Just recently got my father back into gaming with me with Armada, and he loves it so far. We don't play very cuthroat, more theme lists than anything, and I'm also a newbie, so forgive me for any huge lack of upgrade efficiency, I mostly went for what sounded as fun as for synergy.
I was thinking of getting a second Victory with some christmas cash, and whipped up a "just for fun" fleet to use both in support of my single ImpStar. Not entirely sure of objectives, though.
Star Destroyer Assault
Author: Aegisgrim
Faction: Galactic Empire
Points: 400/400
Commander: Moff Jerjerrod
Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Moff Jerjerrod ( 23 points)
- Avenger ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 158 total ship cost
Victory I-Class Star Destroyer (73 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 82 total ship cost
Victory II-Class Star Destroyer (85 points)
- Minister Tua ( 2 points)
- Veteran Gunners ( 5 points)
- Reinforced Blast Doors ( 5 points)
- Overload Pulse ( 8 points)
= 105 total ship cost
1 "Mauler" Mithel ( 15 points)
5 TIE Fighter Squadrons ( 40 points)
The theory is that Jerjerrod does his thing to make the Victories more agile, and the Vic-I is primarily the flanker, trying to do as much critical damage as possible with it's Proton Torps, coming in from Hyperspace if at all possible. The Vic-II is there to activate before the Imperial as it's "wingman" to use it's Overload Pulse to then give the Imperial the best use of the Avenger title.
The TIE's are not very adventurous because I have not had much experience with Imperial squadrons yet, so I went pretty basic for some fighter escort.
Edited by Aegis