modification to the attack dice. So Snap Shot blocks any ability that would have the attacker modify their own dice, which would include M9-G8.

Omega Leader

Enemy Ships that you have locked cannot modify any dice when attacking you or defending against your attacks.

Snap Shot

After an enemy ship executes a maneuver, you may perform this attack against that ship. Attack: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase. Attack value: 2. Range: 1.

M9-G8

When a ship you have locked is attacking, you may chose 1 attack die. The attacker must reroll that die. You may acquire target locks on other friendly ships.

I think you are still missing a key point in the discussion. Your argument is as follows:

SNAP SHOT: You cannot modify your attack dice

M9-G8: The attacker must reroll that die.

So you are saying that because the attacking ship is doing the actual rerolling - it is not allowed.

Now compare this to the wording of Omega Leader:

OMEGA Leader: Enemy Ships that you have locked cannot modify any dice

ELUSIVENESS: When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die.

So - by your own logic - if Omega Leader is attacking an Enemy - the Enemy ship should be able to force OMEGA Leader to reroll because it is Omega Leader doing the modifying and NOT the targeted, defending ship.

HOWEVER - if you read the FAQ - FFG has ruled that the ship Omega Leader targets cannot resolve abilities that cause “Omega Leader” to reroll his dice (such as

R7 Astromech or Elusiveness), as these are abilities that modify dice.

So by this ruling - FFG defines that whoever has the upgrade card that causes the modification (like Rakaydos says) is the one causing the modification - NOT the ship actually rolling the dice.

I think the rules + FAQ as written create a contradiction here and I'm trying to make sense of it. My position is developing as I work my way through this. I agree that my logic there is flawed for the reasons you spell out. However, the logical conclusion of that same interpretation is that Howlrunner could grant a ship attacking Omega Leader a re-roll since the ability to modify the attack dice originates from Howlrunner and not the attacking ship. I don't think that was the intention of the FAQ ruling. If it is, then it really needs to be rewritten to make that explicit. If not, then it needs to be rewritten to clarify what's actually going on.

I think the confusing element here is that M9-G8 can function both as a "Defender Modifies Attack Dice" and an "Attacker Modifies Attack Dice" ability, but the origin of the ability is from a ship that can be the attacker, the defender and also neither the attacker nor the defender. Since it doesn't fit neatly into these categories, it is difficult to extrapolate how it should interact with the current rules + FAQ.

One part that I realized in reading over the rules 5 times is that there may be a difference in how this works depending on whether you have a friendly or enemy ship locked by the M9-G8 carrier.

My understanding of Snap Shot is that it prevents any modifications during the "Attacker Modifies Attack Dice" step in the Attack sequence. So presumably it wouldn't apply to the "Defender Modifies Attack Dice" step. So if you have a friendly ship target locked by M9-G8, you couldn't use M9-G8's reroll with Snap Shot. But if you have an enemy ship locked, you *could* force them to reroll a Snap Shot attack die.

Is that right?

*edit* This discussion leads me to believe they should change the names of these steps to "Attacking Player Modifies Attack Dice" and "Defending Player Modifies Attack Dice" steps :P

Keep in mind that the "Attacker" and "Defender is not the actual player, but the individual ship that the attack originates from or is received by.

So the logic of M9-G8's impact should not be determined based on whether it comes from a friendly or enemy ship.

How does Palpatine fit into this? A ship with Palpatine equipped can modify dice results while neither being an attacker nor a defender (I think this is unique to Palpatine, but let me know if I'm missing something). If the steps only apply to the attacking/defending ships then by that logic Palpatine could only trigger if it was an attacker/defender. I think we have to assume that the steps should instead be "Defending *Player* Modifies Attack Dice" and "Attacking *Player* Modifies Attack Dice", even though "attacker" and "defender" normally only apply to the specific ships involved.

Palpatine can change a dice roll of a friendly ship once per round and does not matter if the ship with him is involved in the fight. He cannot change his own rolls if he is locked by Omega Leader or if the ship he is on had Snap Shot, but he can modify other ship's rolls in those situations.

Elusiveness and R7 Astromech trigger when a ship is defending. They cannot be used against Omega Leader if he has them locked.

M9-G8 triggers when a ship you have locked is attacked - either friendly or enemy ship.

AGAIN - the Attacker/Defender is defined as the individual ship - NOT the player rolling the dice for that ship.

There is no need to rename the steps of combat.

If you read the Rules Reference:

"A Ship that is performing an attack is the attacker."

"The ship that is successfully targeted during the 'Declare Target' step of an attack is the defender."