I was thinking that of al the things that were released this year, there have been a few upgrades that were game-changers and some that really didn't seem to impact the game at all.
Feel free to agree or disagree - but these are what I think are the top 3 of each that either made a really big change in the game or not much at all.
Game-Changers:
1 - TIE/x7 Title
This seems obvious in how it took rarely used Tie Defenders to the top of the Meta.
2 - Zuckuss Crew
I think when this initially came out there were a lot of questions about how it could be used, but it proved to be the heart and soul of what makes Dengaroo work. In a lot of cases, ships are not making a return attack on a range 1 Dengar due to this card.
3 - Adaptability
An unassuming zero-point upgrade that I see people use a lot, especially when points are limited, but seems to help make a squad more effective.
Non-Impact
1 - Boba Fett Crew
I really thought this would have had a bigger impact when I first saw it, but I've rarely seen people use it in local or bigger tournaments.
2 - Dorsal Turret
This in another upgrade that I haven't seen used. Either Twin Laser Turrets or Autoblaster Turrets seem to be the norm.
3 - xx-23 S-Thread Tracers
An interesting concept, but I've rarely seen this on the table. Perhaps one of the keys to why we don't see it is that you're making an attack that does no damage. Most people I play with want to do some damage and then bring in the extra effects.
Edited by USCGrad90