A casual 3- Star Destroyer fleet?

By AegisGrimm, in Star Wars: Armada Fleet Builds

Just recently got my father back into gaming with me with Armada, and he loves it so far. We don't play very cuthroat, more theme lists than anything, and I'm also a newbie, so forgive me for any huge lack of upgrade efficiency, I mostly went for what sounded as fun as for synergy.

I was thinking of getting a second Victory with some christmas cash, and whipped up a "just for fun" fleet to use both in support of my single ImpStar. Not entirely sure of objectives, though.

Star Destroyer Assault

Author: Aegisgrim

Faction: Galactic Empire

Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Opening Salvo

Defense Objective: Hyperspace Assault

Navigation Objective: Intel Sweep

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Moff Jerjerrod ( 23 points)

- Avenger ( 5 points)

- Dual Turbolaser Turrets ( 5 points)

- SW 7 Ion Batteries ( 5 points)

= 158 total ship cost

Victory I-Class Star Destroyer (73 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

= 82 total ship cost

Victory II-Class Star Destroyer (85 points)

- Minister Tua ( 2 points)

- Veteran Gunners ( 5 points)

- Reinforced Blast Doors ( 5 points)

- Overload Pulse ( 8 points)

= 105 total ship cost

1 "Mauler" Mithel ( 15 points)

5 TIE Fighter Squadrons ( 40 points)

The theory is that Jerjerrod does his thing to make the Victories more agile, and the Vic-I is primarily the flanker, trying to do as much critical damage as possible with it's Proton Torps, coming in from Hyperspace if at all possible. The Vic-II is there to activate before the Imperial as it's "wingman" to use it's Overload Pulse to then give the Imperial the best use of the Avenger title.

The TIE's are not very adventurous because I have not had much experience with Imperial squadrons yet, so I went pretty basic for some fighter escort.

Edited by Aegis

What all do you have available?

I've been preffering to build one of my Victories as a carrier with Extended Hanger Bay and Flight Controllers (which comes in the Vic kit). Howlrunner would be a good choice if you want to run just TIE Fighters, as she helps make sure they kill enemy squads more efficiently. Between Flight Controllers and Howlrunner you can get a squad of TIEs rolling 5 dice against squads, plus a reroll from swarm, it does some work.

I think otherwise, for casual flying (which is all I do myself) it should be a fine list to play.

I thought about Howlrunner but couldn't spare the extra point for her (though I guess I could drop Tua and the Blast Doors to free up some). She was really my first choice as I envision all the TIEs running as a cloud with the ISD and Vic-II as they will be in close contact with each other. The Vic-I would lack support, but would mostly be a far flanker that ideally would only get near the main combat after at least one salvo from the other two and it scissors in.

I wo der how the big swarm would fare with not only Howlrunner, but also replacing a TIE with Black Squadron as her close wingmen to make her even harder to kill?

Edited by Aegis