I don't like the Advanced Targeting Array attachment for starships/vehicles. The base bonus grants a free upgrade for all attacks made with weapons mounted on the vehicle, and a mod increases this to two upgrades. This effectively devalues Gunnery (or, to a much lesser extent, Agility in the rare low-Agility & high-Gunnery character) and it's a passive ability that requires no effort from the shooters. There is also a mod adding a rank of True Aim, and I'm actually OK with this because it's an active ability. Finally, the most irritating thing to me is the rank of Sniper Shot that can be picked up with a mod. I don't like sniper shot for starship/vehicle combat (where Difficulty isn't based on range to begin with). I've seen this attachment become a "must-have" time and again, and it's both cheap and low-Rarity so it shows up frequently.
So, after reading that, I'm sure many readers will just tune out since they are OK with the ATA, and that's great--the rest of this thread is not for you.
For those that are still here, I'm kicking around some ideas for how to adjust this attachment. The only thing that I don't dislike about it is the True Aim mod. With that in mind, I need to figure out a new base ability and a few mod options. What I'm considering is the following:
Base Modifiers: Downgrades the difficulty of Gunnery checks when firing mounted weapons by one.
Modification Options: 1 Additional downgrade Mod, 1 Innate Talent (True Aim) Mod, 1 [something...still working on it] Mod
Changing the ability upgrade to a difficulty downgrade makes it useful for countering evasive maneuvers, whether taken by the firing ship or by the target. However, what it does not do is jack the Gunnery pool sky high the way the standard Attachment does.
Input?