I'm a very competitive person, and have no problem playing a full day of 100/6 tournament games. However, many of my friends (and community at large) are huge fans of co-op games. As such, I printed HotAC and have been having a great time with it. While professional, it has a few flaws that I've picked up on so far:
1: The A-wing. 2 Attack dice and a lack of secondary weapon options means you'll never keep up with you're teammates EXP winnings. Sure it's fast, but it needs a damage boost, or some other way to remain competitive. The HWK and X-wing suffer from similar drawbacks near the end of the campaign.
2: While the Imperial aces are super powerful (my pet-hate is the HLC Defender - at PS 6 he is a wrecking ball, and PS 8 is just ridiculous), they lack a lot of theme. I'd much rather face Soontir Fel or Rexler Brath himself than an ability with their namesake.
3: The Rebel ships are super limited. I understand that this is due to late-campaign balance issues, but it's very disappointing when the best turret ship available is a Y-wing. I'd appreciate taking a K-wing or 2 Z-95s as an option. I could live without the E-wing, admittedly.
While HotAC is a great game, this trio of problems is what, in my view, stops it from being as fantastic as the X-wing platform itself. I'm planning on fixing these problems, and I've got a few ideas. However, I'm still new to the campaign, so if anyone has found some fixes to these problems, or encountered any other problems with the campaign, I'd like to hear it.