Second Chance

By Shawn Rayson, in Star Wars: Destiny

Had this come up in a game today and needed clarification on how timing works. Had Finn with 1 health left and Second Chance attached. Opponent is showing 7 ranged damage across 3 dice and resolved them all in one action. Does Finn take damage from one of the dice triggering Second Chance and then damage from the remaining or does a character being defeated occur at the end of the action ? Couldn't find anything defnitive in the rules reference but maybe I'm going blind.

That depends if the 3 dice were modifier dice or just showing ranged damage. If it was one range dice with two +3 range dice, then you would have to resolve them all as one because the + dice get added into the regular dice. That would trigger second chance then he heals 5 wounds. The extra 6 damage from those dice would do nothing. If it was 3 range damage dice then you could resolve them one at a time.

So for example, you have 3 dice showing 2 range, 2 range, 3 range. You could resolve one 2 dice, which would defeat the character and trigger 2nd chance. Then you could resolve the 2 range, then the 3 range to destroy him.

Presumably that would require multiple actions then, or do you resolve dice separately, but as part of the same action?

You can resolve as many dice of the same type as you want in a single action, but each one resolves individually. So to use the above example, you're not doing 7 damage to Finn, you're doing 2, 2, and 3.

I understand that the dice don't get resolved at once but does second chance happen after the first dice but before the others in the same action ? not sure how the rulings work

I understand that the dice don't get resolved at once but does second chance happen after the first dice but before the others in the same action ? not sure how the rulings work

Second chance triggers in the moment a character is defeated.

Being defeated is immediate, and Second Chance will interrupt that to trigger it's effect. So yes, you should be able to defeat them with one dice, and then resolve additional damage.

I came on here hoping to find the answer to this exact question. Thank you Brifri11, your explanation makes perfect logical sense to me.

thanks for the clarification

But if second chance triggers before a character is defeated surely all damage gets resolved irrespective of whether its modifier or not. 7 damage goes through and second chance triggers BEFORE a character dies so, as they are not dead, the remainder goes through. I've seen this played both ways in two local scenes I attend and we need FFG to errata this one. I think second chance should wipe the slate clean on modifier damage so any additional beyond what is needed to defeat triggers defeat but does not continue beyond that trigger. Basically as you've said it. But some players treat second chance as having 5 extra health and feel you can reduce it further with any type of damage dice. I can kind of see it both ways, especially now SoR has so many ways to interrupt normal flow with additional action triggers. The logic is not as clean cut as some feel. Second chance could trigger during opponents action but not cancel opponents action (i. e. Damage) We need FFG to step in

We absolutely do not need FFG on this.

Each standard damage die is a singular source of damage. Within the same action you may resolve any number of dice with the same symbol, but you do so individually. Because they are resolved individually it is absolutely possible to deal lethal damage twice to a character in the same action through Second Chance. Exactly as other posters have described.

Anyone playing it otherwise is ignoring a lot of the game rules about triggers and resolving dice.

RESOLVE DICE (p14)
Each die side has a symbol on it (see page 9). A player may resolve one or more dice in their pool that have the same symbol, one at a time (unless adding a modified die, then the dice are resolved simultaneously).

DEFEATED CHARACTERS (p15)
When a character has damage on it equal to its health, it is immediately defeated.

bullet.jpg Any excess damage dealt to a character above its health is ignored.

TRIGGERED ABILITIES (p17)
A triggered ability has a trigger condition and an effect. When a triggered ability meets its trigger condition, the ability resolves.

3 hours ago, Belevoix said:

The logic is not as clean cut as some feel.

Please provide supporting evidence from the rules? Don't just make a comment in a rules discussion without the rules to backup your comment.

The original post asks for a rule clarification, Brifri11 provides the clarification and via some follow up questions and answers we have a pretty helpful post. Then you interject that it isn't as clear. All that such a comment does is to have the effect of devaluing the replies to the question. I have copied the relevant rules in, where are they contrary to what has been said?

Because the BEFORE trigger means the character is not dead. Therefore it can, and in some tournaments in UK it IS being considered that the damage is not disregarded once Second Chance heals its 5 damage. If the trigger was AFTER then damage beyond that needed to trigger Second Chance would be disregarded. My comment is intended to restore balance as FFG have not provided errata for Second Chance. You cannot quote rules as a way to assert an interpretation when that is what you are offering: an interpretation. Personally I always thought Second Chance meant that when a character took damage to kill it, any damage above that from modifier dice would be ignored as the trigger would happen. For example, in my case I had Hired Gun who needed 2 to be defeated. My opponent hit me for 8 with modifiers for most of it. I brought back hired gun with 4 damage on him. That's healing 5 from his pool of 9 health but my opponent pointed out that BEFORE meant he had not actually been defeated. He wanted hired gun dead. He felt that the remaining modified damage should go through and not be disregarded as the rules for disregarding damage refer to defeat. I was appalled but the tournament supported his interpretation. There IS ambiguity here. You asserting your interpretation of the rule isn't enough. I agree with it but we NEED the FFG errata to clarify this ambiguity.

There has been official word from Lukas on it, because it's come up before (Had a quick look for it, but can't remember where the discussion took place). But yes, it should be in the FAQ.

The ruling was essentially that the character is 'sort of' defeated, so that any 'overkill' damage is ignored as per the rules under 'Defeated Characters', and then they heal. IMO it's not entirely intuitive, but that's the way it's meant to be played.

The rules for disregarding damage do not refer to only doing so when a character is defeated. It's in the rules as a general statement. Damage in excess of health is always ignored, whether the character is defeated is irrelevant.

Additionally, to trigger a before ability the triggering condition has to be met. The before just means you pause before finishing the trigger but the trigger, in this being defeated, is absolutely met.