This list wants to be player 2, surprise surprise. Advenced gunnery goes to Salvation, Contested outpost is free point for me, Superior positions: who doesnt want to be in deploy advance, and the fleet can get a couple of victory tokens too. Also, as player 2, p1 will already have 1 activated ship, wich won't move that turn anymore (hopefully), so you can send at least one squadron there to gain benefit from Sato. The mentioned Salvation can wreak havoc under Sato, and if you manage to set up a nice double arc with the guppies, you have good chance to inflict pain. The two transports are responsible to get squadrons into range: thanks to FC, they spawn their quads after moving to a preferably activated ship, if you are lucky enough, youll be able to shoot with them in the squaron phase. Tycho is a no brainer, just make sure he survives, Y-wings can take some beating before going down (basically you just need them to be next to the ships, the damage they do is a bit extra), HWK will hopefully provide them with an additional turn to get a bombing run. The lancers should be deployed from the begining, they can manage themselves. They have grit, bear that in mind! Also, if im not mistaken, you can chose to launch one squadron at a time, sometimes its more beneficial to spawn just one, and youll have one more spraying next round.
Author: Coldhands
Faction: Rebel Alliance
Points: 399/400
Commander: Commander Sato
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
[ flagship ] Assault Frigate Mark II B (72 points)
- Commander Sato ( 32 points)
- Ordnance Experts ( 4 points)
- Electronic Countermeasures ( 7 points)
= 115 total ship cost
GR-75 Combat Retrofits (24 points)
- Bright Hope ( 2 points)
- Flight Commander ( 3 points)
- Rapid Launch Bay ( 6 points)
= 35 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Spinal Armament ( 9 points)
= 67 total ship cost
Assault Frigate Mark II B (72 points)
- Ordnance Experts ( 4 points)
= 76 total ship cost
GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Flight Commander ( 3 points)
- Rapid Launch Bay ( 6 points)
= 28 total ship cost
1 Tycho Celchu ( 16 points)
2 Y-Wing Squadrons ( 20 points)
1 HWK-290 ( 12 points)
2 Lancer-class Pursuit Crafts ( 30 points)