[CCL] 181st Tie Intercepter Ace Halfpack

By Rakaydos, in X-Wing

The 181st fighter wing, under Evir Derricote, was a squadron of rejects and those who had fallen out of favor with their superiors. This "One Eighty Worst" idled away, waiting for Command to find a mission both embarrasing and lethal enough to finish them off once and for all.

This changed after Soontier Fel was assigned to Evir's command. While he was training them into a fighting force to be reckoned with, Derricote covered up the evidence of their improvement, to avoid drawing attention from their political enemies. The 181st officially became the elite squadron we know today when Soontier led a victory against a rebel fleet on the same day the DeathStar was destroyed at Yavin, and the Imperial propaganda machine latched onto his achievements to avoid talking about Tarkin's misadventures.

The 181st survived Endor, and even invited Maarak Steele into their ranks- The Tie Interceptor may be a step down for the noted pilot, but surely flying with the likes of Soontier Fel and Turr Phennir was worth it.

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Taking a page from Heros of the Aturi Cluster, this title gives Tie Interceptors a single Focus token per round that nothing can stop them from getting. For a ship as dependent on fickle greens and re-positioning as the Tie Interceptor, a big reason Push the Limit is considered so essential to the interceptor is focus. Of the existing Intercepters all of them benifit from this, but Kir Kanos can now tank up with focus/evade, and if ignored, turn that into a focus and an extra hit, at least at longer range.

In addition, those trained by Soontier Fel resist falling prey to stress. Lt Lorir and Tetran Cowall (who studied for the role) both benefit from the removal of stress from their abilities, and all interceptors have at least the gamble for a white Kturn- and if you're not a gambling person, the Tie Interceptor is hardly the right fighter for you.

On the other hand, the Red stripe of the 181st has no place on a Royal Guard interceptor, competing for the Title slot, and Soontier Fel himself will actually fail to activate his ability half the time, due to his stress being canceled before he receives it. Though he can actually have a deeper token stack than he could with just PTL,having to choose between Autothrusters or the 4th defence die makes him vulnerable to the 4 and 5 die attacks that are showing up, that can simply overpower his 3 green dice.

The 181st's ability to manage stress also plays into another option for all Ties...

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With the imperial starfleet being so dependent on fickle greens, this card uses the standard solar panels equipped to ties to block damage to critical systems. It's not all that strong, but there's no cost to having it other than not equipping a better modification. However, while it can be used any number of times per round, you cannot use it to get off scott-free- if your wings stop the last point of damage you would receive, you still get a stress for your trouble.
Of course, this only works if your shields don't stop the attack first- this ability does not work if your ship has shields left when you roll agility, limiting it's use on Defenders and Advances. And of course, you are still limited to your native defense dice- many powerful attacks can simply overwhelm your defenses.
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Evir Derricote is more of an administrator than a fighter- His ability is all about "cover your ass" at the cost of helping his squadron. He led the "one eighty worst" in their darkest days, then rode up the ranks on Baron Fel's accomplishments.
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After Endor, Emperor's hand Mara Jade sunk into her secret identities and smuggling contacts. Emperor's Reach Maarak Steele joined a famous fighter squadron. Though he no doubt lost much of his force skill with the loss of his mentor, he still matches many of the best pilots in the galaxy.
Edited by Rakaydos

Considering a more powerful version of Tie Panels- they wont offer as much to Tie Bombers or Punishers, but Intercepters and Fighters will love it, if the can handle the now-guarenteed stress.

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Go with the old version and you will need to change the last sentence from "If this attack does not hit, receive a stress." to either "If the attack does not hit, receive a stress token." or "If that attack does not hit, receive a stress token." currently having 'this' implies that the card only works when the ship attacks not when defending.

The newer one of take a stress to re-roll all defense dice should not be 0 points just on the fact comboing it with stealth device on Tie interceptors gives them 4 green dice with re-rolls with evade and a focus with PTL, or on soonteir 4 green dice + re-rolls +evade+focus from the stress+ another focus from ptl for offense + the other action from PTL with because its 2 points cheaper you could take a yorr palpshuttle to help remove stress for effectively 1 point more.

I like the maarak steele pilot since he was part of the 181 when it was a terror.

Evir on the other hand seems to have a dead ability that only works when either he gets stressed by an opponent or when he k-turns, and then he isn't going to get a shot which makes the k-turn very weak that turn since normally you k-turn to get an attack that turn or a very quick turn around where you won't be shot at. The weapon disabled token is not needed for his ability at all. He would be decent with the re-roll solar panels but then you have the problem of there are better pilots that could use it.

Not really a fan of the title 'gamble' to remove stress and free can't do anything about focus either since that just turns them into an "almost" defender, interceptors aren't jousters they are high mobile flankers or daring knife fighters (carnor jax)

I never understood why FFG went through the trouble of changing the 181st and Scimitar Assault wings.

The newer one of take a stress to re-roll all defense dice should not be 0 points just on the fact comboing it with stealth device on Tie interceptors gives them 4 green dice with re-rolls with evade and a focus with PTL, or on soonteir 4 green dice + re-rolls +evade+focus from the stress+ another focus from ptl for offense + the other action from PTL with because its 2 points cheaper you could take a yorr palpshuttle to help remove stress for effectively 1 point more.

You realize you just double stressed a non-181st intercepter? Yorr is good, but shoot more than once, and the stress will keep stacking up, and Yorr can only handle 3 stress... AND has to be within a range bubble.

Evir on the other hand seems to have a dead ability that only works when either he gets stressed by an opponent or when he k-turns, and then he isn't going to get a shot which makes the k-turn very weak that turn since normally you k-turn to get an attack that turn or a very quick turn around where you won't be shot at. The weapon disabled token is not needed for his ability at all. He would be decent with the re-roll solar panels but then you have the problem of there are better pilots that could use it.

Evir has an ability that works on anyone lower PS than him, and works when he is shot multiple times in the same round.

Not really a fan of the title 'gamble' to remove stress and free can't do anything about focus either since that just turns them into an "almost" defender, interceptors aren't jousters they are high mobile flankers or daring knife fighters (carnor jax)

We have disagreed about this in other topics. I do not consider this a valid complaint.

I don't even care what the rest of it does, I just want that 181st Title on my Lt. Lorrir!

The newer one of take a stress to re-roll all defense dice should not be 0 points just on the fact comboing it with stealth device on Tie interceptors gives them 4 green dice with re-rolls with evade and a focus with PTL, or on soonteir 4 green dice + re-rolls +evade+focus from the stress+ another focus from ptl for offense + the other action from PTL with because its 2 points cheaper you could take a yorr palpshuttle to help remove stress for effectively 1 point more.

You realize you just double stressed a non-181st intercepter? Yorr is good, but shoot more than once, and the stress will keep stacking up, and Yorr can only handle 3 stress... AND has to be within a range bubble.

Evir on the other hand seems to have a dead ability that only works when either he gets stressed by an opponent or when he k-turns, and then he isn't going to get a shot which makes the k-turn very weak that turn since normally you k-turn to get an attack that turn or a very quick turn around where you won't be shot at. The weapon disabled token is not needed for his ability at all. He would be decent with the re-roll solar panels but then you have the problem of there are better pilots that could use it.

Evir has an ability that works on anyone lower PS than him, and works when he is shot multiple times in the same round.

Not really a fan of the title 'gamble' to remove stress and free can't do anything about focus either since that just turns them into an "almost" defender, interceptors aren't jousters they are high mobile flankers or daring knife fighters (carnor jax)

We have disagreed about this in other topics. I do not consider this a valid complaint.

yeah its double stress on a non 181 if you take sd and the re-roll solar panels but that's only if you fail to evade, taking a stress instead of losing a ship is very strong. include palpyorr and you have something tougher to crack than a palpdefender.

As for evir his abiliy doesn't 'work' on anyone but himself and at ps3 he gets to be able to shoot at tie swarm? unless howl runner shoots at him, or one of the blackcracks. Sure it works on multiple times in a round but it still removes his abiliy to fight back or do anything action wise since he has to be stressed to use it in the first place which can only work when he k-turns.

You've disagreed but failed to make any counter-points other than

With this EPT, Kir Kanos isnt an arcdodger anymore. He's a weak Biggs than can tank hits.

To say Turr wont be touched ignores that Turr with VI is the 3rd most popular intercepter, being able to arcdodge in the combat phase at PS9. As for Tetran, he's like Ryad- able to set the speed of his Kturn on the fly, which is why the stress removal aspect of this title is so important.

It feels like you are failing to look beyond the "PTL/boost/barrelroll" tradition for intercepters.

Which I've pointed out kir wouldn't be a weak biggs at all and that you are wanting to turn the interceptor into a defender, which is not their role. You can ignore the point but it still stands.

The newer one of take a stress to re-roll all defense dice should not be 0 points just on the fact comboing it with stealth device on Tie interceptors gives them 4 green dice with re-rolls with evade and a focus with PTL, or on soonteir 4 green dice + re-rolls +evade+focus from the stress+ another focus from ptl for offense + the other action from PTL with because its 2 points cheaper you could take a yorr palpshuttle to help remove stress for effectively 1 point more.

You realize you just double stressed a non-181st intercepter? Yorr is good, but shoot more than once, and the stress will keep stacking up, and Yorr can only handle 3 stress... AND has to be within a range bubble.

Evir on the other hand seems to have a dead ability that only works when either he gets stressed by an opponent or when he k-turns, and then he isn't going to get a shot which makes the k-turn very weak that turn since normally you k-turn to get an attack that turn or a very quick turn around where you won't be shot at. The weapon disabled token is not needed for his ability at all. He would be decent with the re-roll solar panels but then you have the problem of there are better pilots that could use it.

Evir has an ability that works on anyone lower PS than him, and works when he is shot multiple times in the same round.

Not really a fan of the title 'gamble' to remove stress and free can't do anything about focus either since that just turns them into an "almost" defender, interceptors aren't jousters they are high mobile flankers or daring knife fighters (carnor jax)

We have disagreed about this in other topics. I do not consider this a valid complaint.

yeah its double stress on a non 181 if you take sd and the re-roll solar panels but that's only if you fail to evade, taking a stress instead of losing a ship is very strong. include palpyorr and you have something tougher to crack than a palpdefender.

Read again. On the new potential version, the stress ALWAYS happens if you use the reroll, not just if it misses.

As for evir his abiliy doesn't 'work' on anyone but himself and at ps3 he gets to be able to shoot at tie swarm? unless howl runner shoots at him, or one of the blackcracks. Sure it works on multiple times in a round but it still removes his abiliy to fight back or do anything action wise since he has to be stressed to use it in the first place which can only work when he k-turns.

Right. What about if the "Stressed" requirement went away?

And I just said I do not consider that last bit an argument worth considering. Please drop it.

The newer one of take a stress to re-roll all defense dice should not be 0 points just on the fact comboing it with stealth device on Tie interceptors gives them 4 green dice with re-rolls with evade and a focus with PTL, or on soonteir 4 green dice + re-rolls +evade+focus from the stress+ another focus from ptl for offense + the other action from PTL with because its 2 points cheaper you could take a yorr palpshuttle to help remove stress for effectively 1 point more.

You realize you just double stressed a non-181st intercepter? Yorr is good, but shoot more than once, and the stress will keep stacking up, and Yorr can only handle 3 stress... AND has to be within a range bubble.

Evir on the other hand seems to have a dead ability that only works when either he gets stressed by an opponent or when he k-turns, and then he isn't going to get a shot which makes the k-turn very weak that turn since normally you k-turn to get an attack that turn or a very quick turn around where you won't be shot at. The weapon disabled token is not needed for his ability at all. He would be decent with the re-roll solar panels but then you have the problem of there are better pilots that could use it.

Evir has an ability that works on anyone lower PS than him, and works when he is shot multiple times in the same round.

Not really a fan of the title 'gamble' to remove stress and free can't do anything about focus either since that just turns them into an "almost" defender, interceptors aren't jousters they are high mobile flankers or daring knife fighters (carnor jax)

We have disagreed about this in other topics. I do not consider this a valid complaint.

yeah its double stress on a non 181 if you take sd and the re-roll solar panels but that's only if you fail to evade, taking a stress instead of losing a ship is very strong. include palpyorr and you have something tougher to crack than a palpdefender.

Read again. On the new potential version, the stress ALWAYS happens if you use the reroll, not just if it misses.

As for evir his abiliy doesn't 'work' on anyone but himself and at ps3 he gets to be able to shoot at tie swarm? unless howl runner shoots at him, or one of the blackcracks. Sure it works on multiple times in a round but it still removes his abiliy to fight back or do anything action wise since he has to be stressed to use it in the first place which can only work when he k-turns.

Right. What about if the "Stressed" requirement went away?

And I just said I do not consider that last bit an argument worth considering. Please drop it.

Even if it always stresses it is very powerful with other cards/ships to support it as shown could even take major striden + double inspiring recuit, now I don't care for two ships with that kind of set up and they remove both their stress up to range 3 from a large ship.

Evir on the other hand, removing the stress would make it a lot more usable and could even make the weapons disabled more appropriate, a pilot worried and so focused about his own skin that he fails to think about shooting back.

As for making interceptors into mini x7 defenders it is a legitimate worry. Saying to just drop it and that you don't consider it an argument doesn't change that point. If you do not understand the potential problem of making cheaper "almost" x7 defenders I could address it a different way for you.

Even if it always stresses it is very powerful with other cards/ships to support it as shown could even take major striden + double inspiring recuit, now I don't care for two ships with that kind of set up and they remove both their stress up to range 3 from a large ship.

Perhaps.

Evir on the other hand, removing the stress would make it a lot more usable and could even make the weapons disabled more appropriate, a pilot worried and so focused about his own skin that he fails to think about shooting back.

Right. Stress requirement removed.

As for making interceptors into mini x7 defenders it is a legitimate worry. Saying to just drop it and that you don't consider it an argument doesn't change that point. If you do not understand the potential problem of making cheaper "almost" x7 defenders I could address it a different way for you.

You keep expressing it as "role protection" as if PTL Arcdodgers are the only possible use for intercepters ever. This is completely incorrect. If it doesnt "feel like an intercepter" to you, that's on you- dont vote for it if you dont like it.

There is a fundamental difference between giving a 6 health ship a free evade if it limits it's maneuvers, and a 3 health ship getting a single free dice mod (assuming it rolls eye results) no matter WHAT maneuver it choses. The mechanics may look similar, but the effect is completely different.

As for making interceptors into mini x7 defenders it is a legitimate worry. Saying to just drop it and that you don't consider it an argument doesn't change that point. If you do not understand the potential problem of making cheaper "almost" x7 defenders I could address it a different way for you.

You keep expressing it as "role protection" as if PTL Arcdodgers are the only possible use for intercepters ever. This is completely incorrect. If it doesnt "feel like an intercepter" to you, that's on you- dont vote for it if you dont like it.

There is a fundamental difference between giving a 6 health ship a free evade if it limits it's maneuvers, and a 3 health ship getting a single free dice mod (assuming it rolls eye results) no matter WHAT maneuver it choses. The mechanics may look similar, but the effect is completely different.

You're putting words in my mouth. I never used the term role protection, a more accurate way of putting it would be "clone protection", giving them a free token and a chance for white k-turns or free PTL or even both is not balanced for their price and turns them into mini x7 defenders, which you have even gave an example of wanting to mimic a defender pilot's ability "As for Tetran, he's like Ryad- able to set the speed of his Kturn on the fly, which is why the stress removal aspect of this title is so important." and never stated PTL arcdodgers are the only possible use for intercepters either. I don't care about the voting aspect so I don't know why you bring that up. If you want to make a cheaper defender then make a cheaper defender don't turn one ship into something it clearly shouldn't be, especially a ship with a setup that many people are crying 'op' about. The point of an interceptor is a high mobile dogfighter, and is a great dogfighter because of its high mobility.

The mechanics are a little similar and the effects are different as you say, one gives a token if it limits it's maneuvers, and the other gives a token regardless of what happens, but the out come is the same, both ships would most of the time just token up and joust with the enemy except with the no limits free focus the interceptor can stay in the fight longer and not worry about being predictable as well as having a 50% chance of having white k-turns and fully token'd up as well as 50% stress immunity from every other effect in the game. One has limits and has predictability in movement, the other removes limits and predictability in movement at no cost(not talking about points wise). Do what you wish they are your custom cards.

Edited by Oberron

I suggest you get 3-5 friends together,and download Heros of the Aturi Cluster. It' a cooperative campain for Xwing minatures, with the imperials being run by AI card.

Play a few games. Feel how Tie intercepters play there. THEN come back and complainabout a free focus making them "mini-defenders"

I suggest you get 3-5 friends together,and download Heros of the Aturi Cluster. It' a cooperative campain for Xwing minatures, with the imperials being run by AI card.

Play a few games. Feel how Tie intercepters play there. THEN come back and complainabout a free focus making them "mini-defenders"

A fanmade campaign that highly modifies and adds rules of the original game as well as uses an enemy ran by an AI card that uses dice rolls to nearly randomly pick movement for the purpose of being as aggressive as possible as well as spend tokens as aggressive as possible, then telling me to gather friends and then play a few games with it is not a good platform to show your point.

How about you tell me what you are trying to prove instead of asking me to play a fanmade scenario with modified rules with a limited AI opponent?

And I have stated it is more than a simple free focus that makes them mini-defenders it is that and the 50% white k-turns that turns them into "mini defenders". You keep failing to show any actual counter point and instead try to show incorrect opinions that I have not stated "role protection" and "it doesn't feel like an interceptor" being two examples as if those are legit rebuttals, while side stepping points that have been made by relating them to the health of ships, and not that they do the same thing, free token stacking with no penalty and 50% free white k-turns. But it seems like there is a misunderstanding somewhere between our arguments, if you would like to continue debating the title and making a legitimate rebuttal please do

Heros of the aturi Cluster does look interesting on its own merits and I will have to read further into it.

My point, as I mentioned in the initial post, i that I am taking points from the fanmade scenario with modified rules with a limited AI opponent.

If you want to comment on it, go play that fanmade scenario with modified rules with a limited AI opponent.

My point, as I mentioned in the initial post, i that I am taking points from the fanmade scenario with modified rules with a limited AI opponent.

If you want to comment on it, go play that fanmade scenario with modified rules with a limited AI opponent.

You do understand there is a very large difference between a human opponent and a limited AI opponent that has a more predictable movement/action formula and from what I can tell more limited resources right? You can't just copy something from a fanmade scenario and think it will work in normal 100 point games and deflecting the point to "go play that game" with copy pasting what I said about it doesn't help your case either. I'm not commenting on a game with a basic AI, I'm commenting on a card and how thinking people could use and abuse it as well as the problems with that card are, either mechanically or thematically.

If you are trying to say that its balanced in the fan game it should be balanced in normal 100pt games you might be succumbing to a syllogism fallacy.

Edited by Oberron

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I like the way you think.

Especially about having a 2 point upgrade card that would transform the Saber in a way so you could fly 4 x Sabers ..

Because: 21 + AT + 2-point-upgrade = 25

A free focus is not bad at all. But I don't think that Interceptors without ptl would need additional anti-stress mechanics.

How about if you can just choose between an evade and a focus token?

Or even:

At the start of the Combat phase you may perform a barrel roll or a boost as a free action.

Overpowered? At least this would give Saber Squadron the edge they would need as the Empires' finest. And there are thousands and thousands of tie pilots.

I like the free boost or broll instead of a free token, much more thematic and suitable for a ship that is about high mobile dogfighting

How about if you can just choose between an evade and a focus token?

Or even:

At the start of the Combat phase you may perform a barrel roll or a boost as a free action.

Overpowered? At least this would give Saber Squadron the edge they would need as the Empires' finest. And there are thousands and thousands of tie pilots.

Now you're just wishlisting. A focus token is improved odds, whereas a evade a guarenteed. I want the Intercepter to still live or die by the dice, I just want to make it easier on them.

And I dont want to make every Alpha squadron into Turr Phener. That's a bad idea.

How about if you can just choose between an evade and a focus token?

Or even:

At the start of the Combat phase you may perform a barrel roll or a boost as a free action.

Overpowered? At least this would give Saber Squadron the edge they would need as the Empires' finest. And there are thousands and thousands of tie pilots.

Now you're just wishlisting. A focus token is improved odds, whereas a evade a guarenteed. I want the Intercepter to still live or die by the dice, I just want to make it easier on them.

And I dont want to make every Alpha squadron into Turr Phener. That's a bad idea.

You are going to want a focus for attack, of course - and an evade for a damaged fighter, for example. Thats still thematic.

And of course your card needs a restriction. Only for ps4 and above pilots. We are talking about Saber Squadron.

Great, so instead of worrying about Soontir with 2 focus and an evade with a stress token I now have to worry about Soontir with 3 focus and evade token with a stress. Wonderful. Fantastic.

Edited by Ebak

Great, so instead of worrying about Soontir with 2 focus and an evade with a stress token I now have to worry about Soontir with 3 focus and evade token with a stress. Wonderful. Fantastic.

But without HU or SD.

Great, so instead of worrying about Soontir with 2 focus and an evade with a stress token I now have to worry about Soontir with 3 focus and evade token with a stress. Wonderful. Fantastic.

But without HU or SD.

The card should be made in a way that you cannot equip it on Soontir Fel. To be fair, I think the opportunity to remove stress is equally as unbalancing, you're turning a TIE Interceptor into a TIE Defender when it can K-turn, not take the stress, take an evade, and then get a focus.

I'm fine with the automatic focus, but the rest is just abysmal design with no thought to overall balance within the confines of the game. I love the TIE Interceptor, I really do and I think this card with a few tweaks could see more Interceptor pilots being flow. However, as it stands all it does is cause you to say the same thing as you do now when selecting pilots; Why should I take this, when Soontir is better.

Not only does Soontir have a chance of getting his normal token array sans stress (meaning his dial is completely open and not locked in to be predictable and thus balanced) he has a chance to end up with more focus than he usually has! Soontir is already a very powerhouse pilot to fly in the game and you just went and made him even worse to deal with.

Why don't we just give Biggs the ability to add 2 evade results to his defence roll?

This is my problem with the CCL, as much as I like it as an exercise...people don't look at their creations and think "is this unbalanced" they just think of the cool factor of the card itself with no forethought.

I admire the thought into trying to make all Interceptor pilots viable in a competitive meta. The problem is the card just makes Soontir even more effective and thus still overshadows existing interceptor pilots.

Edit: To clarify I am talking about the title card, not the modification, that modification is not so bad, the title is god awful though.

Edited by Ebak

I think you overestimate Soontir in the current meta ... as well as you unterestimate the power of perfect imbalance.

Meanwhile there are so many means to technically come over Soontir, that he must be played by a very skilled player to not just end as space dust.

I like the idea of having a special treatment for Saber Squadron very well.

How about if you can just choose between an evade and a focus token?

Or even:

At the start of the Combat phase you may perform a barrel roll or a boost as a free action.

Overpowered? At least this would give Saber Squadron the edge they would need as the Empires' finest. And there are thousands and thousands of tie pilots.

Now you're just wishlisting. A focus token is improved odds, whereas a evade a guarenteed. I want the Intercepter to still live or die by the dice, I just want to make it easier on them.

And I dont want to make every Alpha squadron into Turr Phener. That's a bad idea.

You are going to want a focus for attack, of course - and an evade for a damaged fighter, for example. Thats still thematic.

And of course your card needs a restriction. Only for ps4 and above pilots. We are talking about Saber Squadron.

Alpha Squadron was part of the 181st, too. Look it up.

Great, so instead of worrying about Soontir with 2 focus and an evade with a stress token I now have to worry about Soontir with 3 focus and evade token with a stress. Wonderful. Fantastic.

But without HU or SD.

but still with autothrusters most likely, and dice mean nothing when you are super agile arc dodger like a TIE Inteceptor.

The card should be made in a way that you cannot equip it on Soontir Fel. To be fair, I think the opportunity to remove stress is equally as unbalancing, you're turning a TIE Interceptor into a TIE Defender when it can K-turn, not take the stress, take an evade, and then get a focus.

I'm fine with the automatic focus, but the rest is just abysmal design with no thought to overall balance within the confines of the game. I love the TIE Interceptor, I really do and I think this card with a few tweaks could see more Interceptor pilots being flow. However, as it stands all it does is cause you to say the same thing as you do now when selecting pilots; Why should I take this, when Soontir is better.

Not only does Soontir have a chance of getting his normal token array sans stress (meaning his dial is completely open and not locked in to be predictable and thus balanced) he has a chance to end up with more focus than he usually has! Soontir is already a very powerhouse pilot to fly in the game and you just went and made him even worse to deal with.

Why don't we just give Biggs the ability to add 2 evade results to his defence roll?

This is my problem with the CCL, as much as I like it as an exercise...people don't look at their creations and think "is this unbalanced" they just think of the cool factor of the card itself with no forethought.

I admire the thought into trying to make all Interceptor pilots viable in a competitive meta. The problem is the card just makes Soontir even more effective and thus still overshadows existing interceptor pilots.

Edit: To clarify I am talking about the title card, not the modification, that modification is not so bad, the title is god awful though.

Being only able to dodge a max of 3+1 hits is everything when there are several highly modified 4-5 die attacks in the meta. (Talonbane/Fenn, Short range FCS Lothal, brobots, ect)

Alpha Squadron was part of the 181st, too. Look it up.

This may be but FFG implemented them as the absolute beginners in Tie Interceptors and they still need to earn their stripes, as well.

So, title card: awesome, but only with PS4 and above.