Ran this thing through the gauntlet test 3 times last night with it getting completely crushed in its previous iteration. It simply wasn't putting out enough firepower to make up for its lack of mobility and the strafe wasn't helping enough to offset the weakness of the dial when clearing stress. Came up with a solution that works better for the purpose of the craft in the ability to launch two missiles after receiving a stress token for fire in a second target without needin g a target lock after you've already fired a missile. Also removed the hounds tooth arc to make the positioning more important and the strafing more meaningful for getting targets into firing range. Made some changes to the dial with the 1 straight and the banks being green so it has a barrel roll bank it can use to de-stress while the 2 speed moves are all white and the 3 speed moves are all red. Makes that 3 speed barrel roll bank pretty nutty but stressful and balances out the ship quite a bit. Flies clunkier now, but all in all it performed much better after these changes and feels ready for a PS5 introduction for my hotac campaign!