Huge ship and Assault Missiles.

By Stoneface, in X-Wing Rules Questions

Per the FAQ the section of a Huge Ship NOT TARGETED by Assault Missiles does not get splash damage. My question is does the Huge Ship block splash damage from going to the other side? For example, if I target the aft port side of the Transport, will splash damage affect ships within range 1 of the base on the starboard side? It seems to me that would greatly exceed the range 1 limitation even though, technically, it would still be within range 1 of the base.

Any thoughts on this?

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

No, the blue line is used to determine if a ship can target a particular section of the huge ship and the reverse. Range is still measured closest to closest in arc or just closest if using a turretted weapon.

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

No, the blue line is used to determine if a ship can target a particular section of the huge ship and the reverse. Range is still measured closest to closest in arc or just closest if using a turretted weapon.

Closest point on the base to closest point on the other base, yes? As in, the plastic underneath the insert.

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

No, the blue line is used to determine if a ship can target a particular section of the huge ship and the reverse. Range is still measured closest to closest in arc or just closest if using a turretted weapon.

Closest point on the base to closest point on the other base, yes? As in, the plastic underneath the insert.

Yes. Evidently my brain doesn't function well after midnight.

Per the FAQ the section of a Huge Ship NOT TARGETED by Assault Missiles does not get splash damage. My question is does the Huge Ship block splash damage from going to the other side? For example, if I target the aft port side of the Transport, will splash damage affect ships within range 1 of the base on the starboard side? It seems to me that would greatly exceed the range 1 limitation even though, technically, it would still be within range 1 of the base.

Any thoughts on this?

In case someone was having trouble finding it, it's actually in the Huge Ship Rules, not the FAQ.

If a huge ship is attacked by Assault Missiles, which damages all ships at Range 1 of the defender, the player measures range from the targeted section. The huge ship’s other section does not suffer damage in this case.

At Range 1 is at Range 1, neither the card nor the rule say anything about where the ships are, just how far (from the targeted section).

I would also treat any similarly worded "splash" effects the same way (Ruthlessness, Ion Torpedoes), e.g. hit the aft section with Ion Torpedoes, the huge ship gets one ion token and all other ships at Range 1 of the targeted section each receive an ion token.

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

No, the blue line is used to determine if a ship can target a particular section of the huge ship and the reverse. Range is still measured closest to closest in arc or just closest if using a turretted weapon.

Closest point on the base to closest point on the other base, yes? As in, the plastic underneath the insert.

Yes. Evidently my brain doesn't function well after midnight.

Maybe I'm misunderstanding what you're saying and you both have it right, but:

Huge ships count as a single ship consisting of two bases, one ship token, and one or two Ship cards.

The ship token is divided into two halves by the blue center line.

The front base and the front half of the ship token comprise the fore section.

The rear base and the rear half of the ship token comprise the aft section.

You should be measuring to/from the base and the cardboard (up to the blue line) to determine range for a particular section, not just the base.

Edited by FireSpy

Is the ship the defender or is the section of the ship being attacked the defender?

If the ship is the defender then Assault Missiles and Ruthlessness would effect ships at range one of the entire ship.

Per the FAQ the section of a Huge Ship NOT TARGETED by Assault Missiles does not get splash damage. My question is does the Huge Ship block splash damage from going to the other side? For example, if I target the aft port side of the Transport, will splash damage affect ships within range 1 of the base on the starboard side? It seems to me that would greatly exceed the range 1 limitation even though, technically, it would still be within range 1 of the base.

Any thoughts on this?

In case someone was having trouble finding it, it's actually in the Huge Ship Rules, not the FAQ.

If a huge ship is attacked by Assault Missiles, which damages all ships at Range 1 of the defender, the player measures range from the targeted section. The huge ship’s other section does not suffer damage in this case.

At Range 1 is at Range 1, neither the card nor the rule say anything about where the ships are, just how far (from the targeted section).

I would also treat any similarly worded "splash" effects the same way (Ruthlessness, Ion Torpedoes).

IIRC range is measured from the targeted section. You'd measure from the blue line to see if ships near the opposite end are close enough to be affected.

No, the blue line is used to determine if a ship can target a particular section of the huge ship and the reverse. Range is still measured closest to closest in arc or just closest if using a turretted weapon.

Closest point on the base to closest point on the other base, yes? As in, the plastic underneath the insert.

Yes. Evidently my brain doesn't function well after midnight.

Maybe I'm misunderstanding what you're saying and you both have it right, but:

Huge ships count as a single ship consisting of two bases, one ship token, and one or two Ship cards.

The ship token is divided into two halves by the blue center line.

The front base and the front half of the ship token comprise the fore section.

The rear base and the rear half of the ship token comprise the aft section.

You should be measuring to/from the base and the cardboard (up to the blue line) to determine range, not just the base.

I agree r1 is at r1 but it occurred to me during my conversation with Muribundi that with a large based ship and epics that the r1 splash zone now encompasses a diameter of about 7 small bases or about 1/2" shy of a range 3 ruler or about 2 extra small base lengths. Obviously I don't play a lot of large based ships and this situation never came up before. And since epic ships are considered obstacles for attacks that lead to the question about blocking the splash damage.

I might be mistaken about the blue midship line but I thought that was only used to determine if a section could be hit by an attack. The example given in the CR90 rules is measuring from the center of the attackers base to the center of the section being targeted. If that measurement crosses the blue line the section forward of the line couldn't be targeted. Then range is measured normally, base to base in arc or just base to base if using a turret. This comes from the section of the rules, "Targeting the CR90".

Is the ship the defender or is the section of the ship being attacked the defender?

If the ship is the defender then Assault Missiles and Ruthlessness would effect ships at range one of the entire ship.

If you are referring to an epic ship then that's the question Muribundi is asking regarding Plasma Torps. The rules are clear about dealing damage to the section targeted BUT, and it's a big one, there are two caveats listed which is causing some confusion. I think think the whole ship is considered the defender but attacks and effects only affect the targeted section and are measured from that section.

While I consider the whole ship to be the defender only a section can be targeted and damage only applied to the targeted section. In the case of Assault Missiles being used against a section of an epic, even though the other section is within r1 it doesn't get the splash damage per the rules. The resulting splash damage would be measured from the base of the section targeted and applied to any ships at r1.

I brought up the question of splash damage being blocked by an epic because they act as an obstacle during combat.

I brought up the question of splash damage being blocked by an epic because they act as an obstacle during combat.

Obstacles don't block splash damage though, so it's not really relevant.

Is the ship the defender or is the section of the ship being attacked the defender?

If the ship is the defender then Assault Missiles and Ruthlessness would effect ships at range one of the entire ship.

We're been trying to answer the defender question here. Regardless of the answer, the effect of Assault Missiles is spelled out clearly in all of the huge ship rules:

If a huge ship is attacked by Assault Missiles, which damages all ships at Range 1 of the defender, the player measures range from the targeted section. The huge ship’s other section does not suffer damage in this case.

Because of the similar wording of Ion Torpedoes and Ruthlessness (same trigger, same range measurement, see spoiler) I extrapolated.

Assault Missile: If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Ion Torpedoes: If this attack hits, the defender and each other ship at Range 1 of it receives 1 ion token.

Ruthlessness: After you perform an attack that hits, you must choose 1 other ship at Range 1 of the defender (other than yourself. That ship suffers 1 damage.

If you are referring to an epic ship then that's the question Muribundi is asking regarding Plasma Torps. The rules are clear about dealing damage to the section targeted BUT, and it's a big one, there are two caveats listed which is causing some confusion. I think think the whole ship is considered the defender but attacks and effects only affect the targeted section and are measured from that section.

While I consider the whole ship to be the defender only a section can be targeted and damage only applied to the targeted section. In the case of Assault Missiles being used against a section of an epic, even though the other section is within r1 it doesn't get the splash damage per the rules. The resulting splash damage would be measured from the base of the section targeted and applied to any ships at r1.

The only thing that I can find that measures range from the base (as opposed to the section or the ship) is the huge ship Turret Primary Weapon rule (Huge Ship Rules v3.0 pg. 2; Tantive IV Rules, pg. 5), which is quite confusing.

I brought up the question of splash damage being blocked by an epic because they act as an obstacle during combat.

As far as I can tell, the center-of-base-to-center-of-base measurement is only used to determine if another ship can attack that particular section,or if the huge ship can attack from that section using a primary turret. I think you even skip this measurement if attacking from the huge ship using any other weapon (it's not described under "Huge Ship Attacks", only "Targeting a Huge Ship" and "Turret Primary Weapon", and the latter only when 'outside of its firing arc').

EDIT:

I brought up the question of splash damage being blocked by an epic because they act as an obstacle during combat.

Obstacles don't block splash damage though, so it's not really relevant.

The wording was throwing me off as well, but the rule for the center point measurement says "if this line is not obstructed by the blue center line" then you can attack. If I'm following Stoneface's logic, he's asking if that measurement blocks you from attacking, then should it also block you from taking damage? (And my answer is no.)

Edited by FireSpy