regarding fighter cover:
tried and tested method.
bomber build? then use 120-130 points of bomber squadrons.
fighter cover? then use 70-90 points of interceptor squadrons AND USE THE EFFIN SQUADRON COMMANDS TO BLAST THOSE BOMBERS APART.
use that fighter cover. you will be fine. honestly.
sample fighter covers in wave 3/4 (more options wave 5, like Snipe):
Rebels:
4 x x-wings, dash rendar, tycho celchu, 30 hullpoints, 23 antisquadron dice. ruthless Rieekan combo stuff.
5 x x-wings, moldy crow. 29 hullpoints, mass braces, 23 antisquadron dice.
tycho celchy, 3 x a-wings, dash rendar. mass counter and threat range. plus rieekan synergy.
Imperials:
darth vader, howlrunner, 6 x tie fighters. 26 hull points, escort with braces, up to 31 antisquadron dice.
darth vader, soontir fel, mauler mithel, 3 x tie interceptors; 20 hull points, but full autodamage/ scatter/braces/counters.
...or just howlrunner and 9 x tie fighters or whatever.
build your fighter squadron with the intent to dig through escorts and kill intel. force the bomber player to attack the squadrons due to that. ignore the idea of "tieing up squadrons", intel and grit have made that irrelevant. just shoot them dead! all you need to do is buy one or two turns that they are preoccupied with the squadrons instead of attacking your ships, so your ships can deal damage.
works like a charm. you dont have to say "i play 0 fighters/3-4 ties, OR i play full bombers". be creative.
This is the meaning of list countering: You take 70-90 points of anti fighter. Then go up against someone who decided to hedge their bets against needing fighter cover (some meta-gamer. They usually go 1-2 or 2-1 at best). And bam. 70-90/400 points basically useless. Tie Int battery die are really not useful vs ships.
Second. Against mass squadrons you really need more like 90 points. Yes, you do well using 90 pts to neuter their 130 points, but still. Its just not that fun. Who cares when you blow up one more B wing.

