Tie Striker 'fix'

By DirbYh, in X-Wing

They're not that bad. They handle like a dream with the title if YOU ACTUALLY KNOW HOW TO FLY THE FRIGGIN THING which all the people pronouncing "DOA"

"Dowah"?

we're going dowah to dowah selling these strikers, which seem to be sold out friggin everywhere

or is it "Do-a"?

Difficult typing on my phone, it is.

I haven't even had a chance to play the Striker and there's already a "fix" thread?

Why not? :)

What is its intended role?

Cheap aces? we have those and they are better

Arc-dodger? we have those and they are better

Fast flanker? we have those and they are better

Durable jousters? we have those (and the Striker is the exact opposite of durable) and wait for it...

..they are better

Having said that, it is a very fun ship to fly, in casual games.

One week from release is nowhere near enough time to claim it doesn't fit into any of those roles as well as what's already out there.

By all means, prove me wrong. :)

As for the role of the striker: What about blocking? I mean, it requires more attention and experience than blocking with a TIE Fighter does, but it could be much more effective.

The adaptive ailerons enable you to block more often than any other ship could ever hope to and you can shoot and block in turns.

Its 5 points more than a TIE Fighter, but could be worth it. Not competitively top tier but, it could be his niche.

Edited by Tobbert

First off fix was written in such a way as to imply "air quotes" - a representation of sarcasm.

Second, as per the visual guide from Rogue One, the striker is apparently equipped with the standard chin TIE lasers, wingtip lasers, and heavy lase cannons under the cockpit. Also, it is equipped with proton bombs.

There are TWO versions of the Tie Striker in Rogue One.

One is lighter and looks like the model we got from FFG. The other is heavier and has a bigger center fuselage/cockpit section.

Don't you guys keep up? Anything that isn't guaranteed a spot in Worlds finals is dead on arrival. Never mind how sexy and fun it is or that people might want to use it.

Edited by Hylian100

The ship has a massive learning curve with the title...

I have only flown it once (pure sabac) and loved it... the pre-maneuver maneuver was extremely good on several occasions.

To say its DOA on a ship that is nothing like anything we have seen before is absolutely assinine. (contrary to what some people on this forum state)... name one ship with a mandatory pre-maneuver relocation action? (i dare you)

This forum is a giant sess pool of horrible group think.

Don't you guys keep up? Anything that isn't guaranteed a spot in Worlds finals is dead on arrival. Never mind how sexy and fun it is or that people might want to use it.

No the people here state everything is doa... even **** that will end up at worlds. "i have flown a net list for one year straight and this new thing is not performing at the exact same level or better then what i have practiced with for a year its therefore doa" or "I read it was doa from some other idiot and am incapable of forming my own opinions or testing the actual ship therefore its doe"

They're not that bad. They handle like a dream with the title if YOU ACTUALLY KNOW HOW TO FLY THE FRIGGIN THING which all the people pronouncing "DOA"

"Dowah"?

we're going dowah to dowah selling these strikers, which seem to be sold out friggin everywhere

or is it "Do-a"?

Dee. Ou. Ayy.

lamo.

I haven't even had a chance to play the Striker and there's already a "fix" thread?

Why not? :)

What is its intended role?

Cheap aces? we have those and they are better

Arc-dodger? we have those and they are better

Fast flanker? we have those and they are better

Durable jousters? we have those (and the Striker is the exact opposite of durable) and wait for it...

..they are better

Having said that, it is a very fun ship to fly, in casual games.

One week from release is nowhere near enough time to claim it doesn't fit into any of those roles as well as what's already out there.

By all means, prove me wrong. :)

Well, for starters:

The Striker maneuvers like no other ship in the game. And that's just based on seeing it's dial combined with the Adaptive Ailerons.

It's cheaper than a TIE Interceptor (at each pilot skill level comparably) and offers just as high maneuverability, albeit in it's own unique way.

For just 2 points, it will have the same attack and agility (majority of the time) as an Interceptor.

1 more hull than a TIE Fighter, TIE Interceptor, and equal "health value" as a TIE Advanced Prototype.

"Pure Sabaac" gives you a cheap 4 primary dice attacking ship without needing to be in close range. He's a good mid-pilot skill arc-dodger.

So yeah, there's a lot going for the TIE Striker. Give the X-Wing community more than a week to play with it and test out its potential before writing it off as inferior to what the Empire already has available.

I'm not even talking competitively. I'm talking about giving it the chance to find it's place in X-Wing overall.

Edited by Derpzilla88

Someone enlighten me, how has this community determined in only a few days that this ship is DoA? We've barely had time to test everything out yet. All this crying seems a little hyperbolic to me....

I am not in Dat-boat Brah!

:lol: :huh: :angry:


Don't you guys keep up? Anything that isn't guaranteed a spot in Worlds finals is dead on arrival. Never mind how sexy and fun it is or that people might want to use it.

Don't sweat it kid!

;)

Rest assured there are a great many veterans here that feel as you do... do not let the never-fun-meta-meanies bother you.

:lol:

First off fix was written in such a way as to imply "air quotes" - a representation of sarcasm.

Second, as per the visual guide from Rogue One, the striker is apparently equipped with the standard chin TIE lasers, wingtip lasers, and heavy lase cannons under the cockpit. Also, it is equipped with proton bombs.

There are TWO versions of the Tie Striker in Rogue One.

One is lighter and looks like the model we got from FFG. The other is heavier and has a bigger center fuselage/cockpit section.

uErijDm.jpg

Showing the default TIE striker, as represented by the model FFG has produced.

Incidentally, the bombs listed were also named under standard armament for TIE bombers in older pre-disney sources.

Edited by That Blasted Samophlange

To be fair though, the books also say X-Wings have like 6 torpedoes and that Lambdas have rear guns so...

To be fair though, the books also say X-Wings have like 6 torpedoes and that Lambdas have rear guns so...

I like turtles.

Strikers! I like Strikers!

I just played and lost to a 5 Striker list.

What's everybody's take on 5 Strikers?

I've flown this:

“Pure Sabacc” + Trick Shot + Adaptive Ailerons + Lightweight Frame (24)
4x Imperial Trainee + Adaptive Ailerons + Lightweight Frame (19)
It was fun, but I'm thinking about this (99 points, because it doesn't go to 100):
“Pure Sabacc” + Swarm Leader + Adaptive Ailerons + Lightweight Frame (27)
4x Imperial Trainee + Adaptive Ailerons + Twin Ion Engine Mk. II (18)

I've flown them in loose formation, with Pure Sabbac a bit behind for protection. Are they better if flown in traditional swarm formations or loose formations, in the experience of those who've flown them for more than one game?

I've had great success with using Countdown as a blocker-mini-ace kind of ship. Its speed and maneuverability coupled with its higher survivability make it very good for both.

Edited by haslo

I haven't even had a chance to play the Striker and there's already a "fix" thread?

Why not? :)

What is its intended role?

Cheap aces? we have those and they are better

Arc-dodger? we have those and they are better

Fast flanker? we have those and they are better

Durable jousters? we have those (and the Striker is the exact opposite of durable) and wait for it...

..they are better

Having said that, it is a very fun ship to fly, in casual games.

One week from release is nowhere near enough time to claim it doesn't fit into any of those roles as well as what's already out there.

By all means, prove me wrong. :)

You can't put the onus on someone to prove you wrong when you havent even got evidence to prove wrong in the first place, you self-righteous bag of lunacy.

I remember when Palp was called DOA, when ARC-170s were called DOA, when TIE/D was better than X/7. All of this declared before any of it had actually even seen the competitive table. ****, i remember when people in my local group were saying that the Mist Hunter was going to be the star of Wave 8 and that the Jumpmaster was DOA.

The Striker's maneuverability is **** near unmatched, in such a way that boost/barrel roll isn't even barely necessary, unlike with an Interceptor. Not being top-tier=/=being DOA. Those of you who think otherwise clearly don't understand the term power creep...

Edited by Razgriz25thinf

I like turtles.

Strikers! I like Strikers!

I just played and lost to a 5 Striker list.

What's everybody's take on 5 Strikers?

I've flown this:

“Pure Sabacc” + Trick Shot + Adaptive Ailerons + Lightweight Frame (24)

4x Imperial Trainee + Adaptive Ailerons + Lightweight Frame (19)

It was fun, but I'm thinking about this (99 points, because it doesn't go to 100):

“Pure Sabacc” + Swarm Leader + Adaptive Ailerons + Lightweight Frame (27)

4x Imperial Trainee + Adaptive Ailerons + Twin Ion Engine Mk. II (18)

I've flown them in loose formation, with Pure Sabbac a bit behind for protection. Are they better if flown in traditional swarm formations or loose formations, in the experience of those who've flown them for more than one game?

I've had great success with using Countdown as a blocker-mini-ace kind of ship. Its speed and maneuverability coupled with its higher survivability make it very good for both.

I've flown 4 x trainees with Aa and LF plus Countdown with a shield upgrade about 4 times now. It's best to fly in a loose formation and just to make sure that most guns are on target in my opinion. The weight of fire is staggering and even tokened up defenders will get hit when 5 3 dice attacks come their way

I have flown 2 PS4 strikers with expertise. With Oicann and swarm leader. I won both games. Expertise gives me action economy in a way. I take an evade and go from there. Oicann throws out 5-6 dice with target lock. Then having 2 3 dice attacks with basically a focus. Yes please.

I think they are great additions. Excited to see what else people do with them.

Nope, not needed for the game, don't try to turn the TIE Striker in to a imperial Heavy Scyk

He is just trying to modify the TIE Striker to better represent the info given in the "Rogue One Ultimate Visual Guide".

Heavyweight Frame

Modification. Tie Striker only. Your ship gains a cannon and a bomb slot.

I would change the cannon slot by a crew slot. The visual guide mentions the presence of a gunner, and it could be argued that the Primary Weapon value already represents the six laser cannons.

Or make a "TIE Striker Only" modification card which adds a Proton Bomb Bay without adding any Crew or Bomb slot. The presence of the gunner manning the proton bomb bay would already be represented by the rules in that Modification card, maybe as a free action after your movement which lets you to drop a Proton Bomb token. That would prevent you from equipping your TIE Striker with Crew or Bomb upgrades, but it would still represent the presence of a gunner and a proton bomb bay.

Correct, it was not to imply it needed "fixing," but to make it more accurate to the visual guide. The reason it's 2 points and not 0 is because I'm assuming it's balanced ootb, but I'm glad to see I've sparked so much debate already.

I don't think it's justified for a crew slot, since the extra person is operating the bombs.

Personally, I think when I purchase mine, I'll have a double-sided card custome printed, with heavy and light frame on either side. A sort of fan made errata/house rule.

To be fair though, the books also say X-Wings have like 6 torpedoes and that Lambdas have rear guns so...

UHH... ERR... YARB: THEY DOooo...!!!

:lol: :lol: :lol:

a3a3291b3b56dac2ca6d3511147881f9.jpg

I haven't even had a chance to play the Striker and there's already a "fix" thread?

Why not? :)

What is its intended role?

Cheap aces? we have those and they are better

Arc-dodger? we have those and they are better

Fast flanker? we have those and they are better

Durable jousters? we have those (and the Striker is the exact opposite of durable) and wait for it...

..they are better

Having said that, it is a very fun ship to fly, in casual games.

One week from release is nowhere near enough time to claim it doesn't fit into any of those roles as well as what's already out there.

By all means, prove me wrong. :)

when TIE/D was better than X/7. All of this declared before any of it had actually even seen the competitive table.

:)

To be fair though, the books also say X-Wings have like 6 torpedoes and that Lambdas have rear guns so...

UHH... ERR... YARB: THEY DOooo...!!!

:lol: :lol: :lol:

a3a3291b3b56dac2ca6d3511147881f9.jpg

Haha I'd not looked in a while. But it does go on about how maneuverable and fast it is.

Basically the point is; these books do not inform in-game ability or stats to the letter.

To be fair though, the books also say X-Wings have like 6 torpedoes and that Lambdas have rear guns so...

UHH... ERR... YARB: THEY DOooo...!!!

:lol: :lol: :lol:

a3a3291b3b56dac2ca6d3511147881f9.jpg

Haha I'd not looked in a while. But it does go on about how maneuverable and fast it is.

Basically the point is; these books do not inform in-game ability or stats to the letter.

Hee, Hee... it is all good Star Brah!

;)

I was playing around with Duchess (Predator, Aelerons and Lightweight Frame) last night. He was paired with Backdraft (Accuracy Corrector, Adaptability, Lightweight Frame and title), Wampa, and Omega Leader (Juke & Relay).

While I may swap out Backdraft for Countess Ryad with Adaptability, Duchess was a blast to fly. The Aelerons give him a lot of mobility options and make him very hard to predict. His pilot ability makes him the most forgiving of the Striker pilots, and is basically Juno Eclipse with actual offense.

It's probably going to have issues in a tourney against a Crack Swarm, but he can easily go toe-to-toe with a 3-attack ship.