Well then it wouldn't be a FAQ, it'll be on a rules card in the package. Easy.
Will we see a T-85
TI-85, I still think I have mine somewhere! Great calculator!
Oh.....sorry, it's the T-85? It will probably have SLAM and double torp slots, 5 straight green, trolls and sloops (and a white K) with PS2 at 20 points. How you ask? Simple, one hull point. That's it.
An ability that doesn't work if the X-Wing has boost ability, like a reverse of the requirement for autothrusters, could also work.
![]()
ew no not Adamkop
All of his designs are SWOOSH V SHAPE
Sure we will get T-85 "X-wing"! And I've heard some rumours that the Episode IX comes with a revolutionary T-85-2 "X-wing"! And in the next ones we can expect T-90 "X-wing", T-90A "Vladimir", T-95 "X-wing", T-95 Mark XI "X-wing", T-95AMV-2 "X-wing-M", T-100 "CrossEagle X-wing", T-100 G-10 Block 69+ "SuperCrossEagle", T-420GTX 1.6 TDI "X-wing II" and so on till Disney gets bored and stops making new movies.
I hope you're that salty about all the X-Wing variants in #legendsforever that never even change the shape of the sodding starfighter.
Lacks you is a dam-nerd!
![]()
Look, Adamkop's best work is when it's not his own design, but a commission, because it forces him out of his swooshy V shaped comfort zone that just gets oh so terribly boring. I used to watch the guy.
Until I realized almost every new design had a cockpit in the front or center, a V shape, and two engine nacelles at the back. Because that is ALL HE EVER DOES.
Let's ask ourselves what exactly does the T-65 need? Look at its dial, it's statline and actions.
The 22 point R2 IA Rookie has a great dial with lots of green and 6 hp but lacks any post move repositioning and the 'crucial' 1 hard turns. At least that's been the 'consensus' of the 'experts' for years. But does the ship need all that to do its job? What is its job anyway? If it's a jouster then it has to compete with the X7 even tho it's 6 points cheaper (that's half an academy TIE!) and has the same hp because the extra agility and free evade put the Rookie at a much bigger disadvantage than 6 points would be worth. Bump up the Rookie to an alpha striker with Plasma/protons (and ability to get TL on the lower PS baseline X7) and chimps and you lower your HP but get a chance for basically stripping the shields off that Defender. Yay! Is that worth it? Would you need a torpedo-helping astromech to make this work?
Would B-rolling help its status as a 'jouster'? It loses an HP, costs more, and loses its focus/TL due to no action economy. Will the B-roll be enough to get out or arc and still fire? Is it worth it to attack with naked reds? Is it now an improved jouster or not?
It's a very complicated thing to 'fix' the X-wing, and all the previous 'fixes' by FFG have actually been to increase the versatility in of the ship with many options. Yet the 'experts' say it's still just a jouster, and a poor one. Really? It's got a dial that's better than at least half the ships out there if not more. It can do control with Flatchets or Stressbot, it can alpha strike reasonably and still have decent firepower afterward. It's got a lot of useful pilots, one of which has been a staple of the game since the original core set! It can be a bit beefier with IA and certain astromechs, it can regen, it's got lots of tricks it can do but doesn't truly excel at any one things...just like in the fluff. It's a good all-arounder but it will never out-do the Defender, never out-bomb any bomber, never out-dodge an arc-dodger, but it will run circles around anything slower or less maneuverable, and that's a LOT of ships. Against faster ships it must rely on the tried and true blocking or be paired with faster or tougher wingmen.
Stop trying to make the X-wing something it's not. Embrace its quirky utility and do something unexpected. Making the other guy rethink a strategy is a powerful thing, and bringing an X-wing to the table gives you many options to upset someone's plans and mess with target priority. FFG has been trying to tell you how to fly this thing from the beginning but no one has been listening.
What a shame.
(I still think a 'torp' upgrade that grants a system slot...and maybe a discount on an upgrade...would be a wonderful addition to the T-65's bag of tricks)
As written, useless, there is no T-65 in the game.
Sure there is, I'm looking at mine as I write this. If you wrote it as X-wiing Only the T-70 would take it, and it would be OP. If you don't know what the T-65 is, a quick google search will show you. Either that, or some kind of errata will be inevitable in order to distinguish T-65 from T-70 from T-85.
The old EU was a smoking dungheap of guttertrash with some roses growing on top of it, stuck together with retcon after retcon.
That's... a strong way to talk about numerous best-sellers totalling almost 2 billion dollars in sales. I'd say anything Timothy Zahn, Karen Traviss, Michael Stackpole or Aaron Allston is fine, right out of the gate. If you look the other way at some earlier releases (Courtship of Leia, etc) and children's books, it was pretty solid in both congruity and storytelling. Also, to which retcons are you referring?
The Mouse removed Jacen Jaina and Anakin and replaced them with Kylo, who is... Jacen, but with a different name. They added a third death star, which is just getting ridiculous. They also added so many insane plot-holes everywhere that suspension of disbelief is utterly removed (Poe crashing simultaneous with Finn, not helping Finn, yet getting off planet, to the Resistance, rounding up his squadron and then tracking down Finn and Rey to a completely different planet within an astoundingly small space of time). Rogue One is good, and I still can't believe Jar Jar chokes Vader (Oh, dang. Spoilers...). However, the rest of what Disney has produced so far has either been on-par with previous work (Rebels vs Seasons 1 and 2 of Clone Wars), or worse (A New Hope vs The Force Awakens). Etc etc. Incoherent babbling. mumble, mumble, mumble...
I think I've rambled for long enough. I'm all for a T-85, but not until the T-65 gets a defender-level fix.
but worseI hope you're that salty about all the X-Wing variants in #legendsforever that never even change the shape of the sodding starfighter.Sure we will get T-85 "X-wing"! And I've heard some rumours that the Episode IX comes with a revolutionary T-85-2 "X-wing"! And in the next ones we can expect T-90 "X-wing", T-90A "Vladimir", T-95 "X-wing", T-95 Mark XI "X-wing", T-95AMV-2 "X-wing-M", T-100 "CrossEagle X-wing", T-100 G-10 Block 69+ "SuperCrossEagle", T-420GTX 1.6 TDI "X-wing II" and so on till Disney gets bored and stops making new movies.
This of course, has nothing to do with the 97 TIE variant in existence. That is different. Or something.Sure we will get T-85 "X-wing"! And I've heard some rumours that the Episode IX comes with a revolutionary T-85-2 "X-wing"! And in the next ones we can expect T-90 "X-wing", T-90A "Vladimir", T-95 "X-wing", T-95 Mark XI "X-wing", T-95AMV-2 "X-wing-M", T-100 "CrossEagle X-wing", T-100 G-10 Block 69+ "SuperCrossEagle", T-420GTX 1.6 TDI "X-wing II" and so on till Disney gets bored and stops making new movies.
Besides, it is different, because new TIEs change over half of the fighter with each variant, not minor details (in old EU obviously, in nu-canon they change paint :| ). But I would welcome a new family of fighters with open arms.
Edited by eMeMAn ability that doesn't work if the X-Wing has boost ability, like a reverse of the requirement for autothrusters, could also work.
But, this would cause you to lock out X-Wings which take Engine Upgrade. Not a common move to be sure, especially with the T-70 floating around with boost native, but it's one of those weird fringe cases as a game designer you'd want to avoid. Unless your new upgrade would be really mean with boost.
Edited by UnitOmegaStop trying to make the X-wing something it's not. Embrace its quirky utility and do something unexpected. Making the other guy rethink a strategy is a powerful thing, and bringing an X-wing to the table gives you many options to upset someone's plans and mess with target priority. FFG has been trying to tell you how to fly this thing from the beginning but no one has been listening.
What a shame.
(I still think a 'torp' upgrade that grants a system slot...and maybe a discount on an upgrade...would be a wonderful addition to the T-65's bag of tricks)
apart from Biggs and Wes (and m9g8 Tarn), literally anything the X-wing can do (be it jousting, utility, control, support; w.e) is done better by other ships (more efficiently and effectively)
that's the main problem
honestly, my biggest beef with it is that it dies like a complete chump with very little to no effort require to kill it. This is mostly why I never touched Wes, apart from his good matchups (re: ships that really need their tokens) he just gets slaughtered even by ships with less mods after his ability has hit them. Ships that don't care, ala predator cheri, just laugh at him.
would really like something to improve their consistency, even if it is just "Even attacking or defending, change one blank result to a focus result"
Edited by ficklegreendice
Stop trying to make the X-wing something it's not. Embrace its quirky utility and do something unexpected. Making the other guy rethink a strategy is a powerful thing, and bringing an X-wing to the table gives you many options to upset someone's plans and mess with target priority. FFG has been trying to tell you how to fly this thing from the beginning but no one has been listening.
What a shame.
(I still think a 'torp' upgrade that grants a system slot...and maybe a discount on an upgrade...would be a wonderful addition to the T-65's bag of tricks)
honestly, my biggest beef with it is that it dies like a complete chump with very little to no effort require to kill it.
At least its thematic to the films.
Stop trying to make the X-wing something it's not. Embrace its quirky utility and do something unexpected. Making the other guy rethink a strategy is a powerful thing, and bringing an X-wing to the table gives you many options to upset someone's plans and mess with target priority. FFG has been trying to tell you how to fly this thing from the beginning but no one has been listening.
What a shame.
(I still think a 'torp' upgrade that grants a system slot...and maybe a discount on an upgrade...would be a wonderful addition to the T-65's bag of tricks)
apart from Biggs and Wes (and m9g8 Tarn), literally anything the X-wing can do (be it jousting, utility, control, support; w.e) is done better by other ships (more efficiently and effectively)
that's the main problem
honestly, my biggest beef with it is that it dies like a complete chump with very little to no effort require to kill it. This is mostly why I never touched Wes, apart from his good matchups (re: ships that really need their tokens) he just gets slaughtered even by ships with less mods after his ability has hit them. Ships that don't care, ala predator cheri, just laugh at him.
would really like something to improve their consistency, even if it is just "Even attacking or defending, change one blank result to a focus result"
FGD, I am disappoint.
After singing the praises of ARCs and K-wings it comes across a little....whiny....to complain that the X dies so easily to bad match ups. There must be SOME way to fly the things that makes them effective at SOME job.
Or maybe we do need a Rogue Squadron title that gives mods for formation flying. Could be another dual sided card! Nah, that'll never happen.
thing with ARCs and Ks is that they simply don't die as easily as the X, and they offer MUCH more ito gameplay options
though the ARC dies very easily
despite statline similarities, main difference to the K is that the K can SLAM but the ARC is a slow, plodding thing that has a very hard time avoiding concentrated fire. It's a very powerful slow, plodding thing (far moreso than the X-wing) but that doesn't make it any less vulnerable
hence, ARCs love Biggs. Biggs still dies like a chump, but he's also priced like a chump that allows the far higher performance ARCs to do their thing without combusting. And if he buys enough time to make concentrated fire less of a problem for your ARCs, you'll be in great shape.
I can't say the same thing for someone like Wedge. Yeah, wedge hits relatively hard, but he still crumples like paper to just about any half-decent endgame ship. He's also stiff and predictable. Norra, meanwhile, is nigh unkillable 1v1 and has an auxilary arc to really open up her maneuver options while still contributing offensively.
I love finding the value in oft-maligned ships, but here's the thing:
there has to be something of value to find
the ARC has the flexibility of its auxiliary arc ( especially with R3-a2) and gobs of dice modifiers via title, pilot abilities (Thane and norra)/crew (gunner on Braylen, goes well with title) and astromech slot (r2-d2 regeneration is the ultimate in damage canceling, undoing the damage done by dice).
The X really doesn't enjoy any of these things, even modified pilots such as Predator regen Luke do not have the modifications required to be a credible threat and their limited dial + means of attack do not help matters at all. Spending however many points you need to upgrade to a pilot like Poe, who has a worse pilot ability but auto-thrusters and boost and an objectively, strictly superior dial, is basically always worth it.
now, I have found some value in the X, but only really in Biggs and m9g8 Tarn (little bugger contributes a wonderfully surprising amount in the right squad, generally with miranda)
and Biggs' mainly because there's literally nothing in the game that does what he does
if Biggs were in an ARC, I'd take that over an X any day in a heartbeat
Edited by ficklegreendice
I am just as "salty" ("upset","angry", "annoyed", "irritated" or "displeased" is how we used to call it back in the days) about old EU not being able to let go of the X-wing, the existence of Z-95, especially later variants, and R-22, I am not comfrotable with the idiotic setting of KotOR and especially TOR, but I thought the EU reset happened because they wanted to make things right, and not the same way but worse , as the X-wing found a replacement much faster in Legends, and I won't even mention the ridiculous TIE/fo and /sf.
I hope you're that salty about all the X-Wing variants in #legendsforever that never even change the shape of the sodding starfighter.Sure we will get T-85 "X-wing"! And I've heard some rumours that the Episode IX comes with a revolutionary T-85-2 "X-wing"! And in the next ones we can expect T-90 "X-wing", T-90A "Vladimir", T-95 "X-wing", T-95 Mark XI "X-wing", T-95AMV-2 "X-wing-M", T-100 "CrossEagle X-wing", T-100 G-10 Block 69+ "SuperCrossEagle", T-420GTX 1.6 TDI "X-wing II" and so on till Disney gets bored and stops making new movies.
So if one thing is terrible it's okay for all the other things to be terrible?
This of course, has nothing to do with the 97 TIE variant in existence. That is different. Or something.Sure we will get T-85 "X-wing"! And I've heard some rumours that the Episode IX comes with a revolutionary T-85-2 "X-wing"! And in the next ones we can expect T-90 "X-wing", T-90A "Vladimir", T-95 "X-wing", T-95 Mark XI "X-wing", T-95AMV-2 "X-wing-M", T-100 "CrossEagle X-wing", T-100 G-10 Block 69+ "SuperCrossEagle", T-420GTX 1.6 TDI "X-wing II" and so on till Disney gets bored and stops making new movies.
Besides, it is different, because new TIEs change over half of the fighter with each variant, not minor details (in old EU obviously, in nu-canon they change paint :| ). But I would welcome a new family of fighters with open arms.
Oh don't be a pedant about my choice of words. My vocabulary is fantastic. I'm allowed to use modern phrases occasionally.
But there's nothing silly about the TIE/FO and TIE/SF. They're both upgrades of a very good, proven platform. The SF is a really solid design in and of itself as well, not only having stronger shielding but that turret is nasty. Also hearkens back to the days of planes having gunners right behind the pilot. Touch sad such days are that of yore, but oh well.
If they wanted to go this route, all it would take is a line in the F.A.Q. that reads 'the X-Wing expansion pack has now been renamed the T-65 X-Wing', just the same way they F.A.Q.ed Vader so that his TIE Advanced X1 can take the X1 title.XJ X-wing (title, 2 pts, T-65 only)
As written, useless, there is no T-65 in the game.
The FAQ clarified that Vader's TIE Advanced x1 could take the TIE Advanced only TIE/x1 title as it has TIE Advanced on the pilot card. Think of an X-wing only card; this can be equipped to an X-wing or T-70 X-wing as they both include the word X-wing.
Not saying they can't errata the the old X-wing to include T-65 on it (I quite like the idea) but that is a lot different from the Vader FAQ.