Vader, Omega, Bounty Hunter

By Attackmack, in X-Wing Squad Lists

Might be heading to a small local tournament soon, will be my first endevour in competitve x-wing play. im just looking to get my feet wet with official matches so I dont care much for how it goes.

That said I would still like to get my list reviewd and any obvious flaws pointed out! There are probably much better combos that im not aware of yet.

Its pretty basic with what i guess is a standard vader with a standard omega leader for flanking and getting into good firing positions while a firespray for a more direct approach to hopefully attract attention. Should at least force my opponent into a bit of an uncomfortable choice where to put the focus on.

Test (97)

Darth Vader (31) - TIE Advanced

Veteran Instincts (1), TIE/x1 (0), Advanced Targeting Computer (5)

"Omega Leader" (26) - TIE/FO Fighter

Juke (2), Comm Relay (3)

Bounty Hunter (40) - Firespray-31

Ysanne Isard (4), Stealth Device (3)

I'd swap the Stealth Device from the Bounty Hunter to Omega, and then stick something like an Anti Pursuit Laser or Ion Projector on the Firespray. As it stands, you will probably only keep SD on the Firespray for 1 round of fire, maybe 2 before its gone. You'd get far more mileage out of it on Omega Leader

Then at least equip the "Slave I" title and you are free to put "Longe Range Scanner" on your Firespray. All for free.

Ysanne is not bad, just also consider taking following crews:

Rebel Captive: Your Firespray will probably the first target. Make it difficult for the enemy

Tail gunner: Really good

Bombs!

But to be honest imperial Firespray is sub-optimal. There are much better options for fewer or same point cost. Consider the new upsilon shuttle when released.

Try this:

Bounty Hunter (33)

+ Slave-I (0)

+ Tactician (2)

+ Long-Range Scanners (0)

Darth Vader (29)

+ TIE/x1 (0)

+ Engine Upgrade (4)

+ Advanced Targeting Computer (1*)

+ Adaptability (0)

"Omega Leader" (21)

+ Comm Relay (3)

+ Hull Upgrade (3)

+ Juke (2)

This comes to 98 points, and you're free to use the last 2 points since a PS10 Vader probably won't need much if any of an initiative bid. A Seismic Charge or Ion Bomb on the Bounty Hunter could be useful. Engine Upgrade is a huge deal on Vader, who can now arc-dodge with the best of them. Adaptability over VI also lets you drop Vader to PS8 in case there are no high-PS enemies. Then Omega can shoot the shields off something first, then Vader can use ATC to apply a crit to hull. Speaking of Hull, I chose that over Stealth on OL because only his locked ship is unable to modify dice, meaning multiple shots are likely to strip the Stealth anyway, so you might as well go with the sure thing. Slave-I allows you to add Long-Range Scanners to the Bounty Hunter, who can now arrive in combat with both TL and Focus on the first exchange. Tactician makes him a nuisance out of both arcs, while Ysanne just makes him slightly more survivable. And you want him to try to draw fire from Vader and OL instead of the other way around.

Good luck, and may the Force be with you!

Tnx for the advice, this is all stuff i wouldnt think of!

Gonna look over and modify the list when i get home and be back with a revised one!