Slotting the U-Wing into triple K-Wing lists

By Admiral Deathrain, in X-Wing Squad Lists

Since Sabine gives a bomb-slot I thought maybe she can use the U-Wing as a new ride in a triple bomber list.

Heff Tobber (32)
U-Wing (24), Extra Munitions (2), Sabine Wren (2), "Chopper" (0), Pivot Wing (0), Cluster Mines (4)

Warden Squadron Pilot (33) x 2

K-Wing (23), Extra Munitions (2), Seismic Charges (2), Cluster Mines (4), Advanced SLAM (2)

Heff has synergy with the Cluster Mine and flying behind him is very scary. Since he can use his ability even after stopping thanks to Chopper. The U-Wing trades one hitpoint for one evade die and should provide a slightly better platform for keeping Sabine alive. It can't SLAM, which is a big downside, it remains to be seen if large base speed can counterbalance that enough.

There are two points left here. The straightforward choice would be to add Cassian Andor to one of the K-Wings. The effect works great with a minelayer, but what I don't like is how it creates a clear priority target at 35 points. Maybe thats not bad if it enhances Sabines survivability, though. Cassian could also go on the U-Wing, but that would make the Sabine caddy the most expensive ship and remove the great "stop and drop" move that Chopper enables.

The Seismics could be upgraded to either Proximities, Thermal Dets, or a Conner Net/additional Cluster mine for one of the K-Wings.

The U-Wing could get an FCS. Dice-damage isn't the main focus of this list, but FCS is always great value.

What would you do with these 2 points?

Give each Warden a bombardier?

Give each Warden a bombardier?

I don't think they are worth 1 point. Maybe this is the right place, though. Certainly makes SLAM-drops even more potent.

I like the idea of added a u-wing to the three K's list, but I just wonder whether it's best use is as a bomber. Obviously the warden squadron is pretty much the best bomb caddy in the game at the moment, mostly because of advanced slam and its low PS.

I think that you may struggle to get the u-wing to work that well as a bomber without slam. I take the point about Heff's ability letting you drop a mine when someone bumps you, but most of the time they will bump you in the front or side. If its in the front, you drop a bomb 1 ship length behind you, which is 3 ship lengths in front of the ship thats bumped which gives them quite a good chance to pick a maneuver to dodge the mine. The other thing I've noticed from playing quite a lot with the WSP recently is that the small base is quite useful to reduce how often ships bump into you when you'd rather they fly over you onto the mines you dropped behind you. With the u-wings base being 4 times larger than the warden you might find that ships are running into you rather than your bombs.

So that said, I'd be more inclined to try to give the u-wing a slightly different - maybe as a blocker:

Heff Tobber (24)
Cassian Andor (2)
"Zeb" Orrelios (1)
Ion Projector (2)

Total: 29

Cassian doubles as an intel agent (which could be useful for the K's) as well as letting you change your dial to make a block, zeb lets you shoot at someone who overlaps you + Heffs free action should give you fully modified shots. Ion projector for the control which again may help you line up the K's for a bombing run. Obviously Sabine will then have to go on one of the K's (alternatively you could drop Cassian for Sabine - and also give Heff a seismic charge which could be useful if someone triggers your ion projector).

I'd also be tempted to stick enhanced scopes on it so that, after a bump, it can move out of the way before the K-wings come in.

Edited by asters89

I've just been looking at building something very similar. I like the idea of moving Chopper to one of the K-Wings and giving the U-Wing Cassian Andor to make it a better blocker and bomber. If you drop from Heff down to the PS 2 generic, you also free up a point for Electronic Baffle, which gives you another way to "stop and drop".

There are definitely a ton of different ways to mess around with the details of a list like this. I think I'm going to have to just go fly a few different variations and see what happens.

Lots of great ideas here, especially the Enhanced Scopes. I want to try a bomber U-Wing before I go with an all in blocker. My first run will be the list I posted with Scopes for Heff and IA for one of the Wardens.

Edit: Like this

Heff Tobber (24)
Enhanced Scopes (1)
Extra Munitions (2)
Sabine Wren (2)
"Chopper" (0)
Cluster Mines (4)
Pivot Wing (0)

Warden Squadron Pilot (23)
Extra Munitions (2)
Seismic Charges (2)
Cluster Mines (4)
Advanced SLAM (2)

Warden Squadron Pilot (23)
Extra Munitions (2)
Intelligence Agent (1)
Seismic Charges (2)
Cluster Mines (4)
Advanced SLAM (2)

Total: 100

View in Yet Another Squad Builder

Edited by Admiral Deathrain

I've just been looking at building something very similar. I like the idea of moving Chopper to one of the K-Wings and giving the U-Wing Cassian Andor to make it a better blocker and bomber. If you drop from Heff down to the PS 2 generic, you also free up a point for Electronic Baffle, which gives you another way to "stop and drop".

There are definitely a ton of different ways to mess around with the details of a list like this. I think I'm going to have to just go fly a few different variations and see what happens.

The thing is with Baffle is that you have to take damage to avoid the stress going on in the first place. If you're facing a stress build that's tough. Chopper just let's you take the action regardless how much stress you have.

i was thinking of running this.

Warden: Cluster, Seismic, EA, Intel Agent, A Slam

Warden: Cluster, Seismic, EA, Intel Agent, A Slam

Blue Squadron: Sabine, Proximity, EA, Bombardier, Title, Baffles

Baffles lets me turn around and drop a bomb. Not sure if it would come up. But I like the idea of it.

Got a couple games in with the list.

Went 1/3.

First game I flew a K off the board. With only 2 damage and no bombs dropped. Would have won that for sure.

Next game was Ghost, Zeb and Miranda. Came down to Miranda and a Warden left. I called it with Miranda having 3 health left and my warden Down to 2 and only a Siesmic left. Just got bored trying to chase her and kill her. But if we played time I would have won.

3 rd game was Rey and Miranda.Switched list a bit. Dropped baffles and turned Prox into nets. Went for Miranda first and killed her fast. Layed a lucky cluster and she 3 bank into all 3 tokens. Taking 4 damage. Caught Rey in corner and bombed her good. Finished her off with back to back Conner nets and Sabine's ability.

All in all I enjoyed the list. The Uwing isn't as good as triple K's IMHO. But it is fun to fly. Baffles just wasn't worth it. I like the nets in there more. Helps control a bit more.

Have you thought about running Cassian on one Warden instead of Intelligence Agents on both? IA is not my favourite upgrade as it is irrelevant a lot of times, I couldn't imagine running two of them.

With Siesmic charges they are so worth it. It's good to know where they are going to be to set up the bomb. I like having both on there because I usually have one or the other within 2 to trigger. Is it gives me at least one look. If I get both in range that is a plus for me. For a point I feel they are very worth it.

Played 4 games today.

1st against Brobots. His first time fling them. He ended up flying B off the board but he was hurting. C was left and hurt decided to concede.

Then he brought Dengaroo. first game was bad. Killed Dengar really fast. Two sets of Cluster bombs hit him and killed him. Then it went a little better for him. But end of the day. I went 4/0.

Still not 100% with the Uwing. I think a 3rd K would still be better.

Have you payed attention to how many times the extra agility came into play vs. how many times you'd rather have SLAMed away! I think that is the real question when thinking about the U-Wing bomber list.

I'd switch Heff Tobber to a Blue Pathfinder which will save you 1 point making it 3 left over and then give the UWing Advanced Sensors. That way you now have a ship that can action bomb BEFORE OR AFTER you move giving you another layer of possibilities you have and for your opponent to think about. I'm personally excited to try this myself.

Edited by RStan

I'd switch Heff Tobber to a Blue Pathfinder which will save you 1 point making it 3 left over and then give the UWing Advanced Sensors. That way you now have a ship that can action bomb BEFORE OR AFTER you move giving you another layer of possibilities you have and for your opponent to think about. I'm personally excited to try this myself.

So after actually trying it out (with my UWing build), it's pretty fun but I think a 3rd KWing is overall better.

So after actually trying it out (with my UWing build), it's pretty fun but I think a 3rd KWing is overall better.

I have been thinking of doing something like that. Just make it a support ship. Not a bomber. Although my Uwing was not targeted that much because the K's were doing so much to annoy him.