I do think it is a great discussion, and it will help guide me as I flesh-out the adventures I've written for my group to make them widely available. I do try to enable the characters to shine via their respective strengths, given guidance from the players on what their character conceptions are, and so on. I started running RPGs in the early 80's with a group of very proactive, very theatrical (for lack of a better word) players. However, now we're all in our mid-to-late 30s, and a couple of my players are totally new to the hobby. They have a great conception of their character, but they aren't yet comfortable inhabiting the shoes of their characters during play. Everything I can do to enable them to bring out that character conception is a win in my book.
Anyway, I hope people find some value in the adventure, whether it is from bits and pieces or as a total adventure. I would be curious to hear from others if they run portions.
