On 2018-02-12 at 9:21 PM, Marinealver said:I have seen an app that has one for the X-wing and Z-95 I think for use of scenarios. But I was also thinking of changing the algorithm for the other factions to make them behave differently than Imperial. For the Rebels I want them more of an ally so don't need to develop the independent AI that much. Also since nearly all Rebel and Scum ships have the Target Lock icon I'm thinking of using it as sort of an agro mechanic where their movement instead of being based upon the nearest enemy it is based upon the enemy ship that is target locked. But there are ways someone can pull it (such as roiling a crit during an attack).
Storgar has made AI's for Rebel ships for the Defenders of the Empire Campaign. Both his/her AI's and my own attempt at AI's for Scum ships for the same campaign can be found here:
https://boardgamegeek.com/filepage/135532/defenders-empire
If I remember correctly, there are AI's for about 10 shiptypes for each faction.
/TreatAsRange2