The Best Dial?

By Astech, in X-Wing

The Imperials have long had some of the best dials in the game - nearly half their ships have green turns or some fantastic mechanic to avoid stress (Decloak, White/Green K-turns). The scum and villainy faction isn't far behind, with the likes of the Protectorate and Jumpmaster having equally powerful dials. The Rebels fall behind, however, with only the A-wing having green turns, and most other ships having bad/terrible dials (From the HWK to T-65 X-wing). Its got me thinking - what is the best dial possible, and how would you cost it?

Here's my answer:

460413417a.png

So, a ship with every maneuver possible (Excluding Reverse, because that would be broken, plain and simple) in green. Due to its power, I think it should be put on a low-health, 2 agility frame, such as:

Droid Tri-Fighter (22 Points) Focus, Target Lock, Boost, Barrel Roll

ATT 3

AGI 2

HULL 2

SHLD 0

So, super vulnerable, but nearly impossible to hit. I could see this n the Meta, but with AGI 2, all it takes is for some yokel to roll 4 hits and its done for. So, what do you think the best dial currently is? And what would you put the super-dial on?

You have forgotten the new hippster maneuver. Make a 2 koiogran and the turn your ship 180 degree. Receive 2 stress. Because 2 straight was yesterday

Dial sucks cant 4 bank or 5 turn or 6 straight

WRONG.

The best dial possible is obviously the Lambda Shuttle dial, since it forces you to think many, many turns in advance just to make a red turn. If you can learn to fly that thing you can fly anything!

I think a better question is, how good can you make a dial before it's absurd?

Could you design a ship with a dial that is objectively better than the dial of any comparable official ship, and still have it be a balanced ship overall?

I think it's possible, but quite difficult.

I think a better question is, how good can you make a dial before it's absurd?

Could you design a ship with a dial that is objectively better than the dial of any comparable official ship, and still have it be a balanced ship overall?

I think it's possible, but quite difficult.

TIE Defender.

Next?

And I'll call you a cheater every time because your dial window will always reveal 3 maneuvers, minimum. ;)

Come on Fickle - How can I compete with Star Trek Attack Wing?

For training purposes, perhaps just a 1 straight red? Nothing else?

Could you design a ship with a dial that is objectively better than the dial of any comparable official ship, and still have it be a balanced ship overall?

Well, the Defender says yes, but the Jumpmaster says no.

And I'll call you a cheater every time because your dial window will always reveal 3 maneuvers, minimum.

This dial is of a new class called "Large Dials" Its twice the diameter of the originals, with the same size font. Also a cup holder.

Edited by Astech

WRONG.

The best dial possible is obviously the Lambda Shuttle dial, since it forces you to think many, many turns in advance just to make a red turn. If you can learn to fly that thing you can fly anything!

Pffft. Lambda with Electronic Waffle laughs at your struggle

Still waoting for my white T roll ship

Maybe starviper fix

Man can dream

White T-Rolls, White Stops and White Reverse. Also reverse turns. Or combine SLAM with Reverse.

These too shall come, and people will laugh, cry and exalt.

Though, personally I think what would be more astonishing would be the advent of a green of some of those maneuvers - even if it's just a specific pilot like Ryad.

WRONG.

The best dial possible is obviously the Lambda Shuttle dial, since it forces you to think many, many turns in advance just to make a red turn. If you can learn to fly that thing you can fly anything!

If you have only two agility and/or no boost action for Autothrusters, then you could just about have this dial and still be balanced vs turrets. All the fancy manoeuvring in the world doesn't help against Super Dash, Chirpy, Fat Han or TLTs.

If you have only two agility and/or no boost action for Autothrusters, then you could just about have this dial and still be balanced vs turrets. All the fancy manoeuvring in the world doesn't help against Super Dash, Chirpy, Fat Han or TLTs.

To be fair, with the right PS it can really help against Dash and TLTs.

If you have only two agility and/or no boost action for Autothrusters, then you could just about have this dial and still be balanced vs turrets. All the fancy manoeuvring in the world doesn't help against Super Dash, Chirpy, Fat Han or TLTs.

To be fair, with the right PS it can really help against Dash and TLTs.

If you have only two agility and/or no boost action for Autothrusters, then you could just about have this dial and still be balanced vs turrets. All the fancy manoeuvring in the world doesn't help against Super Dash, Chirpy, Fat Han or TLTs.

To be fair, with the right PS it can really help against Dash and TLTs.
PS 9 with dat boost and dat roll. Yup...Doughnuts anyone?

And croissants !

460413417a.png

Hey, Look, it's the gunboat's dial.

Edited by Mep

You have forgotten the new hippster maneuver. Make a 2 koiogran and the turn your ship 180 degree. Receive 2 stress. Because 2 straight was yesterday

So the 2 straight is retro and the hipsters are executing it?

Speed 1 or 2 T-roll on a ship that can take an R2 Astromech.

Speed 1 or 2 T-roll on a ship that can take an R2 Astromech.

This is probably why such a ship will not get T-Rolls.

Here's my answer:

460413417a.png

So, a ship with every maneuver possible (Excluding Reverse, because that would be broken, plain and simple) in green. Due to its power, I think it should be put on a low-health, 2 agility frame, such as:

Droid Tri-Fighter (22 Points) Focus, Target Lock, Boost, Barrel Roll

ATT 3

AGI 2

HULL 2

SHLD 0

That action bar and low health say "arc dodge or die". Which means that only the PS9 version will see play- unless there's a _really_ strong pilot ability on the PS8 or PS7 ships.

You're also going to see this thing married to either PTL or (maybe?!) Stay on Target. But also autothrusters.

In fact: if you give it a title that's basically Pattern Analyzer- free- it would be kind of awesome as a Stay on Target holder.

The downside is that 22 points for the PS1 version means the PS9 version basically has to be 30-31 points. + Another 5 or so points for the needed upgrades, and I think we've got something that will die expensively...

I think what we have is basically a half HP Striker, with autothrusters instead of Lightened Frame. And obviously a much better dial. I don't think the lower PS ships will be able to take advantage of that dial to the same extent as the higher PS ships, however.

So I'd propose a PS1 price of 14. Maybe 15. With a PS6 price of 19. But the price on these should ramp up quickly after PS6.

PS7: 21 points

PS8: 23 points

PS9: 25 points

(Any pilot above PS3 should get an EPT slot.)

Now our PS9 pilot is eating up 1/4 of our list- before upgrades. I'm not sure he's worth the points, tbh- he's gonna die quickly. But he might live. And once he's behind his opponents, they'll have a devil of a time shaking him.

I started a thread a few weeks back ranking the dials in each faction and trying to talk about how much an improvement in dials should cost. Didn't get much of a response. I'll revive if folks are now interested in it.

The Starviper has the best dial.

1-straight and 1-turn are bestest manuevers

Still waoting for my white T roll ship

Maybe starviper fix

Man can dream

Ello asty.