LET'S THINK BIG!

By 987654321, in Arkham Horror: The Card Game

Big groups of course!

Arkham P.D. assault squad

5 cost

5 xp

2 combat

wild

Ally. Agency. Group.

You get +2 Willpower, +1 intellect, +3 combat and +2 agility.

5 health

5 sanity

Miskatonic research group

5 cost

5 xp

2 intellect

wild

Ally. Miskatonic. Group.

You get +2 willpower, +3 intellect, +2 combat and +1 agility.

5 health

5 sanity

Sorcery club...okay I couldn't think of a better name

5 cost

5 xp

2 willpower

wild

Ally. Sorcerer. Group.

You get +3 willpower, +2 intellect, +1 combat and +2 agility.

5 health

5 sanity

Street living group...okay I am bad at names

5 cost

5 xp

2 agility

wild

Ally. Drifter. Group.

You get +2 willpower, +2 intellect, +1 combat and +3 evade.

5 health

5 sanity

O'bannion men

5 cost

5 xp

2 wild

Ally. Criminal. Group.

You get +2 willpower, +2 intellect, +2 combat and +2 agility.

5 health

5 sanity

And they also occupy an ally slot obviously.

Or maybe we could stick to inventing cards that aren't exponentially out of whack with what we've already got?

Seriously? +8 stats and 10 health?? The complete overkill of the double skill icons are almost redundant.

Yeah... I'm pretty sure those would need to cost 15 or 20 to be remotely balanced.

+1 to ONE stat and a total of 3-4 Sanity/Health plus a useful and flavorful ability would be acceptable for that cost. And you'd get like 2 icons, neither of which would be wild.

Also, "Lodge Acolytes" and "Ma's Girls" would be appropriate names for Mystic and Survivor cards, respectively.

I would say +2 to one stat, one icon of the same type (MAYBE a second one) and x/x H/S costing 5+x where x would be the number of extra resources spent. All of this would be the level 0 card. Better levels would lower the base cost only...

Edited by Kentares

Make them Exceptional (so they cost 10 xp to buy and you can only have one in your deck) and unique (so only one can be in play anywhere at a time) and maybe these would be acceptable...

Make them Exceptional (so they cost 10 xp to buy and you can only have one in your deck) and unique (so only one can be in play anywhere at a time) and maybe these would be acceptable...

Where's the Exceptional keyword defined?

Make them Exceptional (so they cost 10 xp to buy and you can only have one in your deck) and unique (so only one can be in play anywhere at a time) and maybe these would be acceptable...

Where's the Exceptional keyword defined?

In the Rules Reference, of course.

Make them Exceptional (so they cost 10 xp to buy and you can only have one in your deck) and unique (so only one can be in play anywhere at a time) and maybe these would be acceptable...

Where's the Exceptional keyword defined?

In the Rules Reference, of course.

Didn't know there was such a keyword, thought it might have been from some post/video I hadn't seen about upcoming content or something.

It was just an idea! ;)