Custom Hero - The Chinese Herbalist

By Ceahorse, in Descent: Journeys in the Dark

Quick Fixes:

An Shen Yao: Heart should be an icon.

Surges on the Zither should be followed with ":", not "-".

Bai Bai: You can't roll 3 shields with a brown.

It looks like a neat class! I do recommend some things:

- The tokens should allow healing right away.

It makes the class more welcoming, as you can sense value out of it right away. You'd need to do some more tinkering on it then, of course.

- The OL will stop inflicting statuses and your class will do next to nothing.

Make it more versatile with your tokens being the innovation.

I hope to see another iteration of it. Keep up the good work!

Thanks for the edits.
The quick fixes, are fixed, but not as quick as one might think. But thanks, its always better to have another check your work.

I took your "able to heal from the get go" in to account and I think I have solved it,

Regarding the following quote; I assume you are just elaborating on your reasoning for starting with a healing ability, instead of simply deterring the OL form using conditions, as many of the other skills do things far from removing conditions.

- The OL will stop inflicting statuses and your class will do next to nothing.

Make it more versatile with your tokens being the innovation.

Oh.. an there is a new Link above.

Edited by Ceahorse

Thanks for the edits.

The quick fixes, are fixed, but not as quick as one might think. But thanks, its always better to have another check your work.

I took your "able to heal from the get go" in to account and I think I have solved it,

Regarding the following quote; I assume you are just elaborating on your reasoning for starting with a healing ability, instead of simply deterring the OL form using conditions, as many of the other skills do things far from removing conditions.

- The OL will stop inflicting statuses and your class will do next to nothing.

Make it more versatile with your tokens being the innovation.

Oh.. an there is a new Link above.

Looks great. One thing I realized after was that "bai bai" requires 2 fatigue, while getting a herb token costs 1 fatigue. That means for a 3xp card, you pay 3 fatigue for as little as 0 health up to 4 health. I'd like to say you could remove the cost and keep the exhaust clause. That could require testing though, but it seems like it's fairly balanced.

Edit: I'd also recommend changing the class name to herbalist, as chinese doesn't follow terrinoth lore, but keep the card names to insinuate the origin without saying it. My two cents :P

Edited by InfinityBlack14

Edit: I'd also recommend changing the class name to herbalist, as chinese doesn't follow terrinoth lore, but keep the card names to insinuate the origin without saying it. My two cents :P

Regarding the Bai Bai. At first i didn't see the problem. But i see it now. It says "discard 1 herb token", bringing the fatigues up to 3. Good catch. I removed the herb clause.

As to the Chinese, I agree. I will change it to "Eastern Herbalist"

Edited by Ceahorse