About those Fletchette Torps....

By LordTesla, in Star Wars: Armada

I think my Raider I's just automatically now cost 51 points. Raider+OE+FT. Hbu?

Edited by LordTesla

Add agent kalus

Fletchettes are seriously going to be a problem to people like me that primarily do squadron based tactics. I am going to HATE that card quickly.

Fortunately my main opponent hasnt noticed their value yet lol. Might change since hes going to drop the ISD and try some Light Cruisers.

I didn't notice it either until I noticed you didn't have to exhaust it...

I didn't notice it either until I noticed you didn't have to exhaust it...

Yeah, thats the key. It sac's a damage (seeing as how only black die can do it, and black crits have a hit on there and spending a die = removing it afaik) to nullify that squadron's turn. Unless you were going to otherwise kill it, always worth it. And you can potentially snag multiple squadrons this way.

An oncoming bomber ball can get nullified by this card if luck would have you.

Yeah its great for imps pretty bleh for rebels.

I think my Raider I's just automatically now cost 51 points. Raider+Of+FT. Hbu?

Did you mean OE as in ordnance experts?

Yes he did :)

Yeah I'm going to have some serious love for this card when I get my hands on it. I'm a fan of Raider I heavy MSU lists, and while I can deal with most squadron comps with my particular favourite flavour of it, this immediately lessens the damage output it'll have on me in the process.

It also promotes the idea, for me, of ditching the pair of Glads in that list for the Arqs. I'm fairly excited about this.

Apropos of nothing; I wonder if we'll see something with multiple ordnance slots in the future.

Yeah I'm going to have some serious love for this card when I get my hands on it. I'm a fan of Raider I heavy MSU lists, and while I can deal with most squadron comps with my particular favourite flavour of it, this immediately lessens the damage output it'll have on me in the process.

It also promotes the idea, for me, of ditching the pair of Glads in that list for the Arqs. I'm fairly excited about this.

Apropos of nothing; I wonder if we'll see something with multiple ordnance slots in the future.

Chances are pretty much certain. The first question is whether it'll have a weapons team slot. The second is if anyone will run Fire Control Team over OE on them.

Use Screed with the Raider to guarantee one deactivation against your chosen nemesis squadron.

Take that Jan Orrs! Stay put for a whole turn while my Tie Defenders move to pin your B-wings while staying 1mm away from range one of her.

Use Screed with the Raider to guarantee one deactivation against your chosen nemesis squadron.

Take that Jan Orrs! Stay put for a whole turn while my Tie Defenders move to pin your B-wings while staying 1mm away from range one of her.

Personally I'd rather just deactivate the B Wing itself.

Use Screed with the Raider to guarantee one deactivation against your chosen nemesis squadron.

Take that Jan Orrs! Stay put for a whole turn while my Tie Defenders move to pin your B-wings while staying 1mm away from range one of her.

Personally I'd rather just deactivate the B Wing itself.

You can only guarantee with Screed once per activation and I did say B-Wings

With OE and two black dice, you have a fairly good chance of landing at least one crit. I made some room on my ordnance Raider I list for OE on each of them, and ended up only using Screed two, maybe three, times a game.

That said, it's a hell of a guarantee. Kallus and Impetuous are god-tier pairings on this, too.

Use Screed with the Raider to guarantee one deactivation against your chosen nemesis squadron.

Take that Jan Orrs! Stay put for a whole turn while my Tie Defenders move to pin your B-wings while staying 1mm away from range one of her.

Personally I'd rather just deactivate the B Wing itself.

You can only guarantee with Screed once per activation and I did say B-Wings

Fair enough. I'd still rather guarantee one of the B Wings, than Jan, though. Jan by herself is nothing.

But my current setup had Impetuous, and Kallus, to go along with OE. Take the extra black anti squadron, see what happens.

Add Kallus and have Vader as the commander. Up to 9 chances to get that hit/crit against a named squadron.

Add Kallus and have Vader as the commander. Up to 9 chances to get that hit/crit against a named squadron.

Vader doesn't work against squads

And the imps benefit more from this card then the rebels.

As all rebels squadrons must get with range of black AS dice to attack, while imp squadrons can sit back and use rhymer to attack from distance 2.

So does Kalius work with counter attacks (assuming it is a named squadron)?

So does Kalius work with counter attacks (assuming it is a named squadron)?

He sure does. Counterattacks are a form of attack and his card says "While attacking..."

^ This. I used to run a Raider I with OE, Kallus, QLT, and Impetuous, alongside a few TIEs. Always took people by surprise to be throwing 3 black dice with rerolls against their named fighters, followed by another 3 from the title, and a further 2 from the counter.

Not massively efficient, but damned if it wasn't fun. I did get more mileage out of running a pair without QLT, and spreading Kallus and Impetuous between them, but the "Kevin Kostner" hero-bodyguard build is still one of my favourite for fun.

Add Kallus and have Vader as the commander. Up to 9 chances to get that hit/crit against a named squadron.

Vader doesn't work against squads

**** me. That's what I get for not reading the card for a while. Excuse me while I face palm for the rest of the day.

Edited by Truthiness

Man, you guys must get WAY more use out of black AA dice than I do. If I ever get black AA off its after something has attacked me. I have tried to aggressively fighter hunt with black dice and it just doesn't work.

Man, you guys must get WAY more use out of black AA dice than I do. If I ever get black AA off its after something has attacked me. I have tried to aggressively fighter hunt with black dice and it just doesn't work.

Well its technically low odds to happen. Black dice have a 1/4th chance to cause a crit (2 of the 8 faces have crit) and a 1/4th chance to do nothing.

Ive not faced Fletchettes yet but i see a fair bit of black AA from either other squadrons or certain ships. The crits arent super common, but they still happen a fair bit.

Black dice have a 75% chance to do damage to squadrons so theyre the best AA dice out there (though there is the range issue on ships). The main strength is you are hitting all squadrons in your arc, at least one of them is bound to get shafted and lose its activation. It takes 1 less damage as a result, but i'd rather take a hit and use my squadron than have it sit there going Durrr.... for a turn. I'd be surprised to see more than a couple squadrons get hit by this effect per turn from one ship, but its possible. Especially with Kallus on board its possible.

Its also why im kinda scared about Decimators. They cant 1shot any of my fighters but they will reliably do 2-3 damage without any outside help. And theyre durable enough/have counter to make getting rid of them a pain.

It's the range issue for me. I just can never get fighters in black range. One time I almost did, but my fighters activated first and blew it up.