Got assigned my team, we are the imperials. So now, what to bring?
The first thing that struck me was how different campaign fleets are compared to tournament lists. Your fleet can grow, but my thinking on this is you want most of your ships in your initial list, squadrons are probably easier to add later. The one upgrade per ship rule is nice, I don't have to worry about running into some jacked out monstrosity in my first game. Bids are also unnecessary.
At this point I'm not sure what my allies want to run, but I think every Imperial team needs an Interdictor to act as a closer. It's not an easy ship to use, but I think the campaign is where this ship will really shine, and scare the crap out of the rebel team. The Interdictor needs a decent escort to discourage the rebels from charging it, 2 raiders and 2 light cruisers should do the trick and get me into the 5 activation sweet spot. I'm not sure what Admirals my team want yet, so I sent aside 25 points.
Now upgrades and squadrons. Taking about 70 points of squads leaves about 20 left for initial upgrades. Nothing too fancy to start with. I'm not sure how I feel about Tie Fighters in CC, they are cheap to fix if they go down, but they will probably go down. Decimators are too cool to pass on, and work well with raiders, gotta take at least 2. Another 25 points of squads puts me in the 70 point squad range I was shooting for. As the campaign goes on I can add another 60 points of squads and still have 40 points for additional upgrades.
With that said this is where I ended up.
Interdictor w/ Grav Shift 92
Raider i w/ ord. experts 48
Raider i w/ ord. experts 48
Light Cruiser w/ Admiral(25), Blast Doors ~84
Light Cruiser w/ TRC 61
3 x Decimator 66
400