I was toying with the idea of adding a group obligation to the group I GM for because sometimes their ideas can be a bit reckless and result in what would have been given as obligation in EotE.
For example in my finale for the campaign this year they decided to set their ship on fire...however it wasn't really "their ship" it was actually belonged to a friendly NPC pilot that flies them around...and he just got it about 2 months ago (in-game) because his old one broke apart in the atmosphere when approaching Nal Hutta. Only one of the players set this up as a distraction, the rest of the group was very apprehensive about having him do it, but they allowed it and let it happen when it was set off.
I figured since he works with the Hutts and was very good at concealing illegal shipments, they might have helped him out by lending him a ship...providing he is now in their debt.
Since that ship has been blown up (and all of his worldly possessions along with it) the NPC is going to not only be devastated that he lost his home/possessions/and means of work, but also that he is now in the Hutt's debt and won't be able to give them their ship back.
I was thinking about assigning about 50-80 obligation to the group that they will have to work off by either earning money or by bartering or trading to get a replacement ship for the NPC. Do you think that is too much, not enough, a bad idea altogether since I already use morality? Thanks for any comments in advance!
TL;DR - PC's blew up a NPC's brand new ship which was his livelihood and where he lived. Thinking about giving 50-80 group obligation so they have to buy him a new one.