As you may know if you're a loyal Shuttle Tydirium listener, along with the rest of theST crew and Biff, I'm putting together a narrative event package for Gencon 2017.
We're well into the process at this point, but I thought it would be worth asking what everyone would like to see from a good narrative event.
Right now, the things we are prioritizing are:
Thematic, well-balanced and playtested scenarios (my specialty). Each player will play 4 out of 8 total scenarios
Thematic list/roster building (Unique pilots and upgrades are unique across the event; e.g. there will only be one Soontir Fel in the entire Narrative event. We'll have a draft at the start of the event to distribute unique pilots. We'll also have a list of banned cards; some banned for thematic purposes (e.g. Darth Vader (this fight is a bit beneath him)), and some banned for balance purposes (e.g. TLT (because it is too powerful in the context of a generic-heavy environment))
Pilot progression/mortality rules - unique pilots don't come back if they die in a mission (they are replaced in your roster by generics). Generic pilots that survive several battles may level up into a unique pilot.
Killer prize support We're in touch with several game supply companies, and we've already lined up some really exciting prizes. More details as we get closer to Gencon, but it looks like we'll have some really great stuff.
How would you put together a narrative event? If you've played in narrative events, such as the one at the NOVA open, what did you like/dislike about them?
Edited by Babaganoosh