Greetings everyone. Brand new player here, heading to my 1st tournament this weekend.
I bought a fleet from someone ($650 worth of stuff!) for $300 on Ebay. Normally, I would buy through my local shop, but this was a deal too good to pass up and a great way for me to jump into Armada without spending my entire flexible budget.
The fleet comes with everyone in Wave 1 and 2. And at least 2 of each ship.
Before really diving into the meta and really understanding why it's "good" to pick up at least one ship in a wave (those upgrade cards! *drool*) I ordered CC which arrived at my doorstep yesterday. Hooray more cards!
I do have some more ships and the new squadrons ordered (and I'll be picking up the rest in monthly buys.) but they don't arrive until after this weekend, so right now I have to focus on something that can deal with the current meta while not having the appropriate means to do exactly that. (No wave 3, 4 or 5)
Anyway, since my imp fleet (I feel) doesn't quite have the ability to stand up in a tournament, I elected to do kind of a modified Reb Rieekan ACE build. My fear is that since rebel squadrons are kinda the jam right now, I wanted something that could defeat reb heavy squads, Imp heavy squads (or Rymball) while still having some punch left over to be able to engage ship to ship regardless of how the squadron war plays out. I've heard it stated on here a few times, "win the squadron war, win the game." But I'd settle for a draw and hope I come out ahead on points.
I also did a very small point bid for initiative, 7 points. Nothing crazy as I would prefer to be second player, but I feel my list should do OK even as first depending on objectives of course.
Faction: Rebel Alliance
Points: 393
Assault Objective: Opening Salvo
Defense Objective: Planetary Ion Cannon
Navigation Objective: Superior Positions
Assault Frigate Mark II A (81 points)
- Advanced Projectors ( 6 points)
= 87 total ship cost
Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Raymus Antilles ( 7 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 98 total ship cost
[ flagship ] CR90 Corvette A (44 points)
- General Rieekan ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost
1 Shara Bey ( 17 points)
1 Green Squadron ( 12 points)
1 Rogue Squadron ( 14 points)
1 Wedge Antilles ( 19 points)
1 Biggs Darklighter ( 19 points)
1 YT-1300 ( 13 points)
1 Ten Numb ( 19 points)
1 HWK-290 ( 12 points)
= 125 Squadron cost
The goal of Fig A is largely to try and draw fire from other ships and cover my Fig B.
Fig B's goal is to activate and support my fighter squadrons and focus on destroying enemy squadrons.
CR90a is largely meant to be flexible support. If they are running a very large non ace squadrons list, have the CR90 join in with anti squadron fire. Otherwise, try and help Fig A by plinking away from a safe distance.
For the Squadrons, the reason for the YT-1300 is for the 7 hull and the escort title. By using Biggs, you can transfer quite abit of damage off my aces onto the YT-1300 if the ranges are right. Otherwise, trying to ensure the 3 escort Squadrons are covering my aces to spread damage while fighting near Fig B for Gallant Haven.
Ten Numb is there to try and get activated by FC for an extra blue to use his special on to kick the ever-living **** out of grouped squads.
My concern is that, depending on objective, I may not be able to wait around for Ten Numb and the YT-1300 to crawl along at speed 2. My goal is to have my fighters meet his fighters near my Gallant Haven.
And if the opponent isn't rocking heavy squadrons and instead has bigger ships like an MC80 or ISD, I feel that the firepower from two Assault Frigates should be enough firepower with the squadron support.
Anyway, thats the best theory crafting I can do because I have no idea what the meta is like in my Region (Oregon) and who will be showing up with what.