An Honest Question about the X-Wing

By BlueMusketeer28, in X-Wing

Has anyone ever actually tested 3 Defenders against 4 T-66s (either PS 2 integrated R5 or R2 with plasmas or plasmas chimps R5) or an Integrated Red squadron, or some other odd combination? I might be nuts but I think the rookies have a small chance, not great but I have never even considered it really. Just wondering if anyone ever tried.

Are we talking going against two Crack and one Juke x7s here? I've not tried it to be honest and I don't rate the T-65s chances. They are out PS'd so there's a good chance it goes to 3-on-3 before the X-Wings even fire. With luck you might get it to 3-on-2 with return fire but then all your tricks are gone and you are still facing a superior ship with higher PS. If I wanted to fly four T-65s I'd go with:

Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Rookie Pilot (21)

R5 Astromech (1)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I don't think it's got much chance against the x7s but it's not one-and-done like the torp Rookies.

Are we talking going against two Crack and one Juke x7s here? I've not tried it to be honest and I don't rate the T-65s chances. They are out PS'd so there's a good chance it goes to 3-on-3 before the X-Wings even fire. With luck you might get it to 3-on-2 with return fire but then all your tricks are gone and you are still facing a superior ship with higher PS. If I wanted to fly four T-65s I'd go with:

Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Rookie Pilot (21)

R5 Astromech (1)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I don't think it's got much chance against the x7s but it's not one-and-done like the torp Rookies.

With my experiences with Biggs, he'll live through the first volley 90% of the time. All he needs to not die is either 2 evades on one roll, 1 evade and your opponent gets 2 or less hits on one attack, or one Defender gets 1 or less hits. All very reasonable. The return fire from four 3-dice attacks will likely kill or nearly kill one Defender.

But all this assumes they joust you, which they shouldnt.

So who knows.

Bonus points for using ' an' and not 'a' in the topic title.

3 defenders get six actions a turn, including 3 un-blockable evades. This means that four range 2 attacks on a single defender, each with focus would deal about 2-3 damage, which is pretty sad. The defender's return fire does more damage, leaving you on the tail end. I think the best bet is 4 Rookies with Proton torpedoes and guidance chips. Otherwise, killing defenders with a mere focus to modify is a lost cause.

Another thought on the Torp X-Wings, there's a pretty good chance that you'll loose two X-Wings before you get to fire torps. One will probably go down on the r3 round of shooting when the X-Wings won't be able to TL, then r2 another will probably be PS killed before shooting. All in all I cannot see an X-Wing list that takes 100pts of x7 Defenders with any reliability.

X-wings can and will rip up trip defenders. I've watched 4 of them do it.

X-wings can and will rip up trip defenders. I've watched 4 of them do it.

Pics or it didn't happen!!

J/k ;)

The real question is can 4 X-wings beat 4 X-wings?

Are we talking going against two Crack and one Juke x7s here? I've not tried it to be honest and I don't rate the T-65s chances. They are out PS'd so there's a good chance it goes to 3-on-3 before the X-Wings even fire. With luck you might get it to 3-on-2 with return fire but then all your tricks are gone and you are still facing a superior ship with higher PS. If I wanted to fly four T-65s I'd go with:

Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Rookie Pilot (21)

R5 Astromech (1)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I don't think it's got much chance against the x7s but it's not one-and-done like the torp Rookies.

With my experiences with Biggs, he'll live through the first volley 90% of the time. All he needs to not die is either 2 evades on one roll, 1 evade and your opponent gets 2 or less hits on one attack, or one Defender gets 1 or less hits. All very reasonable. The return fire from four 3-dice attacks will likely kill or nearly kill one Defender.

I know everyone likes to hide behind Biggs skirt on this Forum (no offense, but it's just such a tired pilot), but I think he limits your movement far too much. Any experienced enemy will know this and not joust at the beginning to bust up your little conga line. Xs don't really like formation flying, especially when rocks and/or debris is placed correctly to counter poor old boring Biggs attempts at "holding it." I like other pilots with more offense when I fly T-65s and I think they could take on defenders if you get them in space and get angles on one at a time.....remember the T-65's BFM strengths; formation flying might not be the best bet; taking angles in space, using asteroids, would be far better.

Sorry if it was a bad thought, I know you aren't getting those TLs turn one (engagement one) which is going to have unfortunate ramifications. It was just a silly thought. I've never tried it either, as I like Ace Wing too much and am always running 3 ship builds.

Are we talking going against two Crack and one Juke x7s here? I've not tried it to be honest and I don't rate the T-65s chances. They are out PS'd so there's a good chance it goes to 3-on-3 before the X-Wings even fire. With luck you might get it to 3-on-2 with return fire but then all your tricks are gone and you are still facing a superior ship with higher PS. If I wanted to fly four T-65s I'd go with:

Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

Rookie Pilot (21)

R5 Astromech (1)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

I don't think it's got much chance against the x7s but it's not one-and-done like the torp Rookies.

With my experiences with Biggs, he'll live through the first volley 90% of the time. All he needs to not die is either 2 evades on one roll, 1 evade and your opponent gets 2 or less hits on one attack, or one Defender gets 1 or less hits. All very reasonable. The return fire from four 3-dice attacks will likely kill or nearly kill one Defender.

I know everyone likes to hide behind Biggs skirt on this Forum (no offense, but it's just such a tired pilot), but I think he limits your movement far too much. Any experienced enemy will know this and not joust at the beginning to bust up your little conga line. Xs don't really like formation flying, especially when rocks and/or debris is placed correctly to counter poor old boring Biggs attempts at "holding it." I like other pilots with more offense when I fly T-65s and I think they could take on defenders if you get them in space and get angles on one at a time.....remember the T-65's BFM strengths; formation flying might not be the best bet; taking angles in space, using asteroids, would be far better.

Good Biggs pilots don't really fly in formations. I don't know if Biggs is worth it when the other three ships are roughly his value anyways, though.

I'd take this for 4 X-Wings:

Tarn Mison (23)

M9-G8 (3)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Red Squadron Pilot (23)

R2-D6 (1)

Trick Shot (0)

Integrated Astromech (0)

Rookie Pilot (21)

R3-A2 (2)

Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

Tarn is great and works smoothly with M9-G8. Of course he is better with a TLT or two, but if 4 X-Wings is all we are working with it is still nice. Hobbie isn't perfect, but turning his k-turn white gives him some room to combat Defenders. Then to counterbalance having to use X-Wing generics we ue the best astromech in the game and try to keep the other guy as cheap as possible.

List is a lot better when the red squadron pilot is replaced by a TLT Y-Wing.

That's an interesting variant. I presume that the Y-Wing variant runs A4? I think you're right on the list working better with the Y-Wing by the way, but the peramiters I was working on was four T-65s.

That's an interesting variant. I presume that the Y-Wing variant runs A4? I think you're right on the list working better with the Y-Wing by the way, but the peramiters I was working on was four T-65s.

Yeah, thats why I posted it with the Red Squadron pilot. A4 is possible, but points are pretty tight and I think R2 astromech would be needed with it.

I think you'd be better off with three named X Wings than four. You get to make use of some.of the best abilities in the faction (Wes and Wedge in particular), you have a chance at a PS kill, plus you have the points to make use of some of the better astromechs with IA (R2-D2, BB-8, R3-A2 etc.).

If you have to have 4 T-65s though, Biggs, Hobbie, Tarn and a Rookie all with IA and their appropriate astromechs (R4-D6, Targeting, R7 and R2 or R5, respectively) is pretty much as good as it gets, and you're very probably going to lose at least Biggs to a PS kill before he shoots - the crackshot effect guarantees Biggs takes two damage at least, three more often than not (assuming one has juke). Beyond that, you need to roll perfectly, and they need to roll average to a bit below average for Biggs to survive.

If he does though, then it's a very slightly longer game. Focussed fire on one Defender with 4 X-wings, three of whom should have at least a focus or a TL will hopefully at least put a damage card on it, maybe two. Then you're in the messy range one zone. Biggs dies here for sure, and probably Hobbie takes a pounding, but you should kill the damaged Defender, though you'd be hard pressed to do much more.

If Hobbie lives, he's got his powerhouse K Turn coming up, but in all likelihood he dies before he gets to shoot, and then you're down to two on two, with the X7s having the white K turn and free evades to make that matchup almost a guaranteed win, even if one of them is damaged.

Yes, dice variance or suboptimal targeting can swing that basic story a little. Maybe Biggs lives, and you kill a defender in the first pass. Biggs dies next round, but Hobbie gets to do his K turn twice, and it ends up being a rookie and Tarn vs. one maybe one and a half defenders. If Tarn's reroll ability triggers enough in the late game that he's able to chip away at the boulder maybe, very occasionally you can squeak out the win. But it won't be common, amd it will be because of lucky dice.

When you play a jouster list vs a jouster list, X Wing can be optimized to the point where the mathematically better jouster wins the vast majority of the time, and X7s are ridiculously good jousters.

Edited by MacchuWA

I have, on more than one occasion, flown 4x T-65s (and 3x T-65 Aces) vs 3x Defenders. Nykk Whyte is more than likely referencing some of my games.

My squad:

100pts

Biggs / R4-D6 / IA

Red Squadron Pilot / R2-D6 / Crackshot / IA

RSP / R3-A2 / IA

RSP / R5 Astro / IA

Lost (barely) vs. Ryad and 2 X7 Glaives during a local tournament, but it was enough to convince me to just make the switch to defenders. Unfortunately, the ability to white K and receive free evades was able to be abused after I lost my angle of attack (only after killing Ryad). Splashed another Defender before the last one soloed 2 full health X-wings.

The problem had less to do with maneuvering and everything to do with X7 saving a damage every turn and my own (mostly) unmodified shots (either due to spending focus on Defense or having to K-turn to get guns on.

If i were to fly quad t-65, i would go 4rookie with r2 astromech and integrated+bandit, this is pretty efficent. You can outnumber them more easily this way and you have a nice blocker flying around ocassionaly dealing a point of damage or stripping some tokens. Basically a more maneuverable BBBBZ.

Edited by Zura

If i were to fly quad t-65, i would go 4rookie with r2 astromech and integrated+bandit, this is pretty efficent. You can outnumber them more easily this way and you have a nice blocker flying around ocassionaly dealing a point of damage or stripping some tokens. Basically a more maneuverable BBBBZ.

Since you're losing barrel roll, I don't think you're actually any more maneuverable. More of an even trade, really.

that bandit is probably far less useful than a named X-wing

you can fit 3 rookies and regen luke or PTL bb-8 wedge comfortably

Edited by ficklegreendice