Having followed threads lamenting the alleged decline of Big Ships, in tandem with the release of wave 5 i started playing about with ways of bringing maximum big ships to the table in a playable form. Im of the opinion fighters, and especially the wave 5 fighters (looking at you Z95) have facilitated, not hindered the big ship game.
Below are a few list ideas i reckon are flexible enough for all settings (caveat 1: i've only come up with Rebel lists because i'm a Reb player and Imperials suck... and i've played about two games using Imperials... caveat 2: these lists are intended to prove big ships can function with current alleged fighter dominance. Im not saying these will take me to the top table at the world championships, nor are they infallible. Other list ideas are available
).
Fleet 1:
[ REBEL FLEET (399 points)
1 • MC80 Star Cruiser - Gunnery Team - Leading Shots - XI7 Turbolasers (113)
2 • MC80 Star Cruiser - Gunnery Team - Leading Shots - H9 Turbolasers (115)
3 • GR-75 Medium Transports - General Rieekan - Boosted Comms - Bright Hope (54)
4 • GR-75 Medium Transports - Boosted Comms (22)
5 • Lieutenant Blount Z-95 Headhunter Squadron (14)
6 • Z-95 Headhunter Squadron (7) x 7 = 49
7 • Jan Ors Moldy Crow (19)
8 • YT-1300 (13)
Fleet 2:
1 • MC80 Assault Cruiser - MC80 Mon Calamari Star Cruiser (114) - Admiral Ackbar (38) - Electronic Countermeasures (7) - Reinforced Blast Doors (5) - Leading Shots (4)
• Total : 168 •
2 • MC80 Command Cruiser - MC80 Mon Calamari Star Cruiser (106) - Electronic Countermeasures (7) - Leading Shots (4)
• Total : 117 •
3 • GR-75 Medium Transports - GR-75 (18)
• Total : 18 •
4 • GR-75 Medium Transports - GR-75 (18)
• Total : 18 •
5 • Jan Ors Moldy Crow - HWK-290 (19)
• Total : 19 •
6 • Lieutenant Blount Z-95 Headhunter Squadron - Z-95 Headhunter (14)
• Total : 14 • Code : r45
7 • Z-95 Headhunter Squadron - Z-95 Headhunter (7)
• Total : 7 • Code : r42
8 • Z-95 Headhunter Squadron - Z-95 Headhunter (7)
• Total : 7 • Code : r42
9 • Z-95 Headhunter Squadron - Z-95 Headhunter (7)
• Total : 7 • Code : r42
10 • Z-95 Headhunter Squadron - Z-95 Headhunter (7)
• Total : 7 •
11 • Z-95 Headhunter Squadron - Z-95 Headhunter (7)
• Total : 7 •
12 • A-wing Squadron - A-wing (11)
• Total : 11 •
For the Ackbar fleet i'd definitely look to go second player with primarily defensive missions that play to the cruiser's speed two and guns, any bomber balls being drawn towards and intercepted by Blount and friends for a while.
The Liberty list has a little more flexibility but less durability. Will have to play test a few missions for that one...