OKay here's the root question.
Here's the raw question: HOW much of an obligation? 10 Points or 15 Points? (I know it seems to be a pretty binary option so now the details).
So I'm toying with a character concept and I keep coming back to the obligation of addiction for this character and the more I ponder it, the more I'm intrigued by this obligation for this character.
IRL, my knowledge of addiction is purely academic (except for my video gaming addiction, but I digress), so I'm struggling with how difficult this obligation would be (mechanically).
In addition, I invented a new SW drug; "Jump Start."
Let's start with that first.
“Jump Start” is a relatively cheap stimulant (Cr5 per dose, used daily). Short term its a great way to knock off the fog of waking; (bfor any one time use to all traits for 1 hour). Occasional use (once or twice a month) isn't harmful but with long term use of it is physically and emotionally addictive. Long term users receive no benefit but suffer withdrawals if not taken daily (lethargy, inattentiveness, irritable moods) causing bbb for weeks to all skill and trait rolls until the addict's system purges Jump Start. A dose will negate the the withdrawal symptoms and penalties for a day but start the drying out process all over. Jump Start can be readily available, but its a restricted substance on most worlds.
I have fifteen points of obligation that I'm trying to satisfy (and I could shoehorn in a 5 point obligation easily) but the more I think about the effects of this obligation, I'm thinking that this might satisfy my total budget of a 15 point obligation.
So fellow GM's, what say ye? 10 Points or 15 Points?
Yes, I'll definitely speak to my GM about this too, but your opinion will be much appreciated and would help my GM in this decision.
Thank you for your help in advance.
And yes, feel free to steal this idea.