So you are contending that when you Refit your Fleet, you have effectively no limits?
Not 'no limits', just the limits outlined in the CC rulebook.
Specifically:
Then we don't even look at the points costs of cards anymore, because the fleet point cost of each ship, squadron and upgrade is printed in the lower right corner
Not so, page 11 of the CC notes you 'may spend resource points' to 'add new ships, squadrons, and upgrade cards' to your fleet. So clearly the costs are referenced.
Oh, and we don't have to worry about fleets must be rebel-aligned or imperial aligned, because that's part of that section, too...
Also in the CC rulebook, page 5 - '...divided into two teams of opposing factions - the Galactic Empire or Rebel Alliance'. Seems pretty clear that the two teams must be of different factions.
Sure, they are of different factions - but the restriction of not mixing the cards is now removed, as that is not specifically stated.
The Costs are implied, but again, we're talking about ignoring a portion of the rulebook here, and now you have no reference for those points costs....
The rules are that cut-and-dry. If you ignore a chunk of them for one reason, then ignore the associated chunks... Otherwise, you don't have a stable rules-based argument...
To be specific with it:
Nowhere in the Corellian Campaign Booklet, the Rules Reference, the Learn to Play Guide, and the Tournament documents (ie, the "Rules"), can I see to be allowed anything other than 1/3rd of my Points Cost for my Fleet, in Squadron Allowance.
I may take less, if I desire. I may build my fleet with less points than my limit, if I desire... But whenever I reference any rules on "how many squadrons can I have in my fleet?" - the Rules answer is no more than One Third of my Total Fleet Cost..
Edited by Drasnighta