Well after reading the rules generally i was really satisfied with solutions that Conieczko and his team came up, few thoughts what suprised me nicely and what not. Of course without seeing the cards and playing the game some may not be accurate but that time will tell
1. Setup. OMG headache. Remove this, set up that, shuffle this into this, the place that according to that. Hmmm...kinda lot of things seting up 2player game for like 30 minutes can be pain in the ass. But I guess with such a complex game it was unavoidable.
2. Seasons. Cool thing! Especially with such a small things like water freezing in winter and limiting food supplies. I just dont get why heroes get to move only during summer...:/ But overall great idea cant wait to see abilities of season cards.
3. Orders.I'm afrait that we will be allowed to move to few armies every year:/ 4 armies and oly 3 of them can iniciate a battle. But like i said time will tell.
4. Resources. Nice. Harvest order quite cool (i hope for some nice spring/summer abilities boosting it) I juts don't get why recruiting units doesnt lower our resource dial?! Kinda illogical.
5. Battles! Again all my fears hav been swept away. From the previews it looked like we take 1 fate card per initiative step (which would be nerfed) but we take one card per unit and that is very very nice idea. Not our puny little dead archers can take out the dragon without even beeing scrached ^^ I Just need to re-ead aout routing cause i'm too sleepy right now to get it
6. Heroes. Nice RPG accent. Inventories, training, nice, climatic duels. One thing that pisses me off is why the heck heroes cannot lead armies and participate in battles? I was imagening mighty hero leading a great army to battle, defeating enemy hero in a duel in the middle of the battlefield and the aiding his troops. But weel in can be easlily inplemented as a home rule.
7. Dragon Runes. No comment right now. Just like routing, i'm gonna sleep, i'm gonna read, i'm gonna write.
Overall 4+/5 for me. Now just waiting for my preorder.
So it's more like nations agree that heroes can go here and there without restrictions. So from this point of view they not some kind of commandos or spies, but more like elites or nobles who belong to everyone and to nobody in the same time.