I mentioned this in another thread and for the life of me, I can't remember what one it was in. So, after a few days consideration, I've decided to expand on my comment and post it here to try and spark a debate. Please be civil, regardless of what side you come down on.
So my thought for increasing game tempo, reducing match time, and generally making play a bit easier.....
Roll more than 1 squadron at a time against ships. That's it.
Let's say a ship with 4 squadron activation activates. Allow the activated squadrons to attack as he see's fit, but those squadrons attacking the same target roll together. This would also balance squadron vs capital ship interaction imho.
If I'm standing on the bridge of a Star Destroyer and see a wing of Y-wings barring down at me, I'm not going to stand there and point at individual torpedoes to Brace against....
I'm going to try and Redirect fire from the side that the threat is coming from, not try and redirect individual attacks.
It seems to me that whoever decided the system in place was stuck in the X-wing mindset of individual attacks rather than larger scale fleet vs fleet action.
The current design tries to designate individual squadrons as a threat to capital vessels when in reality, it's not the squadrons, it's the entire wing. The current design stops just short of being relative to fleet scaling.
I guess one could try and argue that nothing would prevent you from just x-wing balling and throwing all those dice at once....except that would allow you to actually use your ships brace against squadron attacks instead of just kind of laying there and taking the pinpricks with limited counter play....
Might fix the max squadron/transport spam as of late, as well.
I've tested this for a couple days now and figured I'd ask aloud. It's worked well in closed testing but I might be missing something.
/discuss