Hello,
My group just ran their first adventure after the beginner game and a few things showed up that we didn't think about during character creation, or in general. I was the GM for both so I figured I'd ask.
I) We want to have a star-ship campaign, so a few of the characters have no personal scale battle ability. But one character has the Sabotage duty, and my first idea was having them fulfill this duty through missions inside facilities and other star-ships. This leads to the problem, how do I integrate space-based characters into "ground" missions?
If it helps the PC specializations are: Solider-Medic, Engineer-Mechanic, and we'll have two of the following: Commander-Commodore, Ace-Pilot, Engineer-Saboteur.
II) Our starting ship is going to be a Gozanti-class (with the TIE ports as seen in SW Rebels), so two problems showed up here, our Pilot might switch to fighters, so who is going to fly the ship? with -3 handling even the star-fighter ace from the core book wouldn't do too well. This leads to the second problem, how to round out the crew. My first thought was minion NPC's, use the star-fighter pilot stats and call them alliance gunners. But I'm concerned that it will make the ship under-powered if it doesn't have support from capital ships. It also seems to lack the subtle differences that would exist in a ships crew. This lead to me thinking about creating the crew as if they were PC's, allowing for more variety in the stats, my question here is, should they be converted after this into rival like characters with no strain, or should they be able gain XP (at a much lower rate than PC's) and thus become better at what ever it is they do on the ship?
Thanks for the help, and for the Rebellion!