...so this is a topic that i don't think anyone has brought up.
squadrons. ships. squadron lists. ship lists. what is armada trying to achieve? is there a point really in trying to construct "all ship lists" or "all squadron lists"?
i would like to offer a fresh perspective. view armada from the beginning. what does it offer?
1. from the moment we open the core box, we find the following:
-3 star wars capital ships. 10 starfighter squadrons. upgrade cards including some favourite star wars characters.
from the get go, we realise this is a game about space combat in star wars.
2. what is it's difference to x-wing?
ideally, we should judge two different games seperately, but i'll give you my own take.
fluff-wise, x-wing is "small-time space combat". a dogfight here, a dogfight there. you get to watch wedge take down some TIEs.
but you will never watch Dutch Vander leading a bombing run against a star destroyer, or darth vader's devastator blasting off rebel ships, or agent kallus and his ships hunting down heroic rebels on a blockade run. you will never see a real trench run because there will never be a trench run target. everything will be small scale.
3. conclusion: armada is not a game about capital ships, NOR is it about squadrons. not in my view, and certainly not in the company's view that offered 3 capital ships and 10 squadrons in the starter. it is about a full star wars space combat experience.
4. what is the state of armada ?
in wave 5, we dont know. in wave 3/4, we see the following trends:
-lots of starfighter squadrons.
-2 combat ships and 2-3 flotillas. sometimes more combat ships, but the ratio i mentioned is considered "ideal".
-combat ships carrying the day (admonition, yavaris, demolisher. just look at their stats in regionals' performance) while squadrons surround large ships and bomb them to stop them from killing smaller ships.
-nevertheless, some few top 4/winners do have large ships in their lists.
what is not to like in the meta i described? isn't this star wars to the core? sure, it's not perfect. would you prefer a meta of "3 large ships vs 3 large ships"? does that feel star wars?
so, next time people cry over "squadrons ruining everything" remember: when you first bought this game, you had 56 or 58 points of squadros in your roughly 180-pt list. it didn't stop you from making your corvettes and star destroyer deliver pain. you think "ok but i dont want to only play flotillas, i want ships that shoot"? fear not, for there will always be a place for admonition, yavaris, assault frigates, ISDs, demolishers out there! you just gotta use the rest of your fleet to support them. relax and enjoy the game ![]()