Missed opportunities

By MenaceNsobriety, in X-Wing Rules Questions

Although I still think that was the wrong call and the game had progressed too far. But at the end of the day, if both players were happy with the judge's decision, then that's fine. If the judge made a call that one player felt was completely and utterly wrong, then there's going to be a problem.

So Parravon, allow me to ask then (and I mean no disrespect in doing so, but I'm curious how I would be expected to call this when I'm judging my next event) - if we assume that the game has progressed far enough that a complete rewind is a bad call, then what would be the right call at this point?

If I were the opposing player to the player who just largely benefited from this mistake, I'd feel pretty cheated if the judge just said "well, let's just put a stress token on the ships that should have been stressed" full knowing that red maneuvers had been executed illegally and that the current state should now be completely different.

You have no right to. It's is yours resposibility to make sure your opponent does not want to cheat you (intentional or not).

He missed it? Jugde should make him put those stresses and give him a warning that next time he will just loose the game.

You missed it? Shame on you.

No opinion about rolling back a game from me.

Maybe it is as much your fault as it is the guy who made, and importantly benefited, from the mistake but we've both been here long enough to know how well that flies.

How much someone benefits is irrelevant to the fact that you can't rewind a whole turn and expect it to be even close to accurate. Also the rules clearly state that it's up to both players to maintain an accurate game state, so who the upgrade belongs to simply doesn't matter.

Both players failed to maintain the correct game state so you address the situation as fairly as possible and let the game continue.

Another problem with the roll back is the clock. Does the match get an extra 10-15 minutes now because of the time spent rewinding and then replaying a turn again?

While I do think something need to be done in this example I really hope both players would do everything they can to make sure triggers are noted and followed. My biggest issue here is the tendency people have to think "you need to pay attention to the triggers you own because it's not my job to point them out to you," but then be fine forgetting them when it helps them but the other side doesn't notice. Most of the time if you forget one of your abilities it's not hurting the other player so turning a blind eye seems more acceptable but when it hurts yourself that just shouldn't be allowed to continue.

My biggest issue here is the tendency people have to think "you need to pay attention to the triggers you own because it's not my job to point them out to you," but then be fine forgetting them when it helps them but the other side doesn't notice.

I don't think anyone here actually thinks that.

We all think both players should do their best to make sure the game state is accurate, that means making sure things like putting tokens on ships, rolling the correct number of dice, rolling for damage when going over an obstacle, ect...

It's not just up to the owner of a ship or upgrade to make sure it's accounted for. But if both players miss something I don't see why the owner should suffer a penalty when the other guy forgot as well, and it was in that player's best interest to make sure that negative effects are applied.

Now if forgetting becomes a common thing, where one person keeps forgetting to put stress on a ship, then they need to be dealt with accordingly. But unless you have something that shows intent, it was an honest mistake made by both players.

If something can be done to fairly correct the mistake then that should be done. But rewinding the game a turn or more backwards is seldom if ever going to be fair and will likely cause a greater impact on the game then simply moving on.

My biggest issue here is the tendency people have to think "you need to pay attention to the triggers you own because it's not my job to point them out to you," but then be fine forgetting them when it helps them but the other side doesn't notice.

I don't think anyone here actually thinks that.

We all think both players should do their best to make sure the game state is accurate, that means making sure things like putting tokens on ships, rolling the correct number of dice, rolling for damage when going over an obstacle, ect...

It's not just up to the owner of a ship or upgrade to make sure it's accounted for. But if both players miss something I don't see why the owner should suffer a penalty when the other guy forgot as well, and it was in that player's best interest to make sure that negative effects are applied. ...

Previous experience on the forum tells me differently although this thread it pretty much all behind "it's both person's responsibility." I'll admit that most of the time this is when one player notices an opponent's trigger but doesn't bother to acknowledge it to get a definitive "yes/no" answer on it and just casually assumes that the answer is always NO unless specified otherwise even when a history of yes has been established.

I want to see the game where both players offer acknowledgment of all triggers so ANY "missed opportunities" get avoided be they mandatory, optional, and regardless of which player controls/benefits from them. I've read too many threads where people are fine allowing "missed opportunities" when the miss benefits them and especially it was an optional ability (although rarely a reason not to use it) that the opponent did not SPECIFICALLY decline to use indicating awareness.

You know, it wouldn't be a bad idea to have a short-list of all the mandatory upgrades that directly affect both players, like the Rebel Captive, Attanni Mindlink, etc. Before a game both players can go down the short-list and advise the other if they have any of these upgrades, so that both players are well aware that they are going to be in play for the game.

In Magic the Gathering, if something like this happened, it would represent an irreversible game state because too much hidden information has been revealed, like dials, and both players would get warnings for failure to maintain game state. In the case this happened again, both parties would get game losses and in a third case, disqualification. When the rules say it's both party's responsibility to maintain game state, it is BOTH player's responsibility and both should be penalized if they fail to maintain it. You have to penalize both players and try to fix the gamestate as much as possible (assign stress). Since FFG has no floor rules documentation, it's up to the judge's discretion (which is really not how this type of infraction should be handled since it makes it subjective and can leave bad feelings).

Edited by AceWing

In Magic the Gathering, if something like this happened, it would represent an irreversible game state because too much hidden information has been revealed, like dials, and both players would get warnings for failure to maintain game state. In the case this happened again, both parties would get game losses and in a third case, disqualification. When the rules say it's both party's responsibility to maintain game state, it is BOTH player's responsibility and both should be penalized if they fail to maintain it. You have to penalize both players and try to fix the gamestate as much as possible (assign stress). Since FFG has no floor rules documentation, it's up to the judge's discretion (which is really not how this type of infraction should be handled since it makes it subjective and can leave bad feelings).

I'm not entirely sure you could screw up a game of MtG this badly. Maybe in a "big game" with lots of pieces in play but I have a hard time thinking of duel situations where you would have something that is both boon and bane and "accidently" forget about it when you have the bane effect happen to you.

In Magic the Gathering, if something like this happened, it would represent an irreversible game state because too much hidden information has been revealed, like dials, and both players would get warnings for failure to maintain game state. In the case this happened again, both parties would get game losses and in a third case, disqualification. When the rules say it's both party's responsibility to maintain game state, it is BOTH player's responsibility and both should be penalized if they fail to maintain it. You have to penalize both players and try to fix the gamestate as much as possible (assign stress). Since FFG has no floor rules documentation, it's up to the judge's discretion (which is really not how this type of infraction should be handled since it makes it subjective and can leave bad feelings).

This is exactly how I would rule. Both players get a warning. All ships that should have received a stress but didn't, now get a stress.