So my PC's are ranking up their Force Move power and I realized I was not having them roll the proper check. I was initially having them roll a Force check to determine what they can do (range band, silhouette, magnitude), then if they planned on picking up an object and throwing it, I had them roll a ranged light check separately to determine if they hit. The difficulty would be determined as though it's a normal ranged light attack (easy, average, hard, etc.)
So after having them try it multiple times during my last session, I sat down to review it more and saw that it mentions for the first level of control to roll a "Discipline ranged combat check." After perusing the forums I saw multiple answers and house rules, etc. but I never quite figured out how to determine the difficulty of that sort of check and if they are using their Discipline skill or their Ranged Attack (Light) skill.
I do understand that you can do a Discipline vs. Discipline opposed check when you are trying to use a Force power against a Rival or Nemesis that is either an adversary or narratively needs to be "stronger." What I don't get is how you determine how you throw a TIE-Fighter at an AT-ST at long range if you generate the proper pips to do so...
TL;DR - How do you determine the Discipline difficult check when throwing something with Move?
Edited by Ender07