After reading bahourmat's post I was thinking of pairing the TIE Striker with a Phantom. There are a lot of movement shenanigans possibilities. Was thinking of something like this:
Countdown
Adaptive Ailerons
Hull Upgrade
23 pts
Whisper
Veteran Instincts
Agent Kallus
Fire Control System
Advanced Cloaking Device
41 pts
Soontire Fel
Push the Limit
Royal Guard TIE
Autothrusters
Stealth Device
35 pts
99 pts
This should give you 3 ships that are pretty squirrely and fairly hard to get damage through. Two have (essentially) 4 greens and Countdown's extra hull gives you 5 chances to soak up the crits and Fenn. I would imagine target priority would be Countdown>Whisper>Soontir but I'm not that good. Plenty of dice there with all 3-4 base reds. All the upgrade slots are full so not much room to edit. Maybe a different crew on Whisper. Was thinking of possibly Rebel Captive to help keep the heat off, but maybe the initiative point is better. Not that there are that many 9s out there, but there are some 5s.
Thoughts?