E-Wing fix coming?

By Animewarsdude, in X-Wing

honestly i wouldnt be surprised if Snipe became an Ewing title. Allows you to attack outside range3, but you have -1 die.

Ewing Generics in Armada are the only non-unique source of Snipe right now, and its a slightly weaker form of their main gun while all the Uniques have equal strength.

Though personally the dial kills the Ewing to me more than anything else. That ship hates stress, im usually really good at planning out flight patterns multiple turns to avoid such issues but i still dont get how people fly that thing with R2D2 and not die horribly being tied to its lousy greens.

Most hated Xwing Rebel ship is turning into my favorite Armada one lol. Snipe is seriously awesome in Armada.

Yeah but standard rulers only go to range three so your fix means they'd package it with an epic ship.

Or you have to use the LRS system "everything beyond range 3 is now the same range". Not sure which I prefer.

Alternatively, something I've done in custom stuff before, let them treat range as if it was one less under certain circumstances. But that might be too brutal on double-tap Corran. Unless you explicitly made it once per round.

honestly i wouldnt be surprised if Snipe became an Ewing title. Allows you to attack outside range3, but you have -1 die.

Ewing Generics in Armada are the only non-unique source of Snipe right now, and its a slightly weaker form of their main gun while all the Uniques have equal strength.

Though personally the dial kills the Ewing to me more than anything else. That ship hates stress, im usually really good at planning out flight patterns multiple turns to avoid such issues but i still dont get how people fly that thing with R2D2 and not die horribly being tied to its lousy greens.

Most hated Xwing Rebel ship is turning into my favorite Armada one lol. Snipe is seriously awesome in Armada.

Yeah but standard rulers only go to range three so your fix means they'd package it with an epic ship.

Note that i didnt say Range4, i said beyond range3. Its only a 2die attack and they have +1 green, +2 if obstructed and of course at that distance obstructed would be easy to get. But quite often its the extremely unlikely shot that does damage. And it puts your opponent on his toes right off the bat, i know many people that use the first round to barrelroll/boost into an odd position since they have 0 worry about getting shot at so they dont token up.

To balance snipe in x wing it's probably be more along the lines of

"You may declare an attack at any ship in your firing arc beyond range 3 if it is withing range 1-3 of a friendly ship"

Checking the e wing's arc becomes a bit tricky though

I mean, fringe cases would require some external tools, but for the most part you should be able to tell as the arc expands pretty far past Range 3.

But on the original idea, given how people feel about 2 die attacks, I'm pretty sure nobody will trade +1 Green and -1 Red to get a shot on a guy from turn 1, especially since they still can token up. It would be a psychological tactic which would change how your opponent flies, but that in of itself won't actually do anything extra - you'd need some other element to capitalize on it. I suppose you could run it with generics, or double tap with Corran so you get multiple attacks, but there's a reason TIE Swarms aren't doing so hot these days.

Well yeah it wouldnt be the ultimate list strat ability it would simply be a perk. No shots is a guaranteed miss. Snipe would allow you to keep your opponent on their toes, not crush your foes on its own. You have no idea how many 2die attacks ive had somehow land damage against a 4-6die defense without tokens, and at the Snipe distance you probably dont have tokens as you barrelrolled out of range3 (or opted out of self-stress so you could turn better since you arent afraid of a long shot...well now you are)

Eh, just because things get changed in one game doesn't mean they work out in the other. Armada has been waiting for the TIE Advanced to be worthwhile for many waves now and the Raider has already been released!

They were vaguely useful until we got TIEs with Escort. Now they're properly dead. The Raider on the other hand... God I love that little thing...

I think it's more likely they'll port the H6 Havoc before they fix the e wing.

Snipe + FCS could allow a low PS E-Wing to get an early Target Lock, for that nice TL+Focus combo later. I'm not sure that Snip, by itself, is worth the 4 points an E-Wing is over-costed by. But it does point to a unique role the E-Wing could fill.

Currently, that's one of many of the E-Wing's problems. It's not a great jouster. It isn't a very good arc dodger. It doesn't have munitions (I mean. One torpedo slot). It doesn't have a turret. And it's not cheap enough to be a blocker. Basically, it's only role is "carry Corran Horn".

Now, let the E-Wing make attacks at range 1-5 (and I think it should be a full 3 Die attack- maybe even 4 dice at ranges 4 and 5!), And suddenly it's doing something that no other small or large ship in the game can do! Make it a once per round attack, and it doesn't make Corran more powerful than normal.

The more I think about it, the more I like this idea. It's not perfect, but it's a really interesting direction.

So "Snipe" seems to suggest a longer range attack ability. So in X-wing perhaps the E gets a range 4 attack?

I certainly think unlimited ranged attacks is president ffg should never set.

Edited by Hobojebus

Maybe it could require spending a target lock.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Since the idea is to make the E-Wing fix some kind of aces box, there could be room for the larger range ruler.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Epic rulers exist, they measure to range 5.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Epic rulers exist, they measure to range 5.

Yeah but not everyone has epic ships.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Epic rulers exist, they measure to range 5.

Yeah but not everyone has epic ships.

True! But what if they included a pair of divided rulers, a range 1 ruler and a range 2 ruler? A lot of folks already have those, and they're really useful for checking range even in a non epic game.

Frankly, checking the range for a non R3 shot seems like the trivial part of the problem. The bigger question: is there a way to make it work while making it fun for both sides?

Corran is a great ship; he hardly ever looses when I play or watch him in a squad. He is the offensive Biggs for the Rebels as far as "fixes" go. I do not think the latest buff to Lord Biggs did anything to reduce his absurdness so the T-65 will get any love beyond the IA. Corran Horn is just far too good to allow any type of buff to the E-Wing unless it was denoted as "non-unique pilot only." But the other guy flying the E-Wing could be fun; what's his name again? Ethan? Anyway, Horn is the E-Wings best and worse enemy; he's the E's Biggs.

How to defeat corran, a guide:

Step one: equip kylo crew

Step two: select damaged cockpit

There is no step three.

How to defeat corran, a guide:

Step one: equip kylo crew

Step two: select damaged cockpit

There is no step three.

Why not just choose direct hit and be done with him?

FFG liking to reuse art doesn't mean new E-wing art elsewhere means X-Wing will have an E-wing fix soon.

What it means is that if X-Wing gets an E-wing fix it'll probably use that art.

How to defeat corran, a guide:

Step one: equip kylo crew

Step two: select damaged cockpit

There is no step three.

Why not just choose direct hit and be done with him?

Kylo can only assign Pilot crits.

I keep forgetting about that.

Yeah, the issue with a snipe style mechanic in X-Wing is the fact you are given a range ruler for 1 to 3, and nothing else. It would be awkward to measure to range 4.

Epic rulers exist, they measure to range 5.

Yeah but not everyone has epic ships.

Making people need an epic sized ruler for standard games is an ad way to go though. Corran is fine, but takes up a few too many points for my liking.

You want a fix which will improve the generics and etahn, whilst not making super revenue corran too good. IMO the things I posted earlier are good for this: if corran wants a point reduction and extra hull, he loses out on unique astromechs, whilst the gaining target locks on anyone who ends their movement within your arc and range benefits the lower ps more than him.

TLDR: needs a more elegant fix than a brand new range ruler for e-wings alone