Squad Cost Formulas

By Defense1236, in Star Wars: Destiny

I inspected serval cards and came up with a formula to determine how many each card will cost

Each of these factors contribute to squadron cost

-Each health point over 6

-Each Passive Ability (sometimes worth more depending on how powerful it is)

-Each Dice value (Specials count as 1, Values that are supports or cost are halved, Blanks count as 0)

-The Elite cost is 1/3 more than the normal cost, rounded down

-Non Integers are rounded down

I will now run the formula on General Greivous

post-297921-0-28126900-1482474184_thumb.jpg

He has 10 Health = 4 Points

2 Melee (x2) = 2 (x2) Points

3 Melee (Cost) = 1.5 Points

1 Disrupt = 1 Point

1 Resource = 1 Point

Blank = 0 Points

A passive = 2 Point (more powerful so worth 2 and not 1)

Total: 13 Points (13.5 rounded down)

Elite: 18 Points (13.5 *1.33)

Now a random card that I made up

11 Health

1 Melee

2 Melee

1 Shield

Special

Blank (x2)

Total: 10 Points

Edit: Some characters may have their costs adjusted by 1 to make some character combos work/not work.

Edited by Defense1236

Very interesting, and I'm surprised there's no talk about it here.

However, the numbers do not quite match: in your Grievous example, the total is 12.5 points. According to this, Vader should be 17/22 character etc.

Still, very interesting thing and I would love to see a formula which fits all characters. If any exists, that is - maybe they just eyeball every cost... ; )

I would also like to see a formula which fits all characters....and upgrades..... and support. Let's make our own! A good model would allow us to see which cards are bargains for the points (and which are too expensive). Since the point is to damage opposing characters, I suggest evaluating in terms of damage created/prevented. I have tried this:

Dice: 1 point for each Ranged/Melee Dmg point, Focus, and Shield. -1 for conditionals (+, resource cost)

1/2 point for Disrupt, Discard, and Resource

Special varies...

Then, 1 point per Health.

Here's my current problem: should Health be added to the Dice, or should Health be converted into longevity for the Dice: (Health รท Average Damage per Turn) x Dice Points

Figuring (approximating!) Average Damage per Turn would be ..... difficult......

Any ideas?

Edited by Vonn7777
forgot some details...

I don't think creating a formula really works when valuing die faces, simply because you can't value all faces the same. And I definitely don't think it works in 'small numbers', as there's little room for variance.

Is disrupt worth the same as focus? Generally speaking, no. Unless your opponent is currently sitting on resources they need. Or you've got other cards that benefit from disrupt. And two disrupt is significantly better than one disrupt - so how do you value that?

That's without taking into account things like valuing all specials or abilities at the same cost.

Looks like a nearly impossible task. Everything would have to be an approximation, because specific situations can significantly alter the value of several things. Any results based on such estimates would likely be no better than an "eyeball and feel" approach.

I still think Finn is too expen$ive, but the FOTroopers look like a bargain....

The difficulty here would be in valuing the ability or the special of a character

Agreed. Kylo's ability should be worth about 1.49 (average card value). Padawan should be quantifiable, given proper number-crunching. Finn.....well, big deal.

But the rest....

What is an action worth in terms of damage caused or prevented? What is a card worth?

Even with known factors, what is a Resource really worth (in terms of damage)?

31 minutes ago, Vonn7777 said:

What is a card worth?

One damage / shield

32 minutes ago, Vonn7777 said:

Even with known factors, what is a Resource really worth (in terms of damage)?

1.5

I was very skeptical that a resource could be worth so much, so I did some math. I divided the cost of every card in Awakenings into the (often estimated) damage/shields produced. The figure I ended with was 2.06 (excluding cards with 0 cost)! That seems rather high...

How did you arrive at 1.5? And how did you determine that 1 card=1 damage/shield?

We may not be able to absolutely quantify the characters, but ......

FFG tells us what a character die is worth, so we should be able to determine which of the 5, 4, and 3 die cost characters are more efficient.

Back to the calculator now....