I have put up a draft copy of the first chapter in the campaign I am writing over at Hammerzeit (here). While in draft form, it is more or less complete (still a little fleshing out to do on the village), but it could use some proofreading. Plus, i figured the community might enjoy some of the things we've done with the progress tracker, encounters, etc.
The first chapter has the PCs in a middle-of-nowhere village called Upfenbrunnen, just as a witch hunter is condemning a young "witch" to the pyre. Encounters include: social encounters, greenskins, beastmen. As an intro for my players (two new to the setting, one new to role playing), it is very linear and is meant as a hook into the larger campaign.
Since this was my first exposure and running of this new WFRP iteration, I am still finding the right encounter balance (which as we all know for WFRP is more art than science anyway). As a GM, scale your encounters accordingly!
Comments are very welcome!
Notes from my play:
The PCs hadn't meant at the time of the intro. I used this adventure to slowly introduce concepts and teach rules. For instance, since they hadn't met yet, they didn't select a party card. Once they elected to travel out to the farm to encounter the greenskins did they "become" a party. They selected their sheet, which came pre-loaded with a little party stress since they were all new to working with each other.
We had a wizard apprentice in the party, who because of the presence of the witch hunter, was under some personal stress as well.
I especially like the ideas to use the trackers, as those seem to be core to the game.