Wendy solo

By glinner, in Arkham Horror: The Card Game

Trying to do Wendy solo and keep failing second scenario in base pack. is it even possible?

Redefine success. The second scenario is the easiest one to accomplish solo for any investigator.

It's really hard to do everything in the second scenario, even in multiplayer. With this game you have to know when to cut your losses and run.

Are you trying to find all 6 cultists level of success? What type of "failure" bar are you setting? Because I don't think anyone is able to get all 6 without considerable luck, whether solo or in group play.

Well, maybe we got lucky, or we haven't played the scenario enough, as we played it 2 times (1x2p & 1x3p)

Out of those two the 1st time we did it 2 player and we just barely missed one cultist by a hair before midnight.

And that was on our first try. The game seemed to go well and it did I guess by reading these comments.

Still bugs me we really just missed out on that last cultist by 1 lousy action. (We used Agnes & Daisy)

The last time we played this it went really bad the first half of the game, and we thought we'd gather 3 or maybe four cultists if we were lucky by midnight. Then in the later game things suddenly turned around and we got out top with all 6. Great game that was. (Roland joined)

Anyway the point is, it's doable. Not easy, but doable.

And that's how it should be: not easy.

If it was a walk in the park then it would be boring after 3 games.

Don't know about solo, but at least it's quite possible with a group; as different players can pay for different parley costs.

I paid in cards, my buddy in resources, etc.

Edited by Noccus

Having multiple characters really helps for a few reasons - one reason is that you draw more cards from the encounter deck, meaning you have a higher chance of revealing the cultists. With that you do have more access to the proper parley solutions which help greatly. I would wager 4 players, with everyone having a full card pool to draw from for their character, could aim for all 6 cultists and they may reliably make it happen. In 1 player you may get 1-3 cultists depending on luck. I doubt 1 player could get more than 4 cultists without some god mode luck. This is a quest that does not scale well for smaller games, and that kinda hurts because the 3rd mission takes this scaling and flips it on it's head. Better have skids with evade and 2x dynamite if you want to make it through the 3rd adventure with 4 cultists popping up haha

Of course the 3rd adventure similarly draws on all skills making it tough for anyone to solo - but then the game isn't designed to solo ^_^

Having multiple characters really helps for a few reasons - one reason is that you draw more cards from the encounter deck, meaning you have a higher chance of revealing the cultists.

Unsure what you mean by this, but it may be that you are doing something incorrect as the unique cultists are not placed in the encounter deck - you need to pay clues to reveal them. The number of clues needed to reveal is per investigator, so getting all cultists into play scales with the number of investigators

I did Roland Banks solo on that one and only investigated 2 cultists. I plan to use Roland through each campaign and all expansions until he dies, so I just took what I got a ran.