1 hour ago, CDAT said:So my question is as you are the resident rule lawyer, why does player 2 need an advantage? As you said that it does not say it anyplace, most cards do give one to the second player, but I would say that at least to me and how I play my fleets not all cards are really and advantage to the second player.
Because of the inherent Mechanic of the game.
Note, this is purely from the
game design
perspective. You seem to want Rules Quotes, but there is no rules quotes... Because its not a Rule. Its a Game Design Feature.
Since you Shoot, and
then
move, you - as first player - are able to get the first set of damage in. Since damage doesn't happen simultaniously at the end phase, and you can remove an enemy piece before it gets a chance to activate - it is an inherent part of the IGO-UGO format. Double-so when your ability to effect the enemy happens before your maneuver.
This inherently allows player one to Damage his opponent first (as he is able to move into situations where the enemy can be shot before moving), and dictate the other initiative of the game.
Now, if you set yourself up to not use the advantage you're given? That's entirely up to you - that is why some objectives don't suit some fleet types... You as second player must select the advantage for yourself ... Just because you choose to ignore the advantage you're given, doesn't mean the advantage doesn't exist... The Objectives mechanically place an advantage to 2nd player, because it balances out the inherent advantage to palyer one, in a game design perspective.
This is also why the "No objective, kill them all deathmatch" game switches who has Initiative every turn... In doing so, it says "There is no balancing factor for player 2, as there is no objective, so instead, the player 1 advantage will alternate between players to balance the game."
Now, that's not to say you can't play Asymetrically... But to state that there is an objective, a mandatory objective, that deliberately removes the advantage of second player, wether they want it or not, as its is mandatory in some cases, giving more advantage to player one... Is patently not only poor game design, but a fairness-trap.
It would be like assuming on a Base Defense Mission, the offensive player decides to control the Planetary Ion Cannon.
It'd be cool.
But it wouldn't be fair.
And games are, unless explicitly stated, designed around at least a modicum of fairness.