Fluff-related. How many fighters in a squadron?

By Hashemite, in Star Wars: Armada

Having read a lot of X-Wing books I wanted a squadron to be 12 fighters, but I've changed my mind.

  • 12 X-Wings attacking a CR-90 should do more damage than one red dice (maybe bring one shield facing down, maybe do nothing).
  • A 12 fighter squadron with one unique, eg Wedge, is only 1/12th special. That's not very special.
  • Is the Millenium Falcon one ship? That would mean in a match it could destroy 24-36 TIE-Fighters, which is bonkers. So is it a squad of 12 YT-1300s? The Falcon escorted by some X-Wings?
  • A fleet of, say, a couple of Nebulons and CR90s bringing along 120 fighters is a bit silly. That's a small fleet with a larger fighter escort than seen in... probably all the OT movies combined?

All in all, I think that treating RnV squads as 1 ship and other fighters as 3 ships makes the most sense. The ships you see on the table are the ships that are there.

  • Is the Millenium Falcon one ship? That would mean in a match it could destroy 24-36 TIE-Fighters, which is bonkers. So is it a squad of 12 YT-1300s? The Falcon escorted by some X-Wings?

Plot armor! Just like in the movies :lol:

And I agree that both 1 squadron is 12 fighters & 1 squadrons is less than 12 fighters present problems with how that works with Armada. But since Armada actually calls them squadrons, and typical squadrons in starwars consist of 12 starfighters, there should be little room for debate.

How many ISDs the ISD mini represents? Enough to make a difference. 0.5 maybe? XD

I never thought of a single stand with three craft as being a whole squadron. Just as others have pointed out, the game isn't depicting an actual Armada duking things out, the little fighter models aren't actual squadrons.

I never thought of a single stand with three craft as being a whole squadron. Just as others have pointed out, the game isn't depicting an actual Armada duking things out, the little fighter models aren't actual squadrons.

But they are... they are called squadrons, the developer said they meant to represent squadrons and the clear majority in this forum thinks so.

https://community.fantasyflightgames.com/topic/178321-fighter-stands-how-many-do-they-represent/#entry1637670

Edited by DScipio

The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.

Not sure if the Cross Section books are still canon or not at this point.

Anything produced before April 24, 2014 is "Not".

If you let Disney decide what Fantasy you want to have.

When they are so far the only source of said Fantasy.

Yes. Yes I do. I will treat them as my exclusive dealer of Crack while they still have the Good Stuff...

But they are not.

The '24 fighters for a Victory-class' or '72 fighters for an Imperial-class' all originated with the (non-canon) West End Games RPG back in the 80s/90s.

Not sure if the Cross Section books are still canon or not at this point.

Anything produced before April 24, 2014 is "Not".

If you let Disney decide what Fantasy you want to have.

When they are so far the only source of said Fantasy.

Yes. Yes I do. I will treat them as my exclusive dealer of Crack while they still have the Good Stuff...

But they are not.

They are not... What?

Because I havn't seen anything specifically new-legends come out - that means they're exclusive....

and

I have seen them still put out star Wars. That's The Good stuff. :D

So Win/Win for me.

If you want to hate, go hate, I don't care, this is my drug habit.

Having read a lot of X-Wing books I wanted a squadron to be 12 fighters, but I've changed my mind.

  • 12 X-Wings attacking a CR-90 should do more damage than one red dice (maybe bring one shield facing down, maybe do nothing).
  • A 12 fighter squadron with one unique, eg Wedge, is only 1/12th special. That's not very special.
  • Is the Millenium Falcon one ship? That would mean in a match it could destroy 24-36 TIE-Fighters, which is bonkers. So is it a squad of 12 YT-1300s? The Falcon escorted by some X-Wings?
  • A fleet of, say, a couple of Nebulons and CR90s bringing along 120 fighters is a bit silly. That's a small fleet with a larger fighter escort than seen in... probably all the OT movies combined?

All in all, I think that treating RnV squads as 1 ship and other fighters as 3 ships makes the most sense. The ships you see on the table are the ships that are there.

Actually it would make the least sense because then anything than pure carrier capital ship would be the silliest investment.

The Transports could be 3-4 per stand but either way they are stupidly overpowered fluffwise.

https://community.fantasyflightgames.com/topic/204270-and-yet-it-moves-%C3%BCbertransports/

One of the things about Star Wars is its space fantasy, not sci fi or military sci fi. So rule of cool & plot run the show, and works quite well.

Thus there are always... Quirks... When you try to quantify/blueprint/structuralize it. I think FFG's response is best: "Enough"

Now that bothers some, just like 12 vs 3 bothers others... Moral of the story is humans are an argumentative bunch.

Personally, 3 seems to fit best with the way fighters are protrayed in the movies, IMHO. But if 12 works, great.

To quote mythbusters: "I reject your reality and shall substitute it with my own."

As for Canon Disney did what they did and it's probably for the best moving forward, but Zahn & Stackpole are still the best resource material (given they also borrowed heavy from the old RPGs I believe) for 'structural' understanding of Star Wars. Also, still the best books, (IMNSHO).

Glad, I could help provide clear guidance and definitive answers!

Edited by Indomitable

Having read a lot of X-Wing books I wanted a squadron to be 12 fighters, but I've changed my mind.

  • 12 X-Wings attacking a CR-90 should do more damage than one red dice (maybe bring one shield facing down, maybe do nothing).
  • A 12 fighter squadron with one unique, eg Wedge, is only 1/12th special. That's not very special.
  • Is the Millenium Falcon one ship? That would mean in a match it could destroy 24-36 TIE-Fighters, which is bonkers. So is it a squad of 12 YT-1300s? The Falcon escorted by some X-Wings?
  • A fleet of, say, a couple of Nebulons and CR90s bringing along 120 fighters is a bit silly. That's a small fleet with a larger fighter escort than seen in... probably all the OT movies combined?

All in all, I think that treating RnV squads as 1 ship and other fighters as 3 ships makes the most sense. The ships you see on the table are the ships that are there.

Actually it would make the least sense because then anything than pure carrier capital ship would be the silliest investment.

The Transports could be 3-4 per stand but either way they are stupidly overpowered fluffwise.

https://community.fantasyflightgames.com/topic/204270-and-yet-it-moves-%C3%BCbertransports/

And this is different from a lot of things in the game (Ramming, CR-90's, you name it)?

Having read a lot of X-Wing books I wanted a squadron to be 12 fighters, but I've changed my mind.

  • 12 X-Wings attacking a CR-90 should do more damage than one red dice (maybe bring one shield facing down, maybe do nothing).
  • A 12 fighter squadron with one unique, eg Wedge, is only 1/12th special. That's not very special.
  • Is the Millenium Falcon one ship? That would mean in a match it could destroy 24-36 TIE-Fighters, which is bonkers. So is it a squad of 12 YT-1300s? The Falcon escorted by some X-Wings?
  • A fleet of, say, a couple of Nebulons and CR90s bringing along 120 fighters is a bit silly. That's a small fleet with a larger fighter escort than seen in... probably all the OT movies combined?
All in all, I think that treating RnV squads as 1 ship and other fighters as 3 ships makes the most sense. The ships you see on the table are the ships that are there.

Except that abstraction is real. A Corvette can survive a front arc shot from an ISD, in Star Wars fluff, do you think a Corvette could survive an ISD unleashing a barrage of its most potent firepower?

What about the size issues?

Don't get me wrong, feel free to imagine a squadron as whatever you like, but 3 or 4 or 6 or 12, FFG is not making any fluff statements about relative power, they are making only gameplay statements about mechanical differences.