I inspected serval cards and came up with a formula to determine how many each card will cost
Each of these factors contribute to squadron cost
-Each health point over 6
-Each Passive Ability (sometimes worth more depending on how powerful it is)
-Each Dice value (Specials count as 1, Values that are supports or cost are halved, Blanks count as 0)
-The Elite cost is 1/3 more than the normal cost, rounded down
-Non Integers are rounded down
I will now run the formula on General Greivous
He has 10 Health = 4 Points
2 Melee (x2) = 2 (x2) Points
3 Melee (Cost) = 1.5 Points
1 Disrupt = 1 Point
1 Resource = 1 Point
Blank = 0 Points
A passive = 2 Point (more powerful so worth 2 and not 1)
Total: 13 Points (13.5 rounded down)
Elite: 18 Points (13.5 *1.33)
Now a random card that I made up
11 Health
1 Melee
2 Melee
1 Shield
Special
Blank (x2)
Total: 10 Points
Edit: Some characters may have their costs adjusted by 1 to make some character combos work/not work.
Edited by Defense1236