Brief spoil comments Silver Key AP

By johnny shoes, in CoC General Discussion

The AP looks great from the spoil list. Don't have the cards yet. Just a couple quick observations.

Cerenerian Deep One - Sometimes a classic should have less temporal abilities than: reduce cost by 1 for each Dreamlands support you control

Ghoulish Hag - At night play him from discard as if from hand, very cool.

Halfling of D'haz - holy crow! Neutral, five combat, offense only, loser of combat struggle additional wound for each icon by which the struggle was lost. You could kill off every opposing character with ease.

Cryptic Writings attachment, can't trigger effects, is great.

The Mutable is a convincing dreamlands card.

ps. Thanks as always nyarlazorbec for the deckbuilder!

It's really quite an impressive set. It is rich in context. Consider King Kuranes, King of Ilek-Vad, Victoria's Protege, Silver Key, and Vale of Pnath. Best Ghoul? Another similar Zoog. The Zoog deck is going to need a deck chute for each domain. There are nine unique cards, for instance new character Price and his manor. The cards in between might even be the best. HA and MU events are sweet. I can't decide a favorite card in the set. The Halflings are great. Victoria's Protege is great. Guardian of the Key is great. SY support the Back Room is... you guessed it, great. Cryptic Writings is great. One thing is sure, you better be packing Dreamlands support cards. If we get one more pillar of flame the cycle's going to ignite. It's a very strong AP, not perfect, but quality.

King Kuranes is very well done. His 4 cost 4 skill CAAI is unparallel since Yithian Traveller of Aeons. Now that's crazy. Whereas she cost 5 had terror and was invulnerable, the dreamer king, imaginer of worlds, smoker of bongs of drugs, has willpower. He scoops up dreamlands locations, a perferctly apt abiltiy, as ruler and creater of these worlds, but not his strongest point. Here he his pictured as his landed gentry self. Few humans are shown in the dreamlands, like the captain and the Nasht brothers.

Victoria's Protege is like Victoria Glasser meets Emerging Deep One. She has Victoria's exact stats: 2 cost 2 skill TAA Cultist with Forced Response. Unfortunely, like the deep one destroys, if you're not playing against a mirror faction, you bounce a character back to hand.

bouncing back a character of your own can sometimes be a good thing, for example when one of your hastur characters has a crypting writings on it or even better when your opponent gained control of your hastur character.

johnny shoes said:

Victoria's Protege is like Victoria Glasser meets Emerging Deep One. She has Victoria's exact stats: 2 cost 2 skill TAA Cultist with Forced Response. Unfortunely, like the deep one destroys, if you're not playing against a mirror faction, you bounce a character back to hand.

Which may or may not be Victory Glasser herself, for an extra shot at insanity, or an Aspiring Artist, for extra cards.

This card is again a good card for Hastur...****, this faction is way too strong with respect to the others...how are we supposed to play something else? :P

Anyway, nice trick card...bouncing back to hand one of your own character with a nice "comes into play" ability can be powerful (Aspiring artist over the top :P )

bye

Konx.

One thing that struck me as strange was that for the first time (I think) they picked two unique cards that cam in triplicates: The 70 steps and the 700 steps. That's remarkably useless. Or am I overlooking something and there's a reason I would want three copies of these?

jhaelen said:

One thing that struck me as strange was that for the first time (I think) they picked two unique cards that cam in triplicates: The 70 steps and the 700 steps. That's remarkably useless. Or am I overlooking something and there's a reason I would want three copies of these?

For one, they are Dreamland locations, and cheap ones at that. So, they'll help immensely with controling the dreamlands, but are also easily removed by your opponent. And Seventy Steps you'll want to have as early as possible, as it loses relevance later in the game. You can always resource duplicates, when needed.

I played yesterday against someone using the Steps, and, believe me, my opponent gains the extra turn he needed to increase his ressource curve and the seconds step were really annoying, as I wasn't able to end the game quickly.

I wasn't found of those cards, but they stall just enough to get back in the game if you did'nt reach good cards at drawing.

And the Rush decks are really slow down ... My Miska deck wasn't slow, but I had to wait for long for my character to getback in play.

Also, the steps can really mess with cards like Descendant of Eibon. Or Dhole Attack! - ofcourse the latter blows the steps up, most of the time, and actually giving it a needed target. But if you have other locations (like Enchanted Woods) it can actually be a good lightning rod, and a good deal, tempo wise - a 1 to mess with a 4 drop?

Deep One. Dreamer. Dreamlands Fanatic. Drop it.

Servant of Nodens has been the YO Cost 2 TC guy, from FR, to EP, to Core. I guess play both Servant of Nodens and Guardian of the Key now. He is the second LCG AP Loyal.

The Silver Key, unlocking the way is the first LCG Artifact. There were 18 FR Artifacts, just Ancient Tomb in EP. Silver Key appears 621 cards later. Boring point – artifacts are very rare. The Book of Black Stones is the sixth AP Tome, by contrast.