I say 12, because I love the X Wing series, and have read it a bunch so that's the number that will stick with me.
Fluff-related. How many fighters in a squadron?
I don't doubt that there's 12 Fighters in a Squadron.
I just doubt that a single base is the entirety of a Squadron.
"Realism"? whats that?
I like 1 model: 1 craft as it makes my imagination of the battle more awesome. The movies eem to agree with that number as well given the number of fighters apprebtly represented at Scarif and Endor. Only the prequels have fuller squadron counts. Or you have to imagine that 1 stand each of x-wings, a-wings, y-wings, and b-wings should be good for a home one, a liberty, 2 neb-b's 2 stands of flotillas, and 3 cr-90's plus a pair of brahtoks
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
For myself I don't think about it too much. A squadron feels like 12, but there's already so much abstraction anyway.
I do think of multi-fighter aces as having backups, obviously. Haven't spent too much time thinking about the single stand squadrons.
And to be fair, the Falcon want optimally crewed. Neither Luke nor Leia had the expertise to make the most of the positions they were in, and I don't think those 4 did any lasting damage to the Falcon.
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.
Single ship squadrons are an odd thing of its own, aren't they?
Watch the movies and you'll see that 4 Tie Fighters are no match for the Falcon. But then again we know that there was the order to not destroy the Falcon - at least in Episodes IV - V.
The other way around - if a stand represents only 3 fighters - it would mean that an Imperial Star Destroyer would only be able to carry 12 fighters, which is not the case.
Part of the problem is that (as far as I'm aware), none of the ships in the universe have a 'canonical' number of fighters they can carry.
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
Wookiepedia lists the ISD as carrying 72 TIE L/N fighters
Part of the problem is that (as far as I'm aware), none of the ships in the universe have a 'canonical' number of fighters they can carry.
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
Wookiepedia lists the ISD as carrying 72 TIE L/N fighters
It would have enough cargo space for sure.
I always think of IG-88 as being a squadron of all 4 IG from x-wing.
That's why it can Scatter!
I always think of IG-88 as being a squadron of all 4 IG from x-wing.
That's why it can Scatter!
Yeah ... how would a single ship scatter after all ... without beeing blown into bits ...
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.
Single ship squadrons are an odd thing of its own, aren't they?
Watch the movies and you'll see that 4 Tie Fighters are no match for the Falcon. But then again we know that there was the order to not destroy the Falcon - at least in Episodes IV - V.
The other way around - if a stand represents only 3 fighters - it would mean that an Imperial Star Destroyer would only be able to carry 12 fighters, which is not the case.
Why would it mean that a Imperial Star Destroyer could only carry 12 fighters?
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.
Single ship squadrons are an odd thing of its own, aren't they?
Watch the movies and you'll see that 4 Tie Fighters are no match for the Falcon. But then again we know that there was the order to not destroy the Falcon - at least in Episodes IV - V.
The other way around - if a stand represents only 3 fighters - it would mean that an Imperial Star Destroyer would only be able to carry 12 fighters, which is not the case.
Why would it mean that a Imperial Star Destroyer could only carry 12 fighters?
Because wiith the 1/3rd squadron limit you can only have 4 (and a half) squadrons for your 110pts ISD. Which would mean 12 fighters if each base represents only the 3 fighters shown. In which case you'd need 24 squadrons per ISD to actually represent the 72 fighters/bombers it carries. You'd need 192 points minimum for that which isn't even possible in 500 point games.
Hence squadrons represent more than those 3 fighters, they represent a squadron of fighters which is twelve.
As for the special 'hero' ships like the Falcon, it can be assumed such craft would get a fighter escort when it actively participates as a combatant in a space battle, like in RotJ.
Edited by Lord Tareq
Because wiith the 1/3rd squadron limit you can only have 4 (and a half) squadrons for your 110pts ISD. Which would mean 12 fighters if each base represents only the 3 fighters shown. In which case you'd need 24 squadrons per ISD to actually represent the 72 fighters/bombers it carries. You'd need 192 points minimum for that which isn't even possible in 500 point games.
Hence squadrons represent more than those 3 fighters, they represent a squadron of fighters which is twelve.
As for the special 'hero' ships like the Falcon, it can be assumed such craft would get a fighter escort when it actively participates as a combatant in a space battle, like in RotJ.
With the caveat that it's assuming squadron value is exactly equal to maximum capacity, which is another contentious assumption.
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
There was a set of "official" Star Destroyer blueprints printed in 1978 that is the original source for the 72 fighters for an ISD. They listed the complement as 48 TIE Fighters and 24 "TIE Assault Craft". The blueprints, however, only list the length of the ISD as around 680 meters so the number of fighters carried should really be significantly higher.
This 72 got transcribed into WEG's material which later got back into canon via the Cross Section books. Not sure if the Cross Section books are still canon or not at this point.
The blueprints were made by a guy named Mandel who did a bunch of sci-fi blueprints in the 70s including Star Trek.
Edited by Hedgehobbit
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
Not sure if the Cross Section books are still canon or not at this point.
Anything produced before April 24, 2014 is "Not".
Each ship should have a
Carrier Capacity value and a Squadron Command value.
Because Raiders don't carry fighters at all. But of course such capital ships should be able to coordinate fighters - even if they don't have hangars.
And the ability to launch fighters in battle for carriers should have been in the game in first place.
This buggs me a bit in Armada ...
How about this: each stand represents 100pts of fighters? That would be a tidy description, and would sync well with Armada's baby brother...
Because why would we want to accommodate them ?
(I frankly admit, I am heavily biased by a seemingly inexplicably hostile X-Wing Crowd)
12 fighters in a squadron, broken down in flight groups of 4 I think. Based on my TIE FIghter knowledge.
But I'm in agreement with the popular sentiment that there's only enough fighters there to make a difference. 12 TIEs vs 6 X-Wings, 3 TIE Defenders, in their respective stands.
This. I think the 'swarm' ability stands for: **** those are a lot of fighters ... which would relate to 12
On the other hand, 12 Interceptors should be able to eat 6 X-Wings alive.
So in the end its up to your own imagination.
Thats completely ok with me.
Curiosity how does this work for the named large squadrons? Take the Millennium Falcon is it just the Falcon all by its self (I think it is by its self) or does it have others with it? If it is by its self based on how concerned Han was fighting four TiE Fighters with a full(?) crew, how can it take on twelve and win? One more thing that makes me think it is what you see is what you get, but like you said what works for you, just curiosity getting the better of me.
Single ship squadrons are an odd thing of its own, aren't they?
Watch the movies and you'll see that 4 Tie Fighters are no match for the Falcon. But then again we know that there was the order to not destroy the Falcon - at least in Episodes IV - V.
The other way around - if a stand represents only 3 fighters - it would mean that an Imperial Star Destroyer would only be able to carry 12 fighters, which is not the case.
Why would it mean that a Imperial Star Destroyer could only carry 12 fighters?
Because wiith the 1/3rd squadron limit you can only have 4 (and a half) squadrons for your 110pts ISD. Which would mean 12 fighters if each base represents only the 3 fighters shown. In which case you'd need 24 squadrons per ISD to actually represent the 72 fighters/bombers it carries. You'd need 192 points minimum for that which isn't even possible in 500 point games.
Hence squadrons represent more than those 3 fighters, they represent a squadron of fighters which is twelve.
As for the special 'hero' ships like the Falcon, it can be assumed such craft would get a fighter escort when it actively participates as a combatant in a space battle, like in RotJ.
I am still not seeing why this would mean that it has to be 12 fighters per base? OK, maybe they can not control every single base at the same time, not an issue that I see. OK, it can not have every fighter it can carry on the field at the same time per game balance rules. Again not an issue that I see. The game is called Armada from wikipedia (maybe not the best source but overall a good source). "Armada is the Portuguese and Spanish word for naval fleet,..." "A fleet or naval fleet is a large formation of warships, which is controlled by one leader[1] and the largest formation in any navy. A fleet at sea is the direct equivalent of an army on land." So we never get close to an armada on the table, I would say that the closest we do get to is a naval squadron (not to be confused with fighter squadron) "A squadron, or naval squadron, is a significant group of warships which is nonetheless considered too small to be designated a fleet. A squadron is typically a part of a fleet. Between different navies there are no clear defining parameters to distinguish a squadron from a fleet (or from a flotilla), and the size and strength of a naval squadron varies greatly according to the country and time period." But maybe I am just trying to put to much logic into it, as it is only a game.
There is also a definition of "Fleet" that amounts to "The smallest number of warships under a single command for a common purpose"
Which, with a single admiral, does conform to the game.
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
Not sure if the Cross Section books are still canon or not at this point.
Anything produced before April 24, 2014 is "Not".
If you let Disney decide what Fantasy you want to have.
The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.
Not sure if the Cross Section books are still canon or not at this point.
Anything produced before April 24, 2014 is "Not".
If you let Disney decide what Fantasy you want to have.
When they are so far the only source of said Fantasy.
Yes. Yes I do. I will treat them as my exclusive dealer of Crack while they still have the Good Stuff...
For what its worth, the "Star Wars: Rogue One: The Ultimate Visual Guide" says that the standard size for a squadron is 12 fighters. It also mentions that Blue Squadron is not standard and had more fighters than 12.
For what its worth, the "Star Wars: Rogue One: The Ultimate Visual Guide" says that the standard size for a squadron is 12 fighters. It also mentions that Blue Squadron is not standard and had more fighters than 12.
Kinda neat to see that it was non-standard... and took the most loses it seems. Of course, it still doesn't settle what a 'squadron' represents in terms of a game stand.