Quickdraw + Draw their fire

By IG88E, in X-Wing

I recently found that this combination can be very good. Usually the enemy is avoiding shooting at Quickdraw to avoid the revenge shot. But if you give him "Draw their fire" you can first avoid a possible crit and second shoot back with Quickdraw.

Anyone else with experiences?

If people ignore her till last they are idiots, she's the last ship you want endgame 1v1.

You focus her down wipe out her shields in one round and deny her more than one extra shot.

If people ignore her till last they are idiots, she's the last ship you want endgame 1v1.

You focus her down wipe out her shields in one round and deny her more than one extra shot.

Or you shoot at her when she has no arc on you. Shooting at her during first engagement can be deadly, especially when she is in range 1 and has a target lock with FCS from first shot. This would be comparable "idiotic" like you said.

I don't think DtF is the best use of QD, but I've been really trying to find the right build and list.

I think a Hot CoP RAC might do the trick, maybe put Sensor Jammer on QD to really flex that survival.

Building QD to lose health can be a trap. While DtF and Baffle are similar (slot opportunity cost, 1 point), I'd much rather take Baffle for the better control (those 1 and 3 turns).

I think the pieces to make the SF work have trickled out with HotR and the Striker.